Nov 28, 2007, 09:51 AM // 09:51
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#161
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Ascalonian Squire
Join Date: Nov 2007
Guild: PvE
Profession: E/
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/signed
Thought about easier maptravel just yesterday ^_^
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Nov 28, 2007, 10:13 AM // 10:13
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#162
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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/signed
Two possible methods of implementing the from-anywhere-to-anywhere-in-one-warp feature:
1. Make the map screen tabbed with your current map as the initial selection. You can switch between maps by clicking the respective tab.
2. Add a 'maps' icon (or use the existing ship icon) to one corner of the map screen, with a pull-down menu / selection widget / whatever of all maps.
In both cases, you can either make ineligible maps unselectable, or show them with a disclaimer like 'You haven't unlocked any locations on this map' or 'You must have Guild Wars: Factions to unlock locations on this map'. I agree that it would be a good incentive to get the missing campaigns when you see all that virgin territory just waiting to be exploited
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Nov 29, 2007, 10:21 PM // 22:21
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#163
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Agreed. great idea, i hate having to go through LA, Kamadan, and Kenieg Center just to go to one location.
/signed
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Nov 29, 2007, 10:53 PM // 22:53
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#164
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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Quote:
Originally Posted by greenreaper3
i am sooo tired of being in the realm of torment...and wanting to go to lets say droks... i have to leave the realm of torment... leave nightfall...then map to droks... this is VERY frustrating with only 500 ram lol
i say:
make a little arrow at the bottom/corner of the screen and it says "Cantha" or "Elona" or "Tyria" or a little bar at the top that u can chose what campaign u want the map screen to show...
or have it like when chosing a district
then, the map screen changes, and u can warp from ANYWHERE to ANYWHERE (as long as u have the town/campaign)
PLEASE i am tired of long loads to go to one place... i stopped plaing my warrior because he was in droks and needed to be in realm of torment...just cause i was to impatient for the long loads...
PLZ SIGN THIS
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/sign
i know what u mead done this way too much especially with a dialup connection its pure Kain and Chaos
~concerned dialup 56 modem fan ^_^
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Nov 30, 2007, 07:54 AM // 07:54
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#165
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: Divine Illumination [LaZy]
Profession: D/Mo
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/signed
i think it would be effective when choosing a character from the character select menu. i am often finding myself changing chars and mapping from one campaign to another to help a mate
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Nov 30, 2007, 09:04 AM // 09:04
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#166
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Ascalonian Squire
Join Date: Sep 2005
Location: Germany
Guild: Gemeinschaft der Streiter Innos
Profession: R/
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At least there should be a way to directly travel to the Realm of Torment, but your suggestion is even better.
/signed
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Dec 01, 2007, 12:04 AM // 00:04
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#167
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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/Signed over and over
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Dec 01, 2007, 12:19 AM // 00:19
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#168
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Wilds Pathfinder
Join Date: Jan 2006
Location: Los Angeles
Guild: Pink Pearl
Profession: Mo/Me
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/Signed
here's a situation I see often. I gather up my guildies to do a mission, say in Nightfall (with 8 people). I leave guild hall, and then realize that I'm in, say, Cantha. I teleport to Kamadan and my party is too big. Then I have to travel there myself (to the mission), go to guild hall, pick up my party members, then leave.
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Dec 01, 2007, 12:49 AM // 00:49
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#169
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Australia
Profession: Mo/
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/signed
I have no problem with load times or internet speeds but it still annoying to go from Realm of Torment to elsewhere ... and i can empathize with others.
Quote:
My pc is equivilent to what Anet built Gw's on. Dual Core 5ghz, 3gb Ram, Radeon Sapphire (latest TOP-Line Graphics) 1ghz Net connection.
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Lol. 5ghz dual core: You must be using water cooling.
Radeon Sapphire: This has no real meaning on how good the card is.
1 ghz net connection: ???? Wireless is generally 2.4ghz .... download/upload speed is given in megabits/second.
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Dec 01, 2007, 01:00 AM // 01:00
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#170
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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/signed
Would make mapping on a slow college internet alot easier.
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Dec 01, 2007, 05:24 AM // 05:24
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#171
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed again
I would be nice to be able to go from one map to the other with out a ton of spawning in hellish towns.
~the rat~
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Dec 01, 2007, 10:12 AM // 10:12
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#172
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Just think in the poor people that have to go from the Eye of the North to Domain of Anguish and back...
4 transitions when you want to go to one place! 5 minutes when you just need 10 seconds there! T-T...
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Dec 01, 2007, 11:39 AM // 11:39
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#173
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Quote:
Originally Posted by Sasuke The Betrayer
/Signed
here's a situation I see often. I gather up my guildies to do a mission, say in Nightfall (with 8 people). I leave guild hall, and then realize that I'm in, say, Cantha. I teleport to Kamadan and my party is too big. Then I have to travel there myself (to the mission), go to guild hall, pick up my party members, then leave.
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Oh I HATE it when i have to split up a group to move between campaigns, i mean wth is that lol? Anet wants it to be a 'team' game yet they use this flawed design of 4 person groups in main citys requiring you to split up to move a group through them and re form on the other side.. ingenius !!!!!!!!
And moving to realm of torment is stupid in itself, muchless from another campaign !!
/SIGNED
Last edited by Whirlwind; Dec 01, 2007 at 11:46 AM // 11:46..
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Dec 01, 2007, 11:45 AM // 11:45
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#174
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Quote:
Originally Posted by MithranArkanere
Just think in the poor people that have to go from the Eye of the North to Domain of Anguish and back...
4 transitions when you want to go to one place! 5 minutes when you just need 10 seconds there! T-T...
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Gw:en to kamadan, to torment, to DoA, back to "regular" nightfall, to kamadan, to Gw:en,. Then when you get back to Gw:en you still have to zone again to get to w/e zone you came from.
Thats 7 times you zone to go to one area and back, design flaw? You tell me !
/SIGNED
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Dec 01, 2007, 11:47 AM // 11:47
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#175
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Desert Nomad
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solution would be only imo, if anet would give us finally a 3D- turnable Globe World Map..
but this can't Anet do, until they have decided, when the world of tyria will be finally complete and no new continents will be implemented, to create a full 3D globe world map.
Such a 3D World Globe Map would be imo the best thing...there would be no need anymore to switsch between maps of single continents, no u just turn around then your 3D glove and then you can zoom in ever at the point, where you want to look at closer..then u zoom out again, turn your glove a bit further to the next continent and then you zoom again in.
Such a 3D-Map would give the players also a much better feelign about, how big our game world really is, compared to our earth ^^..is Tyria bigger then Earth, or smaller XD That would be a question, that could be easily shown with a 3D Globe of tyria as World Map
When this comes not for GW1, then i hope really Anet will give us such an innovative World map in GW2
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Dec 01, 2007, 01:27 PM // 13:27
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#176
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by Phoenix Tears
solution would be only imo, if anet would give us finally a 3D- turnable Globe World Map..
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For GW1 map tabs would work. Simply click on tab and change to elona or cantha, then map to where you want. It shouldnt be to hard to add. I would hope that its not a lot of programming.
The Globe would be nice but I am practical in something.
~the rat~
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Dec 01, 2007, 02:55 PM // 14:55
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#177
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah, tabs or arrows, or even use the current icons.
With the current icon, it would be like this:
- Start in Prophecies.
- Want to go to the Gate of Abaddon?
- Use the boat, the menu is shown. Select 'Nightfall', the Nightfall map is show instead of traveling to Kamadan. Then use the Vortex, and the Torment map is shown instead of traveling to the Gate of Torment. Now use the Gate of Abaddon icon, and the Travel starts.
- Now you are in the Gate of Torment.
- Want to got to Doomlore Shrine?
- Use the , the Nightfall map is show, use the Asuran Gate, the Tyrian map is shown, and then use the Doonlore Shrien icon. Travel Starts.
- Now you are in Doomlore Shrine.
- Want to go to Inner Sanctum?
- Use the boat, the Factions map is Shown, use the Inner Sanctum icon. Travel starts.
See? No need to new GUI items, just make them have different behavior. Show instead of travel.
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Dec 02, 2007, 07:24 PM // 19:24
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#178
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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/signed for tabs or flipping.
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Dec 23, 2007, 09:01 PM // 21:01
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#179
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: GODS
Profession: Mo/Me
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I think that the best would be just tome swich buttons lets say in the left corner of each map (GWP, GWF,GWN & island) so u could simply select to which region I would like to teleport to. They should be visible also when map is zoomed out like ship travel and gwen travel button's.
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Dec 23, 2007, 09:58 PM // 21:58
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#180
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Desert Nomad
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imo the battle islands could be also placed as outpost icons onto the normal world map....
i saw from the begin on really no sense in giving the battle island an own mini map, which is zoomed in much more to the islands...
the tyria world map needs so or so finally a FIX..so that these ugly black lines on the sides will disappear and that the map becomes again hozizontal based.... and not vertical ....i still hope that Anet will implement someday with another add on some new content in foram of increasing the world map with new explorable areas to the west and east to get rid of these 2 big black terrable lines and to make out of the world map again a world map as it was..before Eye of the North ...
these 2 big black lines let the world map look absolutely ugly
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