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Old Nov 28, 2009, 03:13 PM // 15:13   #1
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Default Suggestions for Second Wind

Hello dear reader,
I was looking at the Elementalist elite "Second Wind", and trying to think of a way to make it worth using. I couldn't think of a build to make it worth the elite status it has...
My suggestion is this: let it remove Exhaustion rather than cause it.
Skill description something like this:
"Remove upto 10 points of energy Exhaustion" (cost 5, cast time 2, recharge 15)
Please post your suggestions of "new" second wind's, and/or viable uses of the old one!
I'm looking forward to usefull suggestions
Thnx !

--------------------------------------------

[added]
I mean not like glyph of energy, I mean actually remove exhaustion, without energy gain or anything.
At the moment there are better ways to use your elite slot, I'm looking for a way to make it worth using!
And of course not a way to make it abusable...

---------------------------------------------

New version (see below for details):

Attribute: Energy Storage
Skill: "Remove 0..10..12 points of energy Exhaustion" (cost 15, cast time 1, recharge 15)

Last edited by KILL_MementoMori; Dec 11, 2009 at 03:22 PM // 15:22.. Reason: added note
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Old Nov 28, 2009, 04:20 PM // 16:20   #2
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I totally don't have a useful suggestion, I am just posting here to express my undying love for your avatar!

And this thread is back on track in 3 ... 2 ... 1 ...
NOW!
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Old Nov 28, 2009, 04:38 PM // 16:38   #3
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/signed

Would certainly make it a unique, usable skill. Long enough recharge/cast and elite status to prevent it from being too abuseable.

It does kinda "break" a core mechanic, but even then, I can't think of any builds that would abuse this too severely. Being able to spam shock on recharge isn't exactly game changing.
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Old Nov 28, 2009, 05:16 PM // 17:16   #4
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shock spam on a caster is bad anyways

gale however, would be op as hell

obviously, second wind really could use a buff cause in the state it's in right now it's hard to even consider it a skill, nevermind an elite skill at that.

or even something that's just a minor reworking of the skill. you become exhausted but gain a static amount of energy... like 5..30 and make it cost 5 energy.

Last edited by Gift3d; Nov 28, 2009 at 05:20 PM // 17:20..
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Old Nov 28, 2009, 07:05 PM // 19:05   #5
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I would love it in PvE, not sure in PvP though. Shock/Gale spam is kinda... bad...
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Old Nov 28, 2009, 07:12 PM // 19:12   #6
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Just revert the cast time to 1 second. With all the powercreep, it probably won't be as OP as it once was.
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Old Nov 28, 2009, 07:33 PM // 19:33   #7
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Eles generally need their elites right now, when you push an e-manage elite all it does is make e/rts. (see ether prism)

As for the OP's idea, glyph of energy already does this better, and I don't see the point of pushing the mechanic to the point it overshadows said skill.

Last edited by FoxBat; Nov 28, 2009 at 07:36 PM // 19:36..
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Old Nov 28, 2009, 09:35 PM // 21:35   #8
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Quote:
Originally Posted by KILL_MementoMori View Post
Hello dear reader,
Please post your suggestions of "new" second wind's, and/or viable uses of the old one!
I like Second Wind as it is; by not using any other exhaustion skills and keeping a little under half your energy bar exhausted, you can fill up the other half every 30 seconds or so for consistent, long term energy returns. ~40 energy every 30 seconds that can't be enchant stripped is quite nice, and you can pair it with glyph of essence to make it largely uninterruptable as well--the energy loss occurs before the energy gain. SW is certainly a niche skill since it uses your elite slot for energy, but I like it in some areas (like Mallyx' chamber).
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Old Nov 28, 2009, 09:45 PM // 21:45   #9
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You mean like Glyph of Energy?

When you make a bunch of elites that do the same thing (see energy storage and healing prayers lines) then generally people are going to flock to whichever one is the most efficient and ignore the rest.

If you make a skill that does the same thing as another skill, then either it will be worse then the original and nothing has really been changed, or it will be better than the original and we get more powercreep.
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Old Nov 29, 2009, 09:59 AM // 09:59   #10
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Simple functionality change then:

Seccond Wind

15e/1c/30r

Echantment Spell.
For 30 seconds, next time your energy hits zero, this enchantment ends. When this enchantment ends, each skill has 50% change of instant recharge. You get 1...5 energy for each skill not recharged.

Should form fairly interesting engine, especially if it recharges self.
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Old Nov 29, 2009, 10:42 AM // 10:42   #11
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Anything to improve the ele is good, especially from the exhaustion and damage dealing perspective.

/signed to both the OP and zwei2stein's ideas.
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Old Nov 29, 2009, 11:30 AM // 11:30   #12
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I'd only suggest lower the casting time to 1, increasing recharge to 10 and adding: "You gain 1..3..5 heath and..."

That way the player gets some healing out the spell.

(edit: and move it to energy storage)

Last edited by DoomFrost; Nov 29, 2009 at 11:37 AM // 11:37..
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Old Nov 29, 2009, 01:23 PM // 13:23   #13
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I quite like the idea of a skill to remove exhaustion.

The downside is a handful of skills who are balanced solely on exhaustion (Gale is a good example).
Removing 10 exhaustion points every 15 seconds basically means every 30 seconds, you work off 3 exhaustion causes.

I think a 15e cost would be better though, as with anything less than 10 energy, you remove more exhaustion (and thus gain more energy) than you spent into getting rid of it.
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Old Dec 11, 2009, 03:22 PM // 15:22   #14
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I like the ideas here ppls, thnx for posting!
Your ideas combined have made a new idea, hear me out:
Attribute: energy-storage
Skill: "Remove 0..10..12 points of energy Exhaustion" (cost 15, cast time 1, recharge 15)
So.. its a skill so pro's and cons of spells dont occur.

I thought of energy storage because of DoomFrost (ty ty), maybe add some health gain too? Dunno its cool enough if it restores exhaustion.
I'll add the new version on top too, thnx again every1 for the great ideas and keep up the good work!
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Old Dec 11, 2009, 09:22 PM // 21:22   #15
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'Second Wind' 5 / 1 / 7

Elite Skill (PVP) - Causes exhaustion. Your next offensive elementalist spell deals an additional 50% damage, and both you and your target are knocked down.

Elite Skill (PVE) - Causes exhaustion. Lasts 7 seconds - Your elementalist spells activate 50% faster and deal 50% more damage.

Both end early if you use a non elly spell.

= Ellys fix'd in HM, but cant use another elite.

Was a little OP before so I tried changing it a bit. Knockdown on self idea is to prevent imba spikes with it.

Last edited by bhavv; Dec 13, 2009 at 08:26 AM // 08:26..
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Old Dec 11, 2009, 11:01 PM // 23:01   #16
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Lets go crazy

Second Wind 5 / ΒΌ / 30

Elite Skill: You lose all energy. For ever point of energy lost you gain 30 Health.

Nah not any good ideas. Just trying to combo the name with the function.
It seems odd that Anet will change it''s attribute tho.
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Old Dec 13, 2009, 11:00 PM // 23:00   #17
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5/1/25

Elite Skill. Remove all exhaustion but take 4..1 point of damage for each point of exhaustion recovered. This skill causes exhaustion.
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Old Jan 04, 2010, 12:11 PM // 12:11   #18
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happy new year! ~bump~

1: not bad idea bhavv, although i think it should do something heal like since "second wind" is usually a healing skill (in d&d for example).
2: the "lose all energy" s a bit nasty for ele's To Chicken To Die, i usually walk around with ~90e and i really dont need a 2700 heal still not bad
3: I really like your idea Magikarp! remove exhaustion with a price you dont wanna pay if you're not an ele

so...
another idea:
Elite Skill: "Remove 5..20..24 points of energy Exhaustion and take 3 damage for each point of exhaustion removed" (cost 20, cast time 1, recharge 20).

yes i still think it should be in energy storage, if it has to be a non-attribute skill its hard to do something with exhaustion without enabling other professions to abuse it.
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Old Jan 05, 2010, 05:54 PM // 17:54   #19
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For PvE, it could be "Remove half your exhaustion, if you are not under an enchantment, you gain the same amount as Energy. This spell causes exhaustion if you are not under an enchantment."
Then you tweak the recharge so it can't be abused... too much.

For PvP quick battles it won't be so bad... if you recovered a bit of exhaustion when dying.
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Old Jan 06, 2010, 05:31 PM // 17:31   #20
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tl;dr

Decrease activation time to 1 or even 3/4.

Fixd.
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