Jan 09, 2010, 11:09 AM // 11:09
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#2
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Frost Gate Guardian
Join Date: Feb 2007
Location: For 5...21 seconds I CAN take damage
Guild: Union Of Light Form Users
Profession: W/
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Stop the bad troll threads
And as for the more skill than shadow form thing, SF requires -5 skill and Ursan requires 0.
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Jan 09, 2010, 11:13 AM // 11:13
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#3
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Krytan Explorer
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Please explain how this is a troll thread?
I considered this a very sensible thread with my humble opinion on what should be done..
Last edited by Dobermann; Jan 09, 2010 at 11:20 AM // 11:20..
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Jan 09, 2010, 11:36 AM // 11:36
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#4
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Forge Runner
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Wait, lets see the logic here
normal power level limit 50
Ursan power level 100
Shadow form power level 150
Ursan power level was too high, so it got nerfed.
Shadow form power level is no good so it will be nerfed.
So how after concluding that a power level of 150 is not a good thing a power level of 100 became ok?
Now, i do realize you think going 100 is ok, but you are trying to convice anet.
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Jan 09, 2010, 01:37 PM // 13:37
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#5
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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You can Arcane Mimicry Assassin's Promise to have the team maintain Ursan.
I want to play the game, not be forced into builds. If Ursan makes a comeback, I will quit the game again.
Last edited by Cuilan; Jan 09, 2010 at 01:40 PM // 13:40..
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Jan 09, 2010, 01:54 PM // 13:54
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#6
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by lishi
normal power level limit 50
Ursan power level 100
Shadow form power level 150
Ursan power level was too high, so it got nerfed.
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Ursan had two problem, forced grind and powerlevel. The former wouldn't be fixed in any way. The later could be worked around with the enormous unavoidable recharge (recharge kicked in after UB ended like echo, right?), it would at least punish the player for letting in down. But would they let it down? I never ran it, so I don't know if it is hard or not.
So, do we want to bring an old and less-broken-than-SF meta back or risk a new neta with normal skills and hopefully a lot fewer godlike-OP skills? BTW, what really OP skills are left : Obsi? it's strong but the movement penalty makes awesome but (kinda) impratical. SY? Last I heard it was strong, but only against non-assa-physicals/elems/rits and was used in balanced so no one hates it yet. Ether Renewal? That one will be nerfed or make it's way into the meta one way or another, I think. Spiritway-like? Are they really powerfull enough to be OP?
I see only one SF-level-of-problematicness skill in that : ER. And while it's as powerful as SF/UB, those 2 could be stacked, but I don't think we'll see 6ERelem-team anytime soon. But then again I could be very wrong My vote is for a new meta.
Last edited by Steps_Descending; Jan 09, 2010 at 01:57 PM // 13:57..
Reason: added italic part.
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Jan 09, 2010, 02:20 PM // 14:20
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#7
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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I miss Ursan. Even still, it can still be played to a viable level, I don't know why people don't play it (I saw a build on it with an oath shot spammer awhile back). I still never got the arguments against Ursan. It allowed the average player to get into the elite areas. But, greedy bastards who hoard ectos/ambraces/any highend item, don't want to lose their virtual cash -.-
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Jan 09, 2010, 02:36 PM // 14:36
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#8
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Jungle Guide
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I'd really prefer Ursan stayed gone but at this point does it matter?
On the plus side it was very forgiving and encouraged the most PuG play I've seen since the good old days. Under Ursan though bad players stayed bad because they weren't encouraged to learn the basics. Most groups couldn't even figure out how to chain KDs let alone bodyblock correctly with 6 frontliners (think about that). Those same people still play GW and really shouldn't be in the Elites if they don't understand aggro control you learn in the first 5 minutes of the game.
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Jan 09, 2010, 02:42 PM // 14:42
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#9
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Krytan Explorer
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Quote:
Originally Posted by lishi
Ursan power level 100
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Power Level of Ursan after nerf - 99
Skill required to play Ursan - 0
Skill required to play Ursan after nerf - 1
Ursan is nearly as powerful as it was before the "nerf", people are just too dumb to realise this.
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Jan 09, 2010, 03:19 PM // 15:19
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#10
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Guild Wars is a game of ten professions, not one.
/nothanks
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Jan 09, 2010, 04:35 PM // 16:35
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#11
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Academy Page
Join Date: Dec 2007
Profession: D/
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Quote:
Originally Posted by Shayne Hawke
Guild Wars is a game of ten professions, not one.
/nothanks
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I personally would like to thank you on stating this because for a long time people have forgotten this very fact that there are 10 proffesions and not just 1 but meh i think we will allways have people wanting ursan back the way it was or when it comes sf lol
there is one thing i will also agree with and that is ursan did promote some pug play but most of the time it was a rank fest so was not worth it and not the most user friendly if you were of lower ranks. Anyways good day all and have fun with the rest of the discussion
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Jan 09, 2010, 05:14 PM // 17:14
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#12
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Who cares. PvE sux anyway.
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Jan 09, 2010, 05:18 PM // 17:18
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#13
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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When my guildies and I first beat UW, most of us were playing for around two years and it was the most profound sense of accomplishment to be had in GW.
There is some part of "Elite Mission" that people don't seem to comprehend, It's not meant to be completed by a hoard of peasants.
Last edited by Gennadios; Jan 09, 2010 at 05:21 PM // 17:21..
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Jan 09, 2010, 05:28 PM // 17:28
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#14
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Frost Gate Guardian
Join Date: Jun 2009
Location: In my own dimension.
Guild: Golden Eternity [金金金金]
Profession: W/
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The problem with ursan was it wasn't class-specific. Every profession could use it. We don't want this. Just nerf everything and let's play a fair balanced game. XD just kidding, this game will never be balanced.
/Noobthread
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Jan 09, 2010, 05:29 PM // 17:29
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#15
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Lion's Arch Merchant
Join Date: Feb 2009
Location: United States
Guild: One Thirty Three Seven [ムるるで]
Profession: P/W
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Ursan actually opened up pug groups again, people don't realize this because they thought it was over powered. It got random people to actually work as a team, to do something they wanted. People could actually do something because the skill was relatively easy to go and get. The problem being is that people wanted r10 to do all the really fun stuff. Now the fun stuff is strictly moved to only what 3 classes allowed? out of the 10 someone suggested we have? Ursan allowed all 10 classes to do something regardless of what skills brought because only 1 skill allowed them to work as a team, not including the healing cookie cutter monks. (that's a different argument) On the brighter hand without Ursan some things put out jobs that people can now run instead of forming a pug and fight their way through... still doesn't bring the players together, now all they do is argue, troll, talk garbage, and play e-peen.
< /valid point >
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Jan 09, 2010, 06:02 PM // 18:02
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#16
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Frost Gate Guardian
Join Date: Feb 2007
Location: For 5...21 seconds I CAN take damage
Guild: Union Of Light Form Users
Profession: W/
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kk how bout instead of fixing Ursan they just fix meta.
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Jan 09, 2010, 06:09 PM // 18:09
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#17
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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PUGs are bad. Haven't always been, but they have been for a LONG time. The reason is people have stopped learning how to play. With the addition of heroes and over powered builds that require little interaction from the player, even a monkey can play PvE effectively. If you want to play with all 10 classes and be effective you do not look for PUGs, but you use guild/alliance/friends.
Doberman, you failed to present a good reason to bring Ursan back. You state that it allows all 10 classes to FARM, yet the game is not about farming. Yes, many people farm for various reasons, and always will. But changing skills to help people farm is not how the game should be run. Skill changes should be made to balance PvP or to make PvE more fun/interesting. On occassion, skills have been nerfed/buffed for PvE to 'fix' problems, but the ability to farm should not be a reason to change a skill. The only skill change that should be made in regards to farming is when a skill allows things to be done too easily/fast to disrupt the economy or game play.
Ursan in its current form, in my opinion, is well balanced. It actually takes some skill to use it effectively now, and is not super powerful anymore.
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Jan 09, 2010, 06:28 PM // 18:28
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#18
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Ursan doesn't need a buff, but PuGs do.
Quote:
Originally Posted by Desert Rose
Ursan is nearly as powerful as it was before the "nerf", people are just too dumb to realise this.
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I'm curious what the reasoning is behind giving Ursan a 300 second recharge.
For my opinion on the topic of Ursan Blessing, see Shayne Hawke's post.
Addendum: There were actually 2 classes, U/lolwut and Mo/.
Last edited by MisterB; Jan 09, 2010 at 07:40 PM // 19:40..
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Jan 09, 2010, 07:02 PM // 19:02
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#19
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Goddess Of Defense
Ursan actually opened up pug groups again, people don't realize this because they thought it was over powered. It got random people to actually work as a team, to do something they wanted.
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6 Ursan and 2 HB Monks never worked as a team. You had 6 rampaging bears c-spacing through the enemies, and two Monk pushing red bars.
There was no synergy between the Ursans other than the shout being applied to team-members. Perhaps knocklocking on tough groups, but there the team ends.
That's why it worked so well. 8 random pugs could kill anything, because everyones job was that easy, you didn't need teamwork, other than staying in proximity of each other.
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Jan 09, 2010, 07:08 PM // 19:08
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#20
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Ascalonian Squire
Join Date: Dec 2009
Profession: N/
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Man, think a little at a thing:
-SF can be kept with only the assassin profession.
-A case can be the old uwsc with 7 sins and a necro
-Ursan can be kept with ANY profession.
-Result: even pve unwanted professions (mes for example) can do a team and start to play with other players.
Conclusion:
-Sf make a dominant class witch makes unbalanced gaps in professions(for example a guy which like mesmers but can't be part of a team), instead it, ursan can make everybody enter a team.
NOTE: Sorry 'bout saying the mes are not wanted in pve, didn't remembered another profession that isnt used for farming.
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