Jan 05, 2007, 08:13 PM // 20:13
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#41
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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/signed
Saves time
Saves losing teams due to small party sizes (lions arch, kamadan)
Good deal!
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Jan 05, 2007, 08:37 PM // 20:37
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#42
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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How about a cartographer(like the mapmaker in Maatu Keep) npc for the guild hall? He has a map table or something when you buy him, and to travel out of the guild hall to a specific location you speak with him.
I have cable, so I don't have a problem mapping between the 2 continents I have access to. But I have no problem with the idea if somebody desires direct access to a specific city, instead of using waypoint cities.
At the very least give access to a couple more port cities, such as port sledge , amnoon oasis, maybe The Marketplace(its sorta on the water).
But that's just my two cents
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Jan 05, 2007, 08:43 PM // 20:43
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#43
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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/signed
This drives me nuts. Three load screens to go from Gate of Torment to Cavalon...
Last edited by SpeedyKQ; Jan 05, 2007 at 08:48 PM // 20:48..
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Jan 05, 2007, 08:43 PM // 20:43
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#44
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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Even better, let us view the map for a continent without being there. e.g. if wanting to go from Fort Aspenwood to Droknar's Forge, you could just open the Tyria map and pick Droks. Instead of having to go Map travel --> Lion's Arch --> Map travel again --> Droks.
EDIT: Didn't see Torikae's post, otherwise I wouldn't have bothered writing what is essentially a duplicate :P
Last edited by Mr_Cynical; Jan 06, 2007 at 12:51 AM // 00:51..
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Jan 05, 2007, 08:49 PM // 20:49
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#45
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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I second Mr Cynical's idea.
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Jan 05, 2007, 09:36 PM // 21:36
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#46
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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Quote:
Originally Posted by Haggard
I second Mr Cynical's idea.
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... which sounds very much like Torikae's, and I think what would definitely appeal to everyone.
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Jan 05, 2007, 11:24 PM // 23:24
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#47
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Academy Page
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/signed
Though I dont see this going anywhere. I am no expert or even knowledgeable but I think Anet cant do this even if they want to because of the way they have build the three different games. Again I could be wrong but it would be great to map anywhere!! and while on the topic of maps please reintroduce runnable maps its just painful to through some really boring parts of the game again and again with new characters.
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Jan 06, 2007, 01:06 AM // 01:06
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#48
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Pre-Searing Cadet
Join Date: Jan 2007
Profession: Mo/
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Not happening
/signed
The drop down menu at the travel window for selection of district to pick your town/outpost would be good enough for me. Then again, seeing the map when you hit the travel icon would help visually to know where you want to go, as the mind remembers more based upon visual stimulation than verbal response.
Quote:
Originally Posted by dead man ivan
and while on the topic of maps please reintroduce runnable maps its just painful to through some really boring parts of the game again and again with new characters.
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This won't happen as they have already released a statement in the Game Updates section way back when they started making the run from Yak's to Drok's hard before Factions even was in global beta.
The other thing being that it takes away from the game for those who are new to the game to easily skip the majority of the game and not follow the story line, like ArenaNet wants players to do.
As it would be nice to be able to have the ability to skip the majority of the running quests; you can just think of the running quests as you getting your run and then it will be even.
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Jan 06, 2007, 01:11 AM // 01:11
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#49
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Krytan Explorer
Join Date: Jul 2006
Location: British Columbia
Profession: W/
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/signed....^^
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Jan 06, 2007, 02:27 AM // 02:27
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#50
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Frost Gate Guardian
Join Date: Jan 2006
Location: Rio de Janeiro - Brazil
Guild: Tribo dos Reis [TdR]
Profession: R/
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/signed
I see this as a good inherent benefit for the Cartographer title, when you reach Grandmaster Cartographer for a certain continent, allow us to directly view the map without having to actually be within it. This would finnaly solve all this trouble and continue with the "inherent benefits" for titles idea.
If you give inherent benefits for a few titles, why not all of them? It makes it look like some of them are better than others.
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Jan 06, 2007, 02:36 AM // 02:36
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#51
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Wilds Pathfinder
Join Date: Nov 2006
Guild: I War Torn I [Torn]
Profession: N/Me
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http://www.guildwarsguru.com/forum/s...ht=wo rld+map
as KoalaMeatPie said to me, I shall say the same to you......."use the search button"
i think its a great idea, i guess the people in my thread dident think so because the person who asked about it was, Tide to Go
so.....go you
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Jan 06, 2007, 02:59 AM // 02:59
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#52
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Ascalonian Squire
Join Date: Mar 2006
Location: Australia
Guild: Pirates of the Searing [YoHo]
Profession: R/
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I'm all for the ship loading up the different maps as opposed to loading into a city. I've had the idea since the Factions release and Kaineng Citywas packed; it annoyed me having to go via Kaineng City to get to other Canthan areas from Tyria. I can't say I would be terribly happy about it being linked to the Cartographer titles, because I don't want to run around on all the continents on all of my characters. But I do suppose I could understand the reasoning behind linking this to that title if it were to happen.
/Signed.
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Jan 06, 2007, 06:03 AM // 06:03
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#53
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Frost Gate Guardian
Join Date: May 2006
Location: Canada
Profession: Mo/Me
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/signed. this one gripes me most other than hero req/leveling
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Jan 06, 2007, 06:05 AM // 06:05
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#54
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
Profession: N/Me
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/signed
But only because it benifits those with slower connection speeds, where that can take from 4 - 5 minutes getting from Point A in Cantha to Point B is Elona.
I myself can do it in a minute or a tad more. Anyone with a good connection is just asking for this because they see an oppurtunity to get lazy.
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Jan 06, 2007, 06:33 AM // 06:33
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#55
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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We deffinately need something to improve travel, even from my guild hall.
I was helping a few guildies with Hell's Precipice but we did not have anyone in the party that could directly map to it so we had to split up and map to lions arch then on to the mission.
Why waste our time?
Add multiple cities to the list on the boat or some other means of continental travel that doesnt require 3 stops to get to your destination.
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Jan 06, 2007, 06:52 AM // 06:52
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#56
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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/signed
"more letters" says the the post button
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Jan 06, 2007, 08:42 AM // 08:42
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#57
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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/signed
I'm not worried too much about time (although it would streamline a lot) But anything that makes it more imersive (less load screens, multiple map travels) i'm totally for it.
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Jan 06, 2007, 02:29 PM // 14:29
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#58
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed
maybe use tabs on the map like the new storage. Just click on the map you wish to travel to then to the town. In game you char just spent monthes at see and traveling across the land. for us it would be a few seconds.
~the Rat~
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Jan 06, 2007, 04:15 PM // 16:15
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#59
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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/signed
A lot easier if anything.
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Jan 06, 2007, 06:02 PM // 18:02
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#60
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Ascalonian Squire
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/signed
Waste of time, bandwidth and resources to have to keep going via kamadan, kaineng etc.
If they keep adding editions the current system will get more and more annoying.
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