Jan 29, 2010, 07:47 PM // 19:47
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#1
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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PvE Mesmer nerfs should end.
Seriously. The Illusion of Pain PvE nerf was completely unnecessary.
If you (Anet) want game balance, make all the professions balanced instead of focusing on the "used" professions. This effects paragons too.
Maybe people would actually use them more often if Anet were to fix their issues instead of treating them like a lost cause.
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Jan 29, 2010, 07:55 PM // 19:55
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#2
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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The IoP nerf isnt that big of a deal for mesmers. My mesmer is my main in PvE and i still use IoP even after yesterday's nerf. It really was kind of overpowered in both PvE and PvP and im glad they decided to balance it.
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Jan 29, 2010, 08:07 PM // 20:07
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#3
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Krytan Explorer
Join Date: Apr 2007
Guild: The Angelic Guard
Profession: P/
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have to agree with this one... I play PvE and casual PvP, and throughout 4 years of skill changes I have noticed a tendency amongst the PvP crowd to focus on core professions only. warrior for damage, ranger for conditions and interrupts, mesmer/necro for shutdown, monk for heal/prot. Sometimes elementalists have a place there as well.
this mode of thinking excludes half of the professions that exist in the game.
we have 10 professions, not 6. there are 5 professions that deal physical damage, not 1. but notice that all the non-warrior physicals get nerf after nerf. ZOMG, assassins and dervishes and rangers and paragons can do damage! ZOMG!! nerf so that warrior can look good again.
I really think that the balance team needs to re-evaluate their warrior-centric balancing scheme. the other classes have all suffered because some people have the idea that only warriors are allowed to do damage.
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Jan 29, 2010, 08:08 PM // 20:08
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#4
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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IoP pve nerf is fine if other mesmer skills get buffed in pve within the following pve skill balance.
if mesmers get nerfed again and/or not buffed at all and/or silly skills get buffed in silly ways, well... i'll lose the rest of my faith in anet.
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Jan 29, 2010, 08:17 PM // 20:17
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#5
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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They didn't really even nerf IoP, just require that you cast it more often, it is still very strong, if not over powered (non elite weaken knees. glimmering mark, possibly better than both). They also reduced the healing amount.
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Jan 29, 2010, 08:24 PM // 20:24
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#6
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Maybe if you're going to post in the suggestions forum, and maybe if you want something changed, you should suggest how it should be changed?
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Jan 29, 2010, 08:28 PM // 20:28
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#7
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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They could just have split it in the first place or revert the PvE version. The skills still works true, but it's so silly that (feel free to read the original post).
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Jan 29, 2010, 09:10 PM // 21:10
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#8
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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It's funny because AN introduced the split and now doesn't use it.
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Jan 29, 2010, 09:13 PM // 21:13
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#9
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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PvP/PvE skill split does not exist to split every single skill that's used by at least one person that's due for a nerf.
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Jan 29, 2010, 09:34 PM // 21:34
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#10
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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no it isnt used to split every single skill but as long as the split exists, it should be used to prevent balanced skills in one format from being nerfed b/c of use in the other format.
That said, i still believe as though IoP was slightly overpowered before the nerf and I still believe that it is a well balanced skill now. IoP is one skill in which the split was unnecessary to use because it was slightly overpowered in both formats, not just in Pvp.
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Jan 29, 2010, 09:39 PM // 21:39
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#11
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Academy Page
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Quote:
Originally Posted by BlackSephir
It's funny because AN introduced the split and now doesn't use it.
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Did you read the skill update?? Most of the changes that were made used the split.
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Jan 29, 2010, 09:47 PM // 21:47
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#12
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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The problem is - no buffs.
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Jan 29, 2010, 10:46 PM // 22:46
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#13
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Rugar
Did you read the skill update?? Most of the changes that were made used the split.
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Yeah, I did. And I did read many update notes before this update.
So many unnecessary pve or pvp skill changes because of the other format that it isn't even funny.
Remember how big of a problem Black Lotus Strike was in pve?? No?? Neither do I??
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Jan 29, 2010, 10:55 PM // 22:55
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#14
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
Maybe if you're going to post in the suggestions forum, and maybe if you want something changed, you should suggest how it should be changed?
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split IoP, bring more splits for mesmer skills if any gets overpowered in pvp, buff/rework mesmer skills in pve.
i thought it's all obvious after reading the topic or any similar one.
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Jan 29, 2010, 11:02 PM // 23:02
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#15
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Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
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Quote:
Originally Posted by The Josip
The problem is - no buffs.
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You couldn't be more wrong... The game is in such a sorry state atm, we don't need any more dart board buffs.
Even though they stated that this was just a quick fix to some of the prevalent OP skills within pvp.... So you will get your buffs no doubt next month as planned.
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Jan 29, 2010, 11:59 PM // 23:59
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#16
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
The game is in such a sorry state atm, we don't need any more dart board buffs.
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name currently overbuffed, overpowered or any other way crippled mesmer skills in pve, best compared to other classes capabilities.
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Jan 30, 2010, 12:15 AM // 00:15
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#17
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Ginger Hunter
You couldn't be more wrong... The game is in such a sorry state atm, we don't need any more dart board buffs.
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We're talking about MESMERS though. More like dart board NERFS. We don't need anymore of those for Mesmers. For 5 years now the only thing that ever put Mesmers into the PvE meta was Ursan (shutup I know) and CoP.
Can I find groups with my Mesmer? Of course I can. Is my Mesmer ever a first option? Keep dreaming. Why? Because what I can do with my Mesmer falls under 2 categories. 1)Some other class can do it better 2)What I can provide for the team isn't necessary to complete the task
THIS IS OLD NEWS PEOPLE. I've had the luxury of playing all 10 classes extensively so this isn't some stupid bias opinion based on ignorance that some people tend to have when defending their favourite class.
If you take a Mesmer remove ALL PVE SKILLS and SECONDARY (Assassin's Promise for example), Mesmers have nothing to offer that another class can't do better. I've wrote on this topic many times and I'm not inclined to repeat everything I've wrote over the years. If you must know what I think have a search through my history of posts.
The single best/worst argument over the years is "You're doing it wrong". I guess everyone and their pet rock is doing it wrong because Mesmers still suck. If the PvE/PvP split exists it sure hasn't been displayed on the Mesmer camp often enough.
Last edited by byteme!; Jan 30, 2010 at 12:28 AM // 00:28..
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Jan 30, 2010, 12:25 AM // 00:25
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#18
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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First step - a MASSIVE trashing of non-mesmer stuff. SY, ER, SR, AP, physical-over-buffing, Spirit Spam, Minions - this needs to die or be toned down.
Second step - allowing full hero parties. Hench aren't a sufficient option when you have 10 classes and some of these guys demand a pretty specialized team build.
Third - reworking hero AI. You seriously can not expect players to play support when the AI completely fails at playing damage. Koss needs to be dealing damage and not evading Firestorms.
Fourth - decreased skill activation times need to die. You can't have two classes that excel at shutdown and then completely remove this component from the game. Find a new way to increase the difficulty in HM - preferably with better group- and foe-builds.
And THEN think about reworking mesmer skills.
Otherwise the mesmer will ALWAYS toddle behind the big boys.
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Jan 30, 2010, 12:34 AM // 00:34
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#19
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by upier
Find a new way to increase the difficulty in HM - preferably with better group- and foe-builds.
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In an instanced world where all foes are static such challenges this would propose are merely short term. Once the populace have familiarized themselves with the new changes it's back to being easy mode again aka Build Wars. You have to keep in mind there are hundreds of thousands of players at any given time constantly trying to "break" the game with new builds, tactics etc...
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Jan 30, 2010, 12:36 AM // 00:36
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#20
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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not really, upier. add recharge bonus to fast casting (in pve of course), revert cry of pain to it's original form and connect it to fast casting and you have a decent mesmer-only build available. there were loads of suggestions on it already in a few different topics, proven that certain buffs and changes should be enough.
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