Nov 05, 2009, 01:41 AM // 01:41
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#1
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Ascalonian Squire
Join Date: Nov 2009
Profession: A/
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SC nerf missed attempt and it s solutions
well what i will try to develop in this post ismy general feeling about anet attempt to nerf sc and what i believe to be the possible solution as a big user of SC that still wish they nerf it.
1- Anet does want to nerf SC ?
i believe yes cause they keep on nerfing roj / cop / shadow form (even if it had been buffed before^^) and changing behaviour of monster in uw and ofc the legendary buff of 100b
2-were thoose atempt effective ?
not at all ,
*they buff 100 b , the next day , perma is back on track with +10vs slashing and the combo feigned neutrality/shadow sanctuary
*they nerf roj + cop the next day we use foc/ renewal meteor , the next week we find out the manly spike
*they change behaviour in uw , the next day we find new way to kill dhum skel and manage new aggro and worse , it stopped poor 55hp , and "no conset" perma tank as most of warrior tank ... so now in fct due to this update , the ONLY way to do UW has become SC
3-is there a solution ?
yes:
*nerf shadow form ? ->they aparently dont want witch i agree with , perma are not over powered when not under conset
*or MY solution that would be very suitable i think :
NERF ESSENCE OF CELERITY :
+10%fast reload +10% fast incant +25% fast walk/run
no more shadow form without glyphe of swiftness or echo
= no more SC
back to team way finaly if of course they change thoose NOOB skeleton skill to something more inteligent
well i hope one day they will and wish to see you all in my team for uw
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Nov 05, 2009, 01:49 AM // 01:49
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#2
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Hall Hero
Join Date: Aug 2005
Profession: E/
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"ONLY way to do UW" is a bit of a strech. The only way to SC/exploit maybe. There are still working solo farm builds besides the 55 for farming UW (the spirit summoner build for instance). But it isn't the "only" way to play the UW. Balanced is of course, still very easy and doable (abiet, slow).
I'd rather just nip the problem directly by going after SF. That way you also nerf other forms of SC/dungeon runs that can use glyph.
Of course, if the Dhumm skills found in the .dat are legit, I think A.net already has a plan to nerf UWSC even more by just adding an end boss to the UW that SFs can't beat. When that will occur will probably be another big storyline event. Even then though, GW players are clever, so that might not be enough to stop UWSC if A.net refuses to just nerf SF.
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Nov 05, 2009, 02:16 AM // 02:16
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#3
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Pre-Searing Cadet
Join Date: Nov 2009
Location: Azeroth Facerolling Hordies...oh wait wrong game
Guild: Crusaders of Ancaria
Profession: Mo/
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I vote for a Shadow Form change altogether.
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Nov 05, 2009, 02:16 AM // 02:16
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#4
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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Go go uber end boss dhuum for SC nerf.
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Nov 05, 2009, 02:40 AM // 02:40
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#5
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Krytan Explorer
Join Date: Aug 2009
Profession: W/
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Nerfing the essence would only require all permas to be A/E and bring glyph of swiftness. Which, duh . . . Most of them are anyway. Only one skill slot would be lost. Only pools and possibly pits and chamber would be affected. Anyway I don't see people doing uwsc anymore. Whenever I go to ToA I may see like 1 or 2 people max doing uwsc but otherwise I see only fowsc groups. Anets recent nerf has been enough to nerf uwsc's. Proof? No more "OMGIGOTA6MINSCNUBS!!' threads.
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Nov 05, 2009, 03:37 AM // 03:37
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#6
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Oh, great. Another SF thread...
Anet can do so many things to change permasins without killing off SF
some thoughts include:
-changing deadly paradox's functionality, which kills a/e and a/d
-Nerfing GoS to only affect ele skills (kills A/e)
-preventing the use of any other enchants being cast aside from SF (kills a/e, weakens a/d, makes a/me harder to maintain energy)
-Disabling all other enchants
- Adding sig of disenchant to shadow spawns and putting them in Fow, UW, Doa.
- Increasing recharge by a few sec
- Changing essence so that 20%sr changes to +10e
-etc.
It's quite obvious that Anet refuses to nerf it and tries to work around broken buids, so threads like these are just +1s.
/signed
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Nov 05, 2009, 04:13 AM // 04:13
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#7
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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Shadow Form needs to be hit
My view, until SF is adressed I think people will always find away around the UW additions.(skeletons)and any other new crap they toss in.
Not to mention all the other Speed clears shadow form opens up.
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Nov 05, 2009, 05:20 AM // 05:20
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#8
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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I would love to point out that Manlyway spikes have been around since before the CoP nerf. Plus this is another Nerf SF thread. Either abuse it like the rest of us, or keep your complaints to yourself. This is getting quite old and annoying. Go buy Factions and NF and start using it, lets see how much you complain when you running through rragars in like 13 mins or frosties in like 13 mins as well. If thats too fast, form a balanced group and take your time playing through it.
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Nov 05, 2009, 07:18 AM // 07:18
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#9
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Academy Page
Join Date: Apr 2008
Guild: Lowlandlions
Profession: N/
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Make consets unuseable in elite area's?
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Nov 05, 2009, 07:21 AM // 07:21
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#10
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Remove or nerf cons.
Change SF to be an actual form. A one that's useful in a normal game, not gimmicky farm/run builds.
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Nov 05, 2009, 09:49 AM // 09:49
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#11
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Academy Page
Join Date: Aug 2009
Guild: Sorrow Knight [SS]
Profession: E/
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I think... New descriptions...
Elite Enchantment Spell. All enchantments on you are removed. For 5...18...21 seconds, all Spells not casted by you that target you fail and all attacks against you miss, but you can't inflict damage. When Shadow Form ends, lose all but 5...41...50 Health.
Elite Enchantment Spell. For 5...18...21 seconds, enemies can't see you, but you can't inflict damage. When Shadow Form ends, lose all but 5...41...50 Health.
The meaning of a Shadow Form, is a Ghosthly Form, why enemies must see me when I'm in a ghostly form? Why i have to inflict damage when I'm a ghosthly form? I think this one can be only a simple runner.
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Nov 05, 2009, 10:01 AM // 10:01
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#12
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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I would say the best thing anet can do is release gw2 fast so we can all dump this broken game.
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Nov 05, 2009, 12:30 PM // 12:30
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#13
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Lion's Arch Merchant
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Quote:
Originally Posted by nawak
*or MY solution that would be very suitable i think :
NERF ESSENCE OF CELERITY :
+10%fast reload +10% fast incant +25% fast walk/run
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So everyone in the game WHO DOES NOT do SC should get screwed because of a few who do, the easiest way to nerf it, is to simply make SF have a longer recast time or make the enemies have touch skills that remove enchants, thus bypassing SF altogether.
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Nov 05, 2009, 12:55 PM // 12:55
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#14
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Frost Gate Guardian
Join Date: Feb 2007
Location: For 5...21 seconds I CAN take damage
Guild: Union Of Light Form Users
Profession: W/
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I vote we stop changing the game, areas, and certain mechanics just because ONE SKILL RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs it up.
Nerf SF.
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Nov 05, 2009, 01:45 PM // 13:45
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#15
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Academy Page
Join Date: Jun 2009
Profession: Mo/
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I agree with the person above me. Just nerf the problem: SF. Don't change the areas/mechanics.
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Nov 05, 2009, 02:02 PM // 14:02
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#16
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Nothing, tra la la?
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Quote:
Originally Posted by Mylina
I agree with the person above me. Just nerf the problem: SF. Don't change the areas/mechanics.
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Ditto. Change the skill, not the enviros.
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Nov 05, 2009, 02:12 PM // 14:12
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#17
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Mylina
I agree with the person above me. Just nerf the problem: SF. Don't change the areas/mechanics.
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Thats what ppl who has brain and spent more than 2 mins thinking about it will believe.
Please not another Nerf SF thread trying to get around the problem by nerfing other stuff ....
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Nov 05, 2009, 03:04 PM // 15:04
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#18
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Frost Gate Guardian
Join Date: Nov 2007
Location: USA
Guild: Reign of Judgement [RoJ]
Profession: W/D
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Quote:
Originally Posted by Mylina
I agree with the person above me. Just nerf the problem: SF. Don't change the areas/mechanics.
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+1 Not fair to those of us who like to solo farm UW.. I cant even do smite runs on my warrior because of those skeles, i am not happy camper
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Nov 05, 2009, 05:40 PM // 17:40
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#19
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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SF: 10e/2sec cast/30r: For 10...50 seconds, you cannot be targetted, but move 33% slower and speed buffs dont affect you. You deal -50% dmg with non-assassin skills and non-dagger weapons and deal +50% more damage with assassin skills and daggers. No end effect.
Pros:
-enemies cannot target you, same as the hide skill from the bmp.
-you can still kill stuff, just without sliver
-no longer needs DP or GoS to maintain
-killing groups with monks takes slower
-discourages running services
-encourages sins to use own skills
But, if that is too much for Anet to code, then here is a better solution: Make it so that no more than 2 copies of SF can be in a party.
Even simpler: disables non-assassin skills for 15 seconds.
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Nov 05, 2009, 06:21 PM // 18:21
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#20
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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The problem is not SF, but the fact that SF is indefinitely maintainable. Whether you hit SF directly or hit the support skills/consumables that make SF maintainable is immaterial. Arguably, hitting SF directly has less risk of resulting in unintended consequences. But some of those same support skills/items will be used to power Obsidian Flesh if SF gets hit, at little loss of efficiency in many places.
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