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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } 50% Marker on HP bars - Page 2 - Guild Wars Forums - GW Guru
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Old Sep 12, 2006, 12:42 AM // 00:42   #21
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I do the math, but this is not a bad idea
/signed
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Old Sep 12, 2006, 12:48 AM // 00:48   #22
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/Signed

I think this is a great idea
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Old Sep 12, 2006, 12:55 AM // 00:55   #23
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/signed

I hate when my Final Thrust doesn't work! >:O
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Old Sep 12, 2006, 01:40 AM // 01:40   #24
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fine idea.

Would make word of healing easier to use. Maybe should also have a 75% and 25% marker as well.

/signed

Brother Gilburt
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Old Sep 12, 2006, 02:13 AM // 02:13   #25
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Quote:
Originally Posted by MrGuildBoi
/signed

I hate when my Final Thrust doesn't work! >:O
And my Needling Shot! /signed
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Old Sep 12, 2006, 02:24 AM // 02:24   #26
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/notsigned for opponents...too much information that really shouldn't be available.


/notsigned for your own HP....there are numbers at the 50% mark.
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Old Sep 12, 2006, 02:32 AM // 02:32   #27
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I think it's an awesome idea. /signed (only the 50% tick on enemies)

Maybe have it as a toggleable option in the interface if you do or don't want it showing.
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Old Sep 12, 2006, 02:43 AM // 02:43   #28
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This is part of the many challenges the game has to offer (and tbh this one is pretty minor). Regarding enemy/opponent markers I agree with Sereng. Regarding your own/ally health-bar(s), just use your intuition. I play as a WoH healer most of the time and I manage just fine. Of course it would be convenient, but the price would be a lesser challenge.

/notsigned
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Old Sep 12, 2006, 02:55 AM // 02:55   #29
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i thought it's primiarly for WoH... though i use my judgement any way... i have to say, it'd make WoH alot more boring, as all you need to do is watch until hp fall below the red line

/not signed
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Old Sep 12, 2006, 03:21 AM // 03:21   #30
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How's this?

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Old Sep 12, 2006, 03:28 AM // 03:28   #31
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Quote:
Originally Posted by Undivine
How's this?

That's nice, or maybe something that looks like a ruler-bar, with little white lines at the quarter marks, and a slightly bigger line at the half. Otherwise, looks great!

btw: /signed

Some strategies and conflicts should not be determined by the quicker person who can judge the percentage of one's health bar at a glance. This just makes it easier for everyone to use their skills and strategies to the fullest. I see nothing wrong with that in the least. Just because you can tell when your life is at 50% doesn't mean others can. Anything that puts everyone on a level playing field is a definate thumbs up.
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Old Sep 12, 2006, 08:15 AM // 08:15   #32
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Looks cool (the pic), maybe a only at 50% :P at the tic.
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Old Sep 12, 2006, 09:07 AM // 09:07   #33
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Notsigned, too much info for the foes. Next thing people will suggest is auto-blinking for skills which have a greater effect when health is below 50, and one day we're all just sitting there and watching bots kill each other because they surpass human reaction times.
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Old Sep 12, 2006, 11:19 AM // 11:19   #34
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/signed

But, the simple solution would just to set up your health bar such that it can be split in half by a line created by your skill bar.



Can't remember if this is the default setting, but it's similar to how my bar is set up and what I use. Where I just use the skill bar to know what percentage of health I have left. You can also do the same thing with the enemy health bar by using another icon or other marker from your display to indicate where the halfway point is.
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Old Sep 12, 2006, 01:07 PM // 13:07   #35
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/signed

but I would like to see the idea expand. Especially for the monk.

I would like to see more information about hexes, conditions and enchantments on teammates (and perhaps enemies).

* ok, this part I might get flamed about *

I watched a friend of me play World of Warcraft (just watched, trust me), and I was fascinated about the information the priests (WoW-monk) got from their team members.

I would like to see a lot of these features in the 'customize' part of the menu, so u have more control over yourself and your team. With the current resolutions people play, u have more room on your screen for information.
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Old Sep 12, 2006, 01:32 PM // 13:32   #36
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I'm a huge fan of moebius strike, so /signed.

How about options so you can set them at other percentages too( desperate strike, shroud of distress )?
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Old Sep 12, 2006, 02:36 PM // 14:36   #37
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/not signed

making the game easyer and easyer good idea but not for GW
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Old Sep 12, 2006, 03:15 PM // 15:15   #38
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I'd like it. It be very nice for several classes and numerous skills, but I'm rather fond of the colour code. Health bar is green at 75%+, yellow 50%+, red 25%+. Actually, it'd be cool to have this option under the interface tab.
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Old Sep 12, 2006, 03:25 PM // 15:25   #39
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Quote:
Originally Posted by ShadowbaneX
I'd like it. It be very nice for several classes and numerous skills, but I'm rather fond of the colour code. Health bar is green at 75%+, yellow 50%+, red 25%+. Actually, it'd be cool to have this option under the interface tab.
That would really suck for us colorblind players. Also, it wouldn't work with the degen color changes already in the game.
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Old Sep 12, 2006, 03:26 PM // 15:26   #40
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Quote:
Originally Posted by Shadow-Hunter
Showing a little Mark for 50% of Hp bar seems like a good idea.. /signed..

Showing Others Total Hp and stuff /NOT SIGNED.. Simply becouse this will have bad effects like exactley showing Spike teams who they can easyly spike and well, going that far we might aswell show their skills and attributes? So Mark for 50% hp - Yes, Show Enemys exact hp - Hell no..

Also, This could kinda help ppl to lets say chance their weapon to a 20v50 weapon when getting under 50% hp.. >_>

~Shadow
I was going to support it until I read this post. You're right: numerical postings of enemy HP could represent an unfair advantage for spike/degen teams, etc. Perhaps a percentage for compromise. Instead of seeing 550 HP when full, you see 100%.

/signed for the half-way marker. Good idea. I'd like to see the 50% marker put "behind" the health bar, a visual warning that only becomes visible when you're at or below 50%.

Last edited by Minus Sign; Sep 12, 2006 at 03:33 PM // 15:33..
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