There's a big problem that no-one seems to notice, and this applies especially to the day 1 players. GW simply isn't the same game now that it was when it was first released. People buying GW now, arenot buying the same GW that you bought when it was brand new, and regardless of what people may think that aNet can do to change that brutal fact, it won't change.
That being the case, you sort of have to see the side of the argument that says leave things alone. Whilst I am ambiguous about the effects of all the half-assed nerfing and dartboard buffing coming up, if only from a builders perspective, I can also see that there are countless players out there who either lack the skills to rebuild, or those that are tired of GW to the point that those uber builds are the most enjoyable part. They are still GW players, if not for the same reasons as you, and as I've said countless times, they paid for their copies too.
GW is really unfriendly for new players, by the way, because there are so few of them. Thus, they don't get to have the experience of tightly filled outposts everywhere, loads of groups, everyone more or less at the same place as them, etc.
These days it's half-empty to fully empty, the only people in outposts are the occasional new player and a few old players AFK.
GW is really unfriendly for new players, by the way, because there are so few of them. Thus, they don't get to have the experience of tightly filled outposts everywhere, loads of groups, everyone more or less at the same place as them, etc.
These days it's half-empty to fully empty, the only people in outposts are the occasional new player and a few old players AFK.
This is a big part of what I was saying. The new players aren't going to get the old outposts. What they get at the moment is empty outposts, and the only players they do see are there for exactly what most of them will end up getting too: runs through boring as hell content, so that they can get their toon to a sufficient level to get to the outposts, etc that are still full. At the mpment, for the most part, it's the evil nasty farm and running builds, or variants thereof, that are enabling them to do this.
It's one thing to expect a noob to grind their way through a game that has populated outposts, you know, where you can ask someone besides Wiki for help, and get an answer that isn't either blank silence, or "Hey wtf piss off n00ber!!". But that isn't "The new GW", and regardless of a blanket of nerfs to keep a minority, and I mean an absolute minority happy, it's never going to revert.
So what now? Is everyone going to be happy with a GW where the formerly packed outposts mirror exactly the old old formerly packed outposts current population? Zero?
Point to note, I went to DoA on the day of the last ZB there. Packed, mainly with runners, turning a roaring trade, and customers, happy to pay a small fee to have them run it for them. Went there 2 days afterwards, exactly the same time, and guess what? Grand population, 6 people. How much u wanna bet those 6 were all farmers? So if we take away the farm builds, how many u think will be there then? Hmm, that'd probably be zero. And in the opinion of the so-called purists, I'm sure that's the right number. They want Vanilla? I think they're about to get it.
It's one thing to expect a noob to grind their way through a game that has populated outposts, you know, where you can ask someone besides Wiki for help, and get an answer that isn't either blank silence, or "Hey wtf piss off n00ber!!".
when i've joined over a year ago and used to play on polish districts (even less populated than english at night), i just played my way through prophecies (without heroes - had only prophecies back then). sure, i was playing with two friends, but had to do some missions/quests alone as well.
after beating prophecies, we've bought factions and we played randomly. that is - one rerolled to another character and had to start over while the other one played less frequently. i've pretty much beaten most of the factions alone, later helping friends when they caught up after i've figured the builds to do it. i remember killing shiro for the first time - i didn't know guru or pvx back then, just gw wiki, and still had no heroes.
we've started to look for a guild only after we had all three campaigns and already beaten them in normal mode, so we're not noobs asking for help all the time or whining, but we could learn the game and be sufficient on our own.
what am i saying is that if someone likes the game, enjoys the storylines, likes to figure out new builds for every location and set up a team that's better for location X than it was for Y, gw is still enjoyable. it's only 'problem' is that gw isn't as social as various other mmos, namely lineage. you can't play on your own there for too long, a clan in lineage is everything; a solo player can't achieve top stuff, can't even really level up later or gather better equipment, kill bosses, etc. gw is not so much social - you can play it as an online single player game and/or play with friends/guildies for fun (or, well, in case of speed clears, for ingame profit). there's no need to group, no need to join a guild and no need to play with other people as gw is not designed this way.
playing solo or playing with people is optional. and that's a really big pro of gw. even though it might be hard to find a pug in most outposts, there still are guilds that advertise in kamadan/la/kaineng/guru/other sites frequently, there are guilds that would invite newcomers as long as they use their brains and there is always the option of making a guild and inviting other newbies.
on the other hand, gw isn't that much different to other mmos, at least lineage, when it comes to forming a group. you can form a pug - sure, go kill a boss, farm materials, go spoil some mobs in catacombs. but pugs are inferior to a clan- or alliance-party. so sooner or later you have to join a clan in order to be competitive with other players and actually be able to get drops from a boss.
gw is pretty much the same - sooner or later you have to join faction-based guild if you want to max out your allegiance title, you have to join high-end pve guild if you want to do doa more often on stable builds, you have to join sc guild if you want to do sc. or form one.
or you can play on your own, or with a friend, and try to achieve everything on your own rather than being run or get all the builds from pvx/guildies.
This is a big part of what I was saying. The new players aren't going to get the old outposts. What they get at the moment is empty outposts, and the only players they do see are there for exactly what most of them will end up getting too: runs through boring as hell content, so that they can get their toon to a sufficient level to get to the outposts, etc that are still full. At the mpment, for the most part, it's the evil nasty farm and running builds, or variants thereof, that are enabling them to do this.
It's one thing to expect a noob to grind their way through a game that has populated outposts, you know, where you can ask someone besides Wiki for help, and get an answer that isn't either blank silence, or "Hey wtf piss off n00ber!!". But that isn't "The new GW", and regardless of a blanket of nerfs to keep a minority, and I mean an absolute minority happy, it's never going to revert.
Wait, are you saying that new players are using SF and 600/smite to mow through Maguuma and Kaineng City? Cause...I don't see that happening.
TBH, most new players don't ever go near Maguuma. Hell, most old players don't go anywhere near Maguuma. That's beside the point, and so is Kaineng. If you honestly believe that I meant either of those 2 places, well..Yeah ok.
*Note: last time I went near Maguuma, it was with.... a perma. Farming Nick items. Osnap, didn't you say ppl didn't perma there?
i just think its a shame that players like myself (and millions more out there) that we play in excess of 3 years, and end up with...well not an awful lot
my "luck" isn't great in my real life or in game. (i suppose my r2 unlucky has something to do with that lol)
i have a fair few items and armours etc, i have chaos gloves and around 400k cash. i am happy with the game but i get bored with h/h'ing everything (not through choice) and not being able to afford pretty weapons and shields.
so what i propose is this: weapons / armour / shields etc. are made cheaper, or more easily obtainable so people can have more variation on the way they look. personally it keeps me happy just to change my appearance every once in a while, knock out gw snobs by using the pvp idea (j) pvp equipment in pve. e.g. open a new panel and select the armour and weps you wish to use.
as for mini's and tonics etc i believe those have been rightfully obtained by contest winners and birthday gifts etc and should be left in the state they are, a collectable / rare item.
as for op solo farm builds etc, why just not reverse the drop rates? e.g. more drops for full teams rather than playing solo? and people say speed clearing etc ruins the economy? its all a numbers game.
but through my time of playing guild wars i have seen shadow forming ruin alot of nice content anet have implemented.
i personally think that using the pvp idea of equipping a character through another panel will keep us veterans happy, i just wanna look pwetty. use same idea in pve, (J) then select your armour / weapons / runes (full pve content - still have right ranks etc. keep it fair?)
i wanna hear what people have to say about this idea? i'd be happy to see what you all think