Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 02, 2008, 01:11 PM // 13:11   #221
Wilds Pathfinder
 
newbie_of_doom's Avatar
 
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Kanyatta
No one is saying Anet devs are old or bored or anything. People say that because they'd rather have GW2 get done better/faster than to have additions added to GW1. I guess you live in a world where every human being has infinite time and resources for any endeavor they wish to undertake.

Basically, its a great idea, that should have been implemented 3 years ago, but it may be to late to do something like this.

Edit: No poll yet? Quit slacking Guru mods!!
It's just sad that people cry about how much work something is and the Anet staff is busy, I mean there's a thing called maintance staff, also I'm sure this can be done under 10 mins.
newbie_of_doom is offline   Reply With Quote
Old Mar 02, 2008, 03:43 PM // 15:43   #222
Jungle Guide
 
CyberMesh0's Avatar
 
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
Default

Quote:
Originally Posted by newbie_of_doom
It's just sad that people cry about how much work something is and the Anet staff is busy, I mean there's a thing called maintance staff, also I'm sure this can be done under 10 mins.
Could you do this in under 10 minutes? You never know- it entirely depends on how the system is coded. Could be a 2 minute patch job, could take several hours depending on how it was set up. Maybe it's not possible with the current coding- who knows. That's why they started making GW2- because things they wanted to do were not possible with the current game structure.

/signed anyway, I hate waiting so long to get into towns sometimes.
CyberMesh0 is offline   Reply With Quote
Old Mar 02, 2008, 04:13 PM // 16:13   #223
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

All I can say is... Finally! A decent CotN!!!
Kanyatta is offline   Reply With Quote
Old Mar 02, 2008, 05:13 PM // 17:13   #224
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

There are much more things that much less needed than thins, and they are added, even being harder to implement.

Some may consider that there is no issue, but party-breaking it's a design flaw, and forcing people to enter towns it's another.
MithranArkanere is offline   Reply With Quote
Old Mar 02, 2008, 08:11 PM // 20:11   #225
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

3 ideas:

1: Add some preset locations to the ship travel menu - maybe drop-down lists like for example:
+Tyria
-Ascalon - ( party size 4! )
-Lion's Arch - ( party size 6! )
-Droknar's Forge
-Deldrimor War Camp
-Perdition Rock
*Cantha [click to expand]
*Elona [click to expand]
+North Tyria
-Boreal Station
-Eye of the North
-Gunnar's Hold
-Rata Sum
-Umbral Grotto

but in fact there are many more points of interest, different players would prefer different ones. So there's option 2:

2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account.

Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot.

There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice.

But maybe this would be simpliest and easiest to do:

3: Simply allow to open maps of different continents without the need of changing current location. Add a dropdown menu on the Map screen allowing to choose a map for display [Tyria, Cantha, Elona, Realm of Torment].
Just allow us to see those maps, we already know the game engine can easily handle travelling to anywhere in the world (there were client/packet hacks that were basically telling the server that user selected a travel destination number ###).
Should be very easy to implement.

and a mandatory /signed for the general idea
Yawgmoth is offline   Reply With Quote
Old Mar 02, 2008, 08:16 PM // 20:16   #226
Forge Runner
 
Eldin's Avatar
 
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
Default

It's not a big deal, though it is an annoyance.

/signed for the whole "bring up submap of Tyria and choose outpost from there" idea.
Eldin is offline   Reply With Quote
Old Mar 03, 2008, 02:41 AM // 02:41   #227
Krytan Explorer
 
Sora267's Avatar
 
Join Date: Dec 2006
Default

Quote:
Originally Posted by Yawgmoth
2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account.

Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot.

There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice.
That's a great idea! But it would have to be per character to prevent people from ferrying all their new characters all over the place >_>
Sora267 is offline   Reply With Quote
Old Mar 03, 2008, 06:05 AM // 06:05   #228
Banned
 
Zesbeer's Avatar
 
Join Date: Oct 2007
Guild: LLJK
Default

Quote:
Originally Posted by Yawgmoth
3 ideas:

1: Add some preset locations to the ship travel menu - maybe drop-down lists like for example:
+Tyria
-Ascalon - ( party size 4! )
-Lion's Arch - ( party size 6! )
-Droknar's Forge
-Deldrimor War Camp
-Perdition Rock
*Cantha [click to expand]
*Elona [click to expand]
+North Tyria
-Boreal Station
-Eye of the North
-Gunnar's Hold
-Rata Sum
-Umbral Grotto

but in fact there are many more points of interest, different players would prefer different ones. So there's option 2:

2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account.

Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot.

There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice.

But maybe this would be simpliest and easiest to do:

3: Simply allow to open maps of different continents without the need of changing current location. Add a dropdown menu on the Map screen allowing to choose a map for display [Tyria, Cantha, Elona, Realm of Torment].
Just allow us to see those maps, we already know the game engine can easily handle travelling to anywhere in the world (there were client/packet hacks that were basically telling the server that user selected a travel destination number ###).
Should be very easy to implement.

and a mandatory /signed for the general idea
i had an idea very close to this that i posted earlier but instead of in the ship it would be a tab in the hero panel.
Zesbeer is offline   Reply With Quote
Old Mar 03, 2008, 01:04 PM // 13:04   #229
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

didnt feel like reading all of these so heres my suggestion.

Make it tab based, hell if the people with windows can figure it out, anet should be able to.

open map, click on tyria tab (map to anywhere in tyria) cantha (map to anywhere in cantha) I think you see where i am going. Of course you would have to have opened these areas before.

~the rat~
legion_rat is offline   Reply With Quote
Old Mar 04, 2008, 05:19 PM // 17:19   #230
Ascalonian Squire
 
Cloudstriker's Avatar
 
Join Date: Jan 2006
Guild: Eclyptic Phoenix
Profession: Mo/E
Default

all that needs to be done is another zoom out function on the map...currently when you're zoomed in on a city, you can zoom out to the continent. add a second zoom out to go to the world map and problem solved.
Cloudstriker is offline   Reply With Quote
Old Mar 08, 2008, 03:34 AM // 03:34   #231
Lion's Arch Merchant
 
Liberations's Avatar
 
Join Date: Nov 2006
Location: Azeroth (shhh)
Guild: Ryders of the Sword [FrNd]
Profession: E/
Default Google Earth style?

I made a thread like this a while ago, and I thought that I was the only one that cared about this kind of thing.

I'd like to add another suggestion to thread:

I think it would be cool if when you zoom out, maybe twice like Cloudstriker said, you could kind of drag the map or globe around and go to the locations you've been to. The globe/map would be completely visible to all players regardless of campaign, but of course you would still need to buy the appropiate game before you could go to areas linked to their respective campaign. This way, everything is on one seamless map.

The Battle Isles could sort of be in the middle somewhere, Elona would be connected to Tyria sort of near the North, and Cantha would be at the south. Now assuming that these continents don't comprise the entire Guild Wars universe, a globe may not be the best idea. Instead we could just have a map that could be zoomed out.

This coupled with fast dialog-box/window travel would make Guild Wars a lot more accessible and PvP would not so readily be abandoned as it is now

I remember seeing over 60+ districts in Competition Arenas in one day before Factions came out. Once they made the Battle Isles, that number dipped considerably and hasn't risen to anywhere near that since.

I feel like one of the reason that places (far out Factions outposts, out of the way areas, PvP arenas) don't receive attention is because people are too lazy to go there because of the extra travelling involved. As pathetic as that sounds, that's the truth. Also, people tend to forget things they don't see often, no?
Liberations is offline   Reply With Quote
Old Mar 28, 2008, 12:26 AM // 00:26   #232
Academy Page
 
Itokaru's Avatar
 
Join Date: Jan 2008
Location: BC, Canada
Guild: Disciples of the Fish
Profession: R/Mo
Default

/signed
Great idea =D
Itokaru is offline   Reply With Quote
Old Mar 28, 2008, 01:17 PM // 13:17   #233
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

most simple and best solution imo:


Ship Symbol shoudl brign us to:

Lion's Arch
Droknar's Forge
Amnoon Oasis
Tarnished Haven
Vlox's Falls
Gadd's Encampment
Ember Light Camp
Fishermen's Haven

Everythign simple, that can be logically ported by a Ship

Ascalon for example belongs not to that, because its simple NO Port Town, it can't be reached by Ship


Cantha:

Monastery of Shing Jea
Kaineng City
Cavalon
Amatz Basin


Elona:

Kamadan
Beknur Habor
Nundu Bay


because Elona has so less ways of Travel through Ships, there must be use then other methods...

At Gate of Isolation will be put in an Icon for a "Junundu Wurm"

Junundu Wurm brings you then to:

Remains of Sahlahja
Bone Palace
Basalt Grotto
Lair of the Forgotten
Ruins of Morah

Places get unlocked, once you enter those places for the first time with the character


At Bahdok Caverns get placed a secret Asura Gate Icon, that looks different, than the one on the Tyria Map, that will be able to teleport you to:

Camp Hojanu
Yohlon Haven
Dajkah Inlet
Kodash Basar
Honur Hill
Mihanu Township

This way becomes Elona much better travelable
-------

Asura Gate Icon on Tyria Map will be able to teleport you to:

All the Dungeons, once you have beaten them in Hard Mode to unlock them for Asura Gate Travel, but using the asura gate travel for the Dungeons will cost a small fee of say 1 Platin

and to use this service, all party members must have beaten the dungeons on hard mode, to that you want to travel through the gate.
So when 7 have beaten it, but the last 8th has not, then a message pops up, that Person XYZ is not prepared for the travel through the asura gate.

PS : signed naturally
Phoenix Tears is offline   Reply With Quote
Old Mar 28, 2008, 04:09 PM // 16:09   #234
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

XD

That is simple?

Showing each map is WAY much simpler.
Click the boat, choose each available campaign map.
Click the Vortex, change between Torment and Elona maps.
Click the Asura Gate, show Tyrian map focused in the north part.
MithranArkanere is offline   Reply With Quote
Old Apr 02, 2008, 07:34 AM // 07:34   #235
Ascalonian Squire
 
Join Date: Oct 2006
Profession: W/Mo
Default

I would like to see favorites in my map travel adventures. The way i see it, if i could pick 5/10 locations i could instantly travel 2 it would be enough 4 me. I usually go to the same places anyways.
killing strife is offline   Reply With Quote
Old Apr 02, 2008, 11:03 AM // 11:03   #236
WTB q8 15^50 Weapons!
 
Pleikki's Avatar
 
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
Default

Meh ppl You are too lazy.. It would be more fun that you would need visit every single outpost at middle like unwalking waters to ring of fire think theres like 30-40 outposts/miss you would need to visit. AWESOMES!
Pleikki is offline   Reply With Quote
Old Apr 02, 2008, 01:20 PM // 13:20   #237
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Quote:
Originally Posted by Pleikki
Meh ppl You are too lazy.. It would be more fun that you would need visit every single outpost at middle like unwalking waters to ring of fire think theres like 30-40 outposts/miss you would need to visit. AWESOMES!
If that is not a joke, my system's RAM want a word with you.

The less unnecessary data is loaded, the better.
Why should I load a town I don't want to go to?
MithranArkanere is offline   Reply With Quote
Old May 09, 2008, 10:28 PM // 22:28   #238
Krytan Explorer
-->
 
Join Date: Jun 2006
Location: Guild Hall
Guild: [dth]/[sT]
Profession: W/
Default

/signed.... but would rather have all maps combined, right click to zoom out, left click to zoom in, slap cantha in the correct place, put little elona on the tyria map, have the battle isle's somewhere between cantha and tyria, and let Eotn hang where it is, would make the mpa like UBER-ly huge, but would save time and eliminate the ship.
The0   Reply With Quote
Old May 09, 2008, 11:41 PM // 23:41   #239
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Many people we'll se how good it would be during this weekend.

While skill capping, people usually travel a lot, specially when they focus in a single profession. And sometimes may jump from campaign to campaign, to get the skill where it is easier. Specially with core skills and skills that may be captured in EotN.
MithranArkanere is offline   Reply With Quote
Old May 09, 2008, 11:51 PM // 23:51   #240
Forge Runner
 
El Presidente's Avatar
 
Join Date: Nov 2005
Location: Lookout Post #1, Andes Mountains
Guild: Custer Was Ganked [7th]
Profession: R/
Default

Although it'd be a good idea, especially for the players that have slow load times, this thread is over 2 years old and it hasn't happened yet. Maybe it'll be implemented in GW2 if the maps are similar?
El Presidente is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Map Travel: Instantaneous Teleportation, or 3 weeks of Hard Travel? Operative 14 Druid's Overlook 19 Sep 06, 2007 01:36 PM // 13:36
This is Awesome(inter-campaign travel) CWal37 Explorer's League 5 Jun 30, 2007 10:29 PM // 22:29
You can't travel where you want to... Dr Wu The Riverside Inn 13 Jun 22, 2005 05:35 PM // 17:35


All times are GMT. The time now is 07:41 AM // 07:41.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("