Jan 14, 2010, 01:34 AM // 01:34
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#1
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Wilds Pathfinder
Join Date: Aug 2006
Location: On Welfare
Guild: Jelly of the Month [Club]
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Fix Pious Haste or Nerf Illusion of Pain
My beef is simply the renewal of these skills.
On my derv when i have enchants on me when i renew Pious haste before it expires, it removes and Enchantment on me anyway. Even though technically it never ended.
Now the later. Illusion of Pain can be recast on an enemy before it expires but it doesn't end the first hex.
So why would Pious Haste have a completely different mechanism for operation than Illusion of Pain.
These are the only two skills i can think of off hand that act completely different with a similar mechanism.
Illusion of Pain is OP on its own but i used it for comparison only.
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Jan 14, 2010, 01:39 AM // 01:39
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#2
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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/signed, IoP is OP
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Jan 14, 2010, 01:46 AM // 01:46
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#3
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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You're comparing a stance and a hex.
When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used. It's not the skill, it's the mechanism. The mechanism of a hex just reapplies as opposed to ending then beginning again. Parasitic Bond is another example, otherwise necros could continuously heal themselves for 100+.
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Jan 14, 2010, 01:52 AM // 01:52
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#4
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Forge Runner
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Not signed. My Mesmer likes owning people in PvP thank you very much.
Sike I don't really care, keep it as is in PvE though.
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Jan 14, 2010, 02:06 AM // 02:06
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: On Welfare
Guild: Jelly of the Month [Club]
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So maybe change Pious Haste into.
Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
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Jan 14, 2010, 02:11 AM // 02:11
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#6
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Ascalonian Squire
Join Date: Jul 2009
Location: California
Guild: Bubblegum Cyanide [CHeW]
Profession: D/A
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I think that when you renew pious haste, it is technically ending and restarting again. I havnt seemed to have any problem with it on my derv.
/notsigned for PH.
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Jan 14, 2010, 02:12 AM // 02:12
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#7
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Puddin Cheeks
So maybe change Pious Haste into.
Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
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Don't forget to give it a better recharge time . cause with a small investment in wind prayer, and if recharge stays at 5 seconds, you can maintain 33% IMS.
but yeah .. /not signed . i like pious haste as it is .
Last edited by Lusciious; Jan 14, 2010 at 02:14 AM // 02:14..
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Jan 14, 2010, 02:18 AM // 02:18
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#8
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by Puddin Cheeks
So maybe change Pious Haste into.
Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
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I don't think you're following me.
Quote:
When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used.
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Stances are implemented this way in order to force you to only have one stance at a time. Do you really trust Anet to change the entire mechanism of a stance? Change to checking if the stance you're currently under is the stance that you're using while still enforcing only one stance at a time? I know I don't.
I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism.
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Jan 14, 2010, 04:02 AM // 04:02
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#9
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Just stop using PH and use dash or enchanted haste instead.
/signed for IoP change though
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Jan 14, 2010, 06:47 AM // 06:47
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#10
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Frost Gate Guardian
Join Date: Jul 2008
Profession: D/
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I like the way IoP functions in PvE currently, no need to nerf that. Nerf away in PvP, though, if you think that it's a problem.
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Jan 14, 2010, 07:25 AM // 07:25
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#11
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Academy Page
Join Date: Feb 2009
Profession: Mo/
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pious haste works like it's supposed to and the live team is already looking at illusion of pain
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Jan 14, 2010, 07:59 AM // 07:59
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#12
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by J I L T
pious haste works like it's supposed to and the live team is already looking at illusion of pain
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Exactly what he said.df
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Jan 14, 2010, 08:52 AM // 08:52
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#13
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR.
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Jan 14, 2010, 08:56 AM // 08:56
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#14
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Krytan Explorer
Join Date: Aug 2009
Location: wouldn't you like to know?
Guild: ^yea KFC just subscribed to me for 1 year^
Profession: P/
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Quote:
Originally Posted by kedde
Exactly what he said.df
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why do we even have those "what he said" posts?... to let people see you're uber and post-a-lot?
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Jan 14, 2010, 10:55 AM // 10:55
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#15
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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The balance of PH is because it will end an enchantment. You can keep the 33% IMS, but at a cost. You are asking to remove the cost. If they DID change it like you ask, they would ALSO need to change the recharge time to be longer than the duration so it wouldn't be maintained.
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Jan 14, 2010, 11:07 AM // 11:07
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#16
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR.
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too bad those are/were two of ~six mesmer skills actually useful and used by primairy mesmers. nerf them more and leave mesmers a secondary-only then, just warn new players about it. sheesh.
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Jan 14, 2010, 01:33 PM // 13:33
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#17
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Frost Gate Guardian
Join Date: Dec 2008
Profession: R/
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Quote:
Originally Posted by zelgadissan
I don't think you're following me.
Stances are implemented this way in order to force you to only have one stance at a time. Do you really trust Anet to change the entire mechanism of a stance? Change to checking if the stance you're currently under is the stance that you're using while still enforcing only one stance at a time? I know I don't.
I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism.
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not true. in the past you could use deadly paradox to recharge any stance faster so it wouldn't need an entire mechanism change. still I don't think that changing pious haste is such a good idea.
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Jan 14, 2010, 02:47 PM // 14:47
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#18
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Lion's Arch Merchant
Join Date: Oct 2009
Location: Netherlands
Guild: Utrecht Usurpators
Profession: D/
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The mechanics work properly. IoP is a bit strong in PvP though. It could stand having its cooldown increased to 12, so that players have to invest in HSR mods or spend a slot on Arcane Echo in order to maintain it.
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Jan 14, 2010, 03:20 PM // 15:20
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#19
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Pious Haste is fine, don't be bad. The price for upkeeping it is in this case an Enchantment. I don't understand why you want to change that.
IoP needs to be nuked or reworked. Honestly, the entire idea behind the skill is flawed.
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Jan 14, 2010, 03:21 PM // 15:21
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#20
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Quote:
Originally Posted by Nechrond
The mechanics work properly. IoP is a bit strong in PvP though. It could stand having its cooldown increased to 12, so that players have to invest in HSR mods or spend a slot on Arcane Echo in order to maintain it.
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Mantra of Persistence. Still a lame skill. Try again.
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