Jan 16, 2010, 01:37 AM // 01:37
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#21
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
At least make us have arrows that we need to refill when we run out
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yes, please!
dervish in gw is generally non-realistic, so...
and a war scythe is halberd-like weapon. same as bardiches, all kind of glaives and even spears. some long-poled axes are the same family too, but generally axes are much different.
the only problem i see is the so-called suspension of disbelief. i can imagine and believe that in world of tyria, a magically made fiery dragon sword looks like that and deals fire damage, not causing burning. it's acceptable. but if you think a while, it's impossible to fight with a regular scythe. it fits the general grim-reaper thing, sure, so what?
even fairies have their laws.
Last edited by drkn; Jan 16, 2010 at 01:41 AM // 01:41..
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Jan 16, 2010, 01:58 AM // 01:58
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#22
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Sorry but:
Fellblade: In real would weigh much too much to be able to efficiently swing around, even with 2 hands.
Spears and bows: without any ammo nor bowstring you can still fire these weapons with deadly precision.
Staves and Wands: No, you can not get a ball of fire to fly out of a staff.
Chaos Axe: Try holding a ray of sunshine and see the futility.
Ram's Hammer: Try sprinting in real with a iron skull that size, breaking your point of balance.
Zodiac Daggers: Wouldn't it be nice if we could really make a weapon out of stars?
Gw = fantasy.
Fantasy = unreal
You won't see realism in this kinda game
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Jan 16, 2010, 12:32 PM // 12:32
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#23
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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it's not about possibility of existence, but possibility of working. it's easy to believe in a working, not necessarily real, lightsaber-like weapon or a mage wreaking havoc with a fireball. it's hard to believe you can hurt someone with a typical scythe.
still, /unsigned. too much work, too big impact now. however /signed wholeheartedly for one or two new war scythe skins.
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Jan 16, 2010, 10:39 PM // 22:39
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#24
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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If they put this in gw, then make it so a paragon has to go back to his opponent to take his spear out instead of having one magically appear in his hands after he throws one.
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Jan 17, 2010, 12:50 AM // 00:50
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#25
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I can see that kind of scythe design as acceptable. However, changing every single current scythe skin in the game to match it is not.
Last edited by Shayne Hawke; Jan 17, 2010 at 02:30 PM // 14:30..
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Jan 17, 2010, 03:24 AM // 03:24
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#26
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by drkn
it's not about possibility of existence, but possibility of working. it's easy to believe in a working, not necessarily real, lightsaber-like weapon or a mage wreaking havoc with a fireball.
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So why can I not decapitate someone in the game? That skill should always fail.
/notsigned- just because you don't like the was scythes look doesn't mean that anet should have to reskin all of them.
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Jan 17, 2010, 04:31 PM // 16:31
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#27
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Although I wouldn't say the current GW style of scythe is the most effective, it CAN be used as a weapon. There is a reason it has a long handle, so that the blade can be swung around to hit the person correctly. Problem is that the GW animation has the weapon hitting from the front, not the back. But if the scythe were to be used correctly, it would remove legs quickly (auto cripple on hit?) and plunge deep into the back of a target (auto deep wound?). If anything were to change, it should be the animation, so the weapon is hitting the target correctly, not the look of the weapon.
But all of it is senseless. It is a VERY minor issue that does not affect gameplay one bit. So leave it alone, or we will have new problems due to animation changes, clipping, or various other bugs Anet would likely include with the change.
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Jan 18, 2010, 07:31 PM // 19:31
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#28
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Academy Page
Join Date: Jan 2009
Location: Sydney
Profession: Me/
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Quote:
Originally Posted by MagmaRed
Although I wouldn't say the current GW style of scythe is the most effective, it CAN be used as a weapon. There is a reason it has a long handle, so that the blade can be swung around to hit the person correctly. Problem is that the GW animation has the weapon hitting from the front, not the back. But if the scythe were to be used correctly, it would remove legs quickly (auto cripple on hit?) and plunge deep into the back of a target (auto deep wound?). If anything were to change, it should be the animation, so the weapon is hitting the target correctly, not the look of the weapon.
But all of it is senseless. It is a VERY minor issue that does not affect gameplay one bit. So leave it alone, or we will have new problems due to animation changes, clipping, or various other bugs Anet would likely include with the change.
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I don't think it can be used as a weapon at all. If you try to swing it around, either you'll miss completely, hit the target with the wooden base, or there is a very small chance that you'll poke the target with the tip of the scythe. If you even have the opportunity to poke the enemy in the back with the scythe, you'll be so close that simply attacking from the front with a dagger would be more effective. War scythes are much much better in terms of realism. Although, I think it's too late for Guild Wars so I'm going to go with /unsigned. I just hope they don't make these scythes for Guild Wars 2 though...
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Jan 18, 2010, 08:07 PM // 20:07
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#29
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
it CAN be used as a weapon. There is a reason it has a long handle, so that the blade can be swung around to hit the person correctly. Problem is that the GW animation has the weapon hitting from the front, not the back. But if the scythe were to be used correctly, it would remove legs quickly (auto cripple on hit?) and plunge deep into the back of a target (auto deep wound?). If anything were to change, it should be the animation, so the weapon is hitting the target correctly, not the look of the weapon.
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sorry, can't imagine this.
http://upload.wikimedia.org/wikipedi...he-parts01.png
which part actually would cut the legs off after a swing? toe? don't think so - it might get deep in the target if the chine is not too curvy. and usually, it is, as it's much easier to reap with curvied blade which is, well, on the inside part of the curve (in the picture above, chine shows the blade side, actually - now curve the whole metal part a bit more, especially by the toe). i can't imagine that part to cut anyone's legs. you ever reaped grass with a real scythe?
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Jan 18, 2010, 08:21 PM // 20:21
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#30
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Imagine its use as a farming tool. Now replace the crops with a human. Easy, effective, or even efficient? No, but possible.
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Jan 18, 2010, 10:02 PM // 22:02
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#31
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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yeah, if you have veeeeeery long arms and a veeeeery ultrasharp edge. otherwise - no, it's not possible, grab a real scythe and try to test it out on a sibling or something.
Last edited by drkn; Jan 18, 2010 at 10:16 PM // 22:16..
Reason: missing word :o
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