Dec 21, 2008, 09:20 PM // 21:20
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#22
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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I like how you outline everything specifically and state the imbalance in terms of avanlanche/yellow snow and among the different class specific snowball skills.
I agree
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Dec 21, 2008, 09:44 PM // 21:44
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#23
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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/signed
12 char
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Dec 22, 2008, 08:43 AM // 08:43
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#24
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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why would anet care about balancing an event that lasts 2 weeks at most when they dont care about balancing the game to begin with
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Dec 22, 2008, 11:36 AM // 11:36
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#25
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Nobody wants to use disease on someone since they know it can effect themselves. Either remake disease or make yellow snow be a snowball taht does 50 damage and poisons I would say.
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Dec 22, 2008, 11:54 AM // 11:54
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#26
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Forge Runner
Join Date: Jun 2005
Profession: W/
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obvious stuff is obvious.
I'm suprised this still isn't addressed ... (then again, ok, i'm not realy suprised, this is still anet after all)
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Dec 22, 2008, 06:10 PM // 18:10
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#27
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Frost Gate Guardian
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argh - hate when I lose a post...
the abridged version:
I'm sure this has been suggested in the long history of snowball suggestions but why not:
a) give both teams the same skill during that particular match (both have Avalanche or Yellow Snow for the match)
-or-
b) get rid of one of the skills and make a uniform bar for every player minus the class based skill (I'll let others baulk about the power of class based skills). So; for example, dump Yellow Snow all together and everyone gets Avalanche.
Again, assuming it's been suggested before so I'm adding my /signed here.
elk
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Dec 22, 2008, 07:36 PM // 19:36
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#28
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by elk
a) give both teams the same skill during that particular match (both have Avalanche or Yellow Snow for the match)
b) get rid of one of the skills and make a uniform bar for every player minus the class based skill (I'll let others baulk about the power of class based skills). So; for example, dump Yellow Snow all together and everyone gets Avalanche.
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This is actually not a great suggestion at all. If both teams had a ten-second unstrippable snare on every player, matches would slow down drastically. With the way 8v8 works now, or even in very compacted 4v4 battles, the AoE cripple effect would allow for teams to be permanently grounded to their location.
Similarly, with Yellow Snow, you're still competing for usage with Hidden Rock. This would only be useful then for removing Dazed, other Disease (wut), or attempting to slowly degen teams to death. Also, Eles would then become an absolute necessity for any team, because they would have the only snare in the arena.
The only place this suggestion could go is to remove both Avalanche and Yellow Snow in favor of a skill (or two) that both sides could use effectively, but that's not really necessary either if we can fix what we currently have.
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Dec 23, 2008, 01:39 AM // 01:39
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#29
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Academy Page
Join Date: Jun 2007
Location: N Abbot
Guild: Tiny Siege Turtles [点点点]
Profession: Rt/A
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/signed
efuiefhesiufhes
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Dec 23, 2008, 01:44 AM // 01:44
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#30
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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No problem on my end. /sign. Don't forget that if you're really serious about this, send this to anet.
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Dec 23, 2008, 02:31 AM // 02:31
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#31
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Stupid Shizno
why would anet care about balancing an event that lasts 2 weeks at most when they dont care about balancing the game to begin with
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Because all they have to do is balance at most 2 skills (avalanche+yellow snow) to make it balanced enough to play. Profession skills could use some balance but it's not crucial since people actually have control of which profession they play.
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Dec 23, 2008, 04:24 AM // 04:24
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#32
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Make yellow snow give -15 health degeneration for 10 seconds.
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Dec 23, 2008, 05:05 AM // 05:05
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#33
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Pre-Searing Cadet
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/signed
As if Anet Cares
Last edited by Exciter; Dec 23, 2008 at 05:07 AM // 05:07..
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Dec 23, 2008, 05:27 AM // 05:27
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#34
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Although Avalanche IS better, in the 4v4 game it is hardly important. A good, competitent teams are always few and far between. The odds that 2 top tier teams will meet up where avalanche will provide the difference maker between a win and a loss is rare.
But, when a good team shows up, they will ALWAYS win against bad teams, regardless of being grenth or dwayna.
Good teams only lose via bad luck with the spawn locations, somebody leaves, or when they face off against another good team.
Bad snowball arena teams don't even know what the heck the objectives of the game are. They don't care about snares.
Balance really only matters when its two good teams against each other (like the ATS). And that does not happen that often in the 4v4. "Balance" doesn't matter because it only effects the outcome of like 1 in 15 games (number pulled out of my ass). Every other time the game is decided by people being able to time kds and auto target presents with the ";" key. The snares just slow down/speed up the inevitable when a good team rolls a bad one.
Just play the minigame to have fun. It's Christmas. It should not be taken so dang seriously. Its a mini game where you THROW SNOWBALLS at people. It is meant to be fun, not "competitive."
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Dec 23, 2008, 09:10 AM // 09:10
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#35
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Makes me wonder why they haven't implemented Ice Skates, if just for the ATS. It's been buried in the dat for at least a year. Let it replace both Yellow Snow and Avalanche.
(For 10 seconds, you move 33% faster.)
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Dec 23, 2008, 09:12 AM // 09:12
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#36
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Furnace Stoker
Join Date: May 2006
Profession: R/
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I disagree Hawk. I've gotten in a number of really good teams this Wintersday in 4v4, and every time, we are eventually defeated by another good team when we're playing as Grenth. Good team + good team = Dwayna wins, and that's not a fun thought to have hanging over your head every time you load and see Yellow Snow on your bar.
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Dec 23, 2008, 01:48 PM // 13:48
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#37
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Furnace Stoker
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/Signed and strongly agree.
Dwayna side is severrely advantaged as Avalanche is an excellent skill that's very useful in both 4v4 and highly competetive 8v8. It's fast and AoE to add more imba to it. Yellow Snow is a poor joke compared to it, with a weak effect of removing just 1 condition and Disease equally spreading on both teams as the format is all about close fights for presents. It has a horrible casting time, is almost useless as a Cripple remover vs Avalanche and it's a Glyph that cancels your hidden rock. Shortly: it sucks.
I've played a ton of random 4v4 and a few 8v8 ATs and I can easily feel the difference - a team has to be much worse to lose when on Dwayna side. Many Grenth teams playing finals in the ATs don't use Yellow Snow at all! So it's like 8 skills vs 7 skills, on 8 players it's 64 vs 56 skills on all bars - a big difference.
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Dec 23, 2008, 02:48 PM // 14:48
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#38
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Seef II
Makes me wonder why they haven't implemented Ice Skates, if just for the ATS. It's been buried in the dat for at least a year. Let it replace both Yellow Snow and Avalanche.
(For 10 seconds, you move 33% faster.)
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Considering the power of that skill for this arena, that would be something that I'd only want to see on both teams, or on one profession. Even if substituted for Yellow Snow, that skill pitted vs. Avalanche would probably still lose. A person carrying a bundle with that might just move at the same speed as a normal person, and once that person is snared, the boost would be near useless.
At least, I don't think a skill like that would necessarily make the Warrior skill useless, as the Warrior can still get a free KD every ~30 seconds.
Quote:
Originally Posted by Skyy High
I disagree Hawk. I've gotten in a number of really good teams this Wintersday in 4v4, and every time, we are eventually defeated by another good team when we're playing as Grenth. Good team + good team = Dwayna wins, and that's not a fun thought to have hanging over your head every time you load and see Yellow Snow on your bar.
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I'm not sure what you disagree with me on at all there.
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Dec 23, 2008, 08:30 PM // 20:30
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#39
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Shayne Hawke
I'm not sure what you disagree with me on at all there.
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Whoops, HawkofStorms, not you.
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Dec 24, 2008, 04:14 AM // 04:14
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#40
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Yes, I'm "Hawk", you are "Hawke"
Thoery craft aside, winning as Grenth is still very possible. While it may be somewhat imbalanced, it is not an auto win key (there is, after all, still a lot of luck about where and when the presents spawn, what teams pick up fakes, etc). It will never be balanced as a lot of it isn't skill based.
At least it is better and more fair then rollerbettle with the random box powerups.
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