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Old Jan 19, 2010, 01:31 AM // 01:31   #21
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Quote:
Originally Posted by Guild Wars Quick Refrence card
Stance:"A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive abilities."
So no, your wrong,wiki is just repeating what the game is telling us,dont try to be a smartass,you could go change it but you wouldn't be right.

And all of SQ,DP and MoR can and do increase your offensive abilities,all of them give you the ability to use your offensive attacks more often,which in turns means your offense goes up.

And i like assacasters, it is a great concept and is in parts what guildwars is all about,here you go you get 300 skills go and come up with something,just because they dont use daggers doesnt make them any less of a good idea, its just like touch rangers its a great idea even thought they dont use bows.

However i do agree that DP is junk for anything else,it could be something like

For 5...13...15 seconds, your Assassin Skills activate and recharge 33% faster. Untill you use a spell you also move 25% faster.

Last edited by Xenex Xclame; Jan 19, 2010 at 12:56 PM // 12:56..
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Old Jan 19, 2010, 01:39 AM // 01:39   #22
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Originally Posted by MagmaRed View Post
Lol.... someone would stand in aggro range of monsters without SF active? How would it be removeable since they would have SF up before aggroing monsters? Not aware of any use of SF where you aggro before casting it.
There are plenty of RA and CM builds that ultilize deadly paradox.

The topic stated nothing about using Deadly Paradox in combination with Shadow Form. It is merely about changing Deadly Paradox.
/facepalm
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Old Jan 19, 2010, 02:50 AM // 02:50   #23
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Revert it to its original form imo...
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Old Jan 19, 2010, 04:47 AM // 04:47   #24
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Quote:
"A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive abilities."
It's not limited to protection against attacks or improving offensive abilities, its only about giving an advantage, which it does.

Quote:
Revert it to its original form imo...
Original form was waaay too imba. I could tank 8 people in AB easily and still kill them off 1 by 1 with fast spikes. Its fine how it is now

And on the part about buffing it, how would adding a cast time, making it interruptable, making it much more easily strippable be buffing it?

/notsigned this is just a stupid change like "Buff Shock by making it a spell" (which btw would be a nerf, just like this terrible idea)
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Old Jan 19, 2010, 07:58 AM // 07:58   #25
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Make it an enchantment with a 3 second cast. Sup, permasins.
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Old Jan 19, 2010, 08:51 AM // 08:51   #26
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Nothing that contributes to permasins needs to be buffed. If anything it should be nerfed.

It's too bad Deadly Arts suck and there should be a change, but DP isn't it.
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Old Jan 19, 2010, 11:16 AM // 11:16   #27
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DP is kinda bad skill.

Don't see any reason to make it enchant. You want to use another stance? I don't think it's that hard to find one that can be used.

And if you want to nerf the perma sin, why not change DP? Add this, all non-assasin spells are disabled for 25s. You killed A/E & A/Me. Sin will still be able to perma but he will be tanker (in some area he will need bonder, in those areas now he don't need one) or he will go dagger perma (his attack skills are still affected by DP so he will not use to many times his skills).
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Old Jan 19, 2010, 12:53 PM // 12:53   #28
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Highly illogical change that will probably only weaken the skill more.

/notsigned
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