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Old Dec 20, 2009, 04:50 PM // 16:50   #141
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How the hell you think this skill is overpowerd. This skill is use only in FoW sc and raptor farm W/N. I can say this skill is weak. 20 sec recharge time, hexing ONLY target, on curse 8 it does only 26 dmg, on 10 curse 30 dmg, and on 12 curse 34 dmg. Any monk can easy remove this hex. I never take this skill, because i like area hex just like meekness, great skill can hex whole party.
Also hero cant use MoP good.

Splinter weapon >>>....>>> Mark of pain
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Old Dec 22, 2009, 03:55 PM // 15:55   #142
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Originally Posted by eldo View Post
How the hell you think this skill is overpowerd. This skill is use only in FoW sc and raptor farm W/N. I can say this skill is weak. 20 sec recharge time, hexing ONLY target, on curse 8 it does only 26 dmg, on 10 curse 30 dmg, and on 12 curse 34 dmg.
Hahaha!

Oh wait, are you being serious?
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Old Dec 22, 2009, 04:02 PM // 16:02   #143
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Originally Posted by eldo View Post
I can say this skill is weak. 20 sec recharge time, hexing ONLY target, on curse 8 it does only 26 dmg, on 10 curse 30 dmg, and on 12 curse 34 dmg. Any monk can easy remove this hex. I never take this skill, because i like area hex just like meekness, great skill can hex whole party.
Also hero cant use MoP good.Splinter weapon >>>....>>> Mark of pain
That is funny.
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Old Dec 22, 2009, 04:16 PM // 16:16   #144
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Maybe its not MoP and other skills that need nerfed.

Just maybe its not the skills that are being abused here.

You have to look at things as what happens first.....then second then third in order to understand everything.

FIRST THING that occurs. Aggro. .

Second thing to happen is the balling effect.

Third thing is casting (MoP) on the correct target.

I don't think I need to go in detail about each step really in order to prove my point.

So now ask yourself....Is it MoP that needs to be nerfed? (or other skills) or is it enemy AI? If the AI of foes, used a "spread out" tactic more than a ball on one......then would skills like MoP (like in your mind) need nerfed.

AI "balling" happens before MoP. Do you really think MoP needs nerfed?

I'm not saying to go back and completely rewrite AI. I'm merely pointing out a different way to look at things. I dont think one skill is the problem.

This thinking also works with Shadow Form. Once again, do they really need to nerf it? or do they need to nerf how foes interact with it? Ok I'm attacking something that cant be attacked, why am I still attacking this when there are others to be attacked?
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Old Dec 22, 2009, 10:39 PM // 22:39   #145
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Although the ones for nerfing MoP are the most obvious trolls on the forum and for any stupid thing and against any good idea, i do feel the need to say something about this, mainly because i have been using MoP since the moment i got it ...

MoP is balanced in itself, the more you hit the foe hexed with it, the sooner it dies, then MoP ends and 'on itself' takes some time to recharge...

MoP doesnt do insane damage unless you have a devoted Curses necro (as allready pointed out, at the 9-12 curses range it hardly does that much damage... and if you trigger it fast the target hexed will die, ending it...

I searched for a very long time to come across a good trigger for it, as using a bow or a spear means 'as a curser' you weaken yourself allot by giving up your Wand/offhand + Mods... perhaps with a spear this is less so, since you can keep your offhand, but untill there are 'curses' spears this remains to be true to some extend.

MoP is allready nerfed with the spreading of Foes on AoE damage, after about 2 triggers the group scatteres and all sort of things can happen from there on ... upto total teamwhipes, it can be as dangerous and it is good...

MoP is just one Hex, the fact that hardly any NPC build comes with removal, where there are tons available, is no the fault of MoP... This sets it appart from splinter weapon, as allready mentioned, which couldnt be removed ... but even if it could be removed, splinter weapon works on every weapon and does not need a special target to be hit, nor does it end if this target is killed...

MoP is similar to Roger's which is triggered by fire damage, the fact that THAT skill is used in PvP, might mean that its a better candidate to get nerfed, though i would prefer just burning to be tuned down... so at OP and Pro-MoP-nerfers, if you want MoP nerfed then please also whine about Roger's ...

One thing i would agree upon is the current trigger by Minions, i would have expected minions to deal cold damage like most Death magic spells do cold, but here again applies, the more minions around the Hexed NPC the sooner it dies, the sooner MoP ends...

Then if one were to look at the Nerf requests, it strikes me most are Necro spells, does the envy of Soul Reaping run so deep? As a necro player there are way better energy management Primary's that i would love to have, seeing, aslong as nothing dies im drawing blanks, this is especially so in PvP ... Energy Storrage w/ enchantments or fast casting with energy gain spells, if only curses could hit a dent in a package of butter at 12 curses, then sure ... but seeing atleast one person mention Necro = Easymode, then he obviously hasnt played necro ... further more, are there even PvP builds that include a necro, after the numerous nerfs to IWAY ? ...

Then in PvE, most requested Necro Build is still Minions, after that aslong as you bring SS anything will do, after that its BiP for some special places, not once i have been asked to bring MoP or to bring MoP with an Echo on a two melee teambuild (might be fun though, but does this make it OP?*), so other then perhaps the Manly build in raptor farm it isnt demanded asmuch as SF is demanded in numerous area's or BiP's in certain places ... Bloodmagic (appart from BiP), Welling, Orders are all roles of the Necro that are pretty much obsolete or nerfed to oblivion ...

* If this would make it op then any AoE with Snares can be considdered OP, but like mentioned its the combining of skills that makes for great builds, which is what GW-skills is about, Barsynergy and/or Teamsynergy (just like in Magic The Gathering it is your Deck's synergy that makes a good deck) remove that and there is no game left?

So in my views a skill becomes OP if there is nothing you can do about it (like weapon spells) or which make 'impossible' things possible (like SF to some extend), or certain team builds that exclude a large part of the other professions to such an extend that those places cant be accessed by those players; MoP does not fall in either of those catagories, it does a decent ammount of damage in certain situation under certain (alot of) requirements, but there are allot of other spells that do the same and dont even need those requirement, perhaps asking to nerf those would be more suited, though, isnt that another thing what GW is about, killing Mobs (like allready mentioned) ?
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Old Dec 30, 2009, 01:18 AM // 01:18   #146
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I vote Nerf the world! +1close
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Old Jan 02, 2010, 01:11 AM // 01:11   #147
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He wants to nerf it because hes a crappy Mop necro in fow..

nuff sed?

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Old Jan 02, 2010, 03:03 AM // 03:03   #148
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/not signed.

The one thing I've always detested in GW is the "Nerf this, nerf that, nerf the other!!" attitude. But then, that I suppose, is what to expect from a game designed to pick up and play fast, without a massive amount of time investment.

In Neverwinter Nights, rarely did u see QQ's about this, that or the other being overpowered, we just used our heads and actually designed counter builds, rather than cry. Now understand, that in NwN there is no "Go to town and rebuild in 30 secs" option. You want to change a build, no worries. All you need to do is de-level until your change point. Then all you have to do is earn all the levels back.

Seriously all you nerf-happy folks, learn to think, learn to build, learn to stop whinging, and if you can't, hell, just go back to Internet Hearts. That game doesn't require much thought, so u should have little to cry about.
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Old Jan 02, 2010, 03:17 PM // 15:17   #149
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Can everyone stop being a retard using false arguments just because they think they even have a clue ? Or just going all dramaqueen or HES A DRAMAQUEEN for no apparent reason ?

MoP *can* be OP.The reason it came up now is AP,Hundred blades and just everybody playing Hard Mode.Normal mode is for "newbs that can't play the game" now and Hard Mode is the only way to get your epeen up and get "the things you already deserve".

This means that armor ignoring skills will automatically shine especially with the skills introducedo nly later in the game (splinter weapon,AP,Hundred blades) Yes these skills have been in the game for some time now but its the combination of these that made MoP so popular.I wouldn't opose to a nerf and think the OP is right to some degree.
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Old Jan 13, 2010, 03:03 AM // 03:03   #150
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the skill is fine

kthxbye
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Old Jan 13, 2010, 03:13 AM // 03:13   #151
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Mark Of Pain is as overpowered as any PvE skill, but are people asking for a nerf on Ymlad, FH or Save Yourselves? No.

I would rather see Discord nerfed to bits. Let's get people thinking instead of relying on bots to play for them.
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Old Jan 13, 2010, 06:05 AM // 06:05   #152
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Mark Of Pain is as overpowered as any PvE skill, but are people asking for a nerf on Ymlad, FH or Save Yourselves? No.

I would rather see Discord nerfed to bits. Let's get people thinking instead of relying on bots to play for them.
MoP is not as overpowered as SY!, FH!, Scan, WWAttack, or a number of other PvE skills.

MoP is not as overpowered as AP. (And, to repeat myself, AP is the source of the awesomesauce in AP-MoP. Left to its natural recharge, MoP is balanced or even a little weak.)

MoP is a better skill than Discord, by a large margin. But, Discord has a much, much higher effect::thought_and_effort_required ratio than MoP does. Insofar as we want to encourage skillful play, Discord should be second on the chopping block following Shadow Form. (Like you say, bots do all the work.) Also, by that criterion MoP is probably one of the best skills to leave as is, since it requires more thought and effort to use to good effect than just about any other offensive spell.
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Old Jan 13, 2010, 08:25 AM // 08:25   #153
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Originally Posted by Chthon View Post
MoP is not as overpowered as SY!, FH!, Scan, WWAttack, or a number of other PvE skills.

MoP is not as overpowered as AP. (And, to repeat myself, AP is the source of the awesomesauce in AP-MoP. Left to its natural recharge, MoP is balanced or even a little weak.)

MoP is a better skill than Discord, by a large margin. But, Discord has a much, much higher effect::thought_and_effort_required ratio than MoP does. Insofar as we want to encourage skillful play, Discord should be second on the chopping block following Shadow Form. (Like you say, bots do all the work.) Also, by that criterion MoP is probably one of the best skills to leave as is, since it requires more thought and effort to use to good effect than just about any other offensive spell.
Agreed. I never used to run MoP when I ran something other than AP. I was only comparing MoP to Discord because it seems to be one or the other in every h/h team.
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Old Jan 13, 2010, 09:25 AM // 09:25   #154
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It's fine as is. Stop over exaggerating.
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Old Jan 13, 2010, 09:39 AM // 09:39   #155
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/not signed .

If you don't like how good MoP is in the hands of a good player then don't use it .
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Old Jan 13, 2010, 10:39 AM // 10:39   #156
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Or they could nerf SF and there would be no way for anyone to get 30 guys all adjacent to each other.
QFT

Cause actually SF is the problem not MoP.
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Old Jan 13, 2010, 06:59 PM // 18:59   #157
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You don't need Shadow Form for MoP to smash face.

And "don't like how good MoP is in the hands of a good player then don't use it" is a poor reason not to balance something.

People seem to agree necros are the most powerful caster profession for damage, but then...
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Old Jan 13, 2010, 07:39 PM // 19:39   #158
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Originally Posted by Cuilan View Post
You don't need Shadow Form for MoP to smash face.

And "don't like how good MoP is in the hands of a good player then don't use it" is a poor reason not to balance something.

People seem to agree necros are the most powerful caster profession for damage, but then...
But think about what you're saying, Cuil.

As soon as MoP is nerfed, it simply means SOMETHING ELSE will be the most powerful caster profession, and someone will be whining about that profession until it's weakened, and possibly the necromancer will be better again. And the vicious circle carries on until every attack deals 20 armour dependent damage with minimal secondary effects.
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Old Jan 13, 2010, 07:47 PM // 19:47   #159
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It should keep going till there is actual balance.
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Old Jan 14, 2010, 01:57 AM // 01:57   #160
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Mobs generally don't ball up anyway, and if they do, it won't last long since they'll go after different targets. If anything, they should tone down some other skills. SY!, TNTF, SoS, AP, and the list goes on. You're an incredibly good troll to say MoP is insanely op and still going on with this.
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