Jan 18, 2010, 02:18 PM // 14:18
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#21
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Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
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i wouldnt mind if some of the costumes were only available by purchase, but make others available in game too..
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Jan 18, 2010, 02:24 PM // 14:24
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#22
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Desert Nomad
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Quote:
Originally Posted by isildorbiafra
Currency has never been viewed by anet as an "unfair advantage."
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That must be the reason why preorder/bonus weapons cannot be traded. Go figure.
Quote:
Originally Posted by isildorbiafra
Its only a way by which "leet" players can distinguish themselves.
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That's exactly what I've been saying so far: cosmetic bonuses. I expect nothing more than this. Also, preorder/bonus items make me think those bonuses will be very personal, hence probably not tradeable.
BTW:
Quote:
So what stuff do I actually get in GW2 from putting things in the Hall of Monuments?
There isn't any word on this. Anything you get from Guild Wars won't give you a permanent advantage over new GW2 players. Basically, expect cosmetic stuff with stats that new GW2 players will be able to achieve by playing GW2.
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There you go. From the FAQ on the Official GW2Wiki and the Official Website.
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Jan 18, 2010, 02:27 PM // 14:27
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#23
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I very much doubt that they will have made this system just to put out two costumes. Getting more of them in the future is extremely likely.
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Jan 18, 2010, 02:27 PM // 14:27
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#24
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Yes I like costumes and would like to see many variations in clothing as well as variations in armour.
Would have been great to have a much greater clothing variation amongst the players in towns.
I assume the only reason it never happened was that there are some parts of the game where identifying a players profession by sight was important.
I would say it adds to the fun if you could only identify a profession by what they do not how they look but that's just me.
Still they didn't put it into the game and I somehow doubt it will be part of GW2
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Jan 18, 2010, 03:13 PM // 15:13
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#25
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by Gill Halendt
That must be the reason why preorder/bonus weapons cannot be traded. Go figure.
That's exactly what I've been saying so far: cosmetic bonuses. I expect nothing more than this. Also, preorder/bonus items make me think those bonuses will be very personal, hence probably not tradeable.
BTW:
There you go. From the FAQ on the Official GW2Wiki and the Official Website.
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You tend to forget that Anet has always made a point to reward early investors. Hence the birthday mini. Cosmetic 100%. No advantage. Except that the first people to get them sell them for 10x the value 1 year afther release.
No advantage. Cosmetic yes; but never the less profitable. Will the casual player care? No; because its purely cosmetic; but never the less leet.
As stated by Anet every monument will come with its own special reward/ benefit.
For example a (maxed) monument of devotion could unlock a mini otherwise unavailable to regular gw2 players. No advantage; yet tradeable. Granted if 1 million people have a full HoM by the time GW2 is released the mini wont be so rare. We'll just have to wait and see.
The monument of valor will unlock unique weapon skins. Be it greens or golds. Again unavailable to other players. No advantage; yet...you get the point.
Unlike the BMP weapons; I believe that HoM weapons will be tradeable; and here is why. BMP weapons have max stats and are unlocked by a comand line. It makes no sense to introduce a non-max weapon as a reward at the start of GW2. It makes more sense and Anet has stated so; that these items (weapons) will become available/ unlock via quests/ missions in the course of the campaign. Talk to an NPC. Get your shinny.
Resilience dido. At the end of the campaign an NPC will offer exclusive armor only available tot HoM achievers.
Fellowship some exclusive charmable companion; and honor some unique emote.
So there's my 2censt.
We'll have to wait and see.
Last edited by isildorbiafra; Jan 18, 2010 at 03:22 PM // 15:22..
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Jan 18, 2010, 04:03 PM // 16:03
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#26
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by Shayne Hawke
I very much doubt that they will have made this system just to put out two costumes. Getting more of them in the future is extremely likely.
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^^ that, pretty sure there will be some more during Cantha New Year, or Talk like A Pirate Day eye patch!and peg legs! (if there's a peg leg costume, i might buy it) yay! etc.
Not really liking the costume since everyone is running around looking identical.
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Jan 18, 2010, 04:05 PM // 16:05
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#27
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Desert Nomad
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Quote:
Originally Posted by isildorbiafra
You tend to forget that Anet has always made a point to reward early investors. Hence the birthday mini. Cosmetic 100%. No advantage. Except that the first people to get them sell them for 10x the value 1 year afther release.
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Bolded for you. 1 year after release. So early investors got their "reward" long after their investment. This is a different product and their declared intention is to reward seasoned players while not giving them any significant advantage. You seem to expect a full, exclusive equipment available for free through the HoM, how's that not an advantage?
If anything, millions of current players will get the same, and it won't be worth anything significant when sold, if tradable at all. Being able to trade those "benefits" kinda defeats the purpose of linking the games.
Quote:
Originally Posted by isildorbiafra
As stated by Anet every monument will come with its own special reward/ benefit.
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Exactly. MONUMENTS. Not items placed on them.
All this debate started because some guy with Obsidian Armor expects some special reward just because he added his Obsidian Armor in the Monument of Resilience. This is not likely to happen. My guess is, any filled Monument of Resilience will give pretty much the same benefit in the end.
Just that.
The fact I expect a costume or a cute accessory while you expect an uber-leet armor is a matter of personality, I tend to be pretty cautious with expectations to avoid disappointment.
Quote:
Originally Posted by isildorbiafra
We'll have to wait and see.
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Agree, let's wait and see.
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Jan 18, 2010, 05:28 PM // 17:28
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#28
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by isildorbiafra
We also know from a more recent post by the developers team that each monument will get a specific reward; so for some items is a likely option. Currency has never been viewed by anet as an "unfair advantage." Its only a way by which "leet" players can distinguish themselves.
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Starting out in a new game, yeah, it would be.
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Jan 18, 2010, 06:05 PM // 18:05
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#29
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Barrage
Don't,,,,,,,,,,,,encourage,,,,,,,,,,micro transactions.
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Why? I love the costumes and the only thing I'm disappointed by is the lack of "micro transactions" to get.
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Jan 18, 2010, 07:53 PM // 19:53
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#30
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Some guy in LA shouted "ONLY PEOPLE THAT CAN'T AFFORD FOW ARMOR BOUGHT COSTUMES!"
To which I responded "Not so...The costumes cost the same $10 you spent buying online gold"
And he left the town....
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Jan 18, 2010, 08:56 PM // 20:56
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#31
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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I personally like the idea of getting some new costumes.
Now, while i love my new costumes, i really want to see ALOT of them added at once so that you dont get what is happening right now.(everyone wearing the exact same thing).
So, i would be willing to pay for it, but only if they add alot of them at once so we can promote individuality.
So, if a micro transaction needs to happen to get costumes fine by me. I'd love to increase my e-peen(whihc is practically none exstant) for a few bucks.
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Jan 18, 2010, 09:16 PM // 21:16
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#32
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Academy Page
Join Date: May 2009
Profession: Mo/
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I love it! And i would really like to see more.... i hope we get an opportunity with events to obtain new ones.
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Jan 21, 2010, 09:15 PM // 21:15
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#33
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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I love the costumes, and while I currently don't actually wear them overly much (due to the fact that everyone else only has the same two styles atm) I would very much like to see more. Perhaps some can be micro-transaction style, others could be a new festival reward alongside or replacing the festival hats, and perhaps some could be new quest rewards like your suggestion with having a black moa chick style scavenger hunt.
I'm all for it! They wouldn't have added a whole new equipment slot for just two costumes, I just hope there's a mix of free in game varieties and micro-transaction types that way everyone is happy and there's plenty of variety to go around.
Also on a side note, to those upset that it's now hard to tell what class any given person is in costume get used to it, a recent interview about GW2 had the devs stating that armor is going to be split into light, medium, and heavy lines with any class able to wear any look, so sins and rangers can wear the same outfit, etc and so forth.
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Jan 21, 2010, 09:38 PM // 21:38
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#34
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by Shriketalon
perhaps it is the fact that it is a perfectly useless, yet incredibly nifty looking object, like the best pve awards out there.
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Perhaps you're stupid enough to pay money for a costume that clips with itself.
Seriously...
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Jan 23, 2010, 12:10 AM // 00:10
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#35
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Desert Nomad
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I think this 2 new costumes are just a test. Testing the community to see how they react to this (and make threads like this one) so they know if making a lot of costumes for GW2 will be profitable.
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Jan 23, 2010, 12:32 AM // 00:32
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#36
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Forge Runner
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Quote:
Originally Posted by Enon
Perhaps you're stupid enough to pay money for a costume that clips with itself.
Seriously...
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Hahaha, I never knew that (I didn't buy them) but I had to go look on the wiki about it. That is amazing. Another subject of "you buy now, we want money but we'll [bullshit]fix[/bullshit] it later" sort of deal. Amazing.
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Jan 23, 2010, 12:36 AM // 00:36
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#37
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by isildorbiafra
Currency has never been viewed by anet as an "unfair advantage." Its only a way by which "leet" players can distinguish themselves.
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I suspect this will not be true in GW2. It's certainly not true in the beginning, but I'm confident that there will be a handful of rare "better" items, even if only better by a very small %. Disassociating serious PvP from
the PvE gear means they can "go wild" as already suggested in an interview.
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Jan 23, 2010, 12:58 AM // 00:58
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#38
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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i like the fact that black and white dye has gone up in price because of them. I honestly think that micro-transactions should not mess with the in-game economy though. the costumes should have a color selector like in the pvp armor window so that it doesn't effect the in-game economy.
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Jan 24, 2010, 01:45 PM // 13:45
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#40
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'd would like an option to try them on the custume makers.
I won't pay for a costume if don't really like how it looks on my characters.
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