Feb 25, 2010, 04:42 PM // 16:42
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#1
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Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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Leeching in JQ = Removal of ALL Faction
Anet,
Here is my idea and why.
Last night I played JQ for 6 hours and managed only 5 wins during that time. Of my 5 wins all 5 came when there were no lechers on my team.
As for the other 20 losses there were 2 or more Lechers on my team. I reported upwards of 45 people last night only to find that the same lecher would appear on my team the next time I got in to play.
What happened? All I can figure is that the dishonored wore off by the time I got back in!!!
So what I suggest is, all the faction that the lecher has be reduced to 0 once making it back to the outpost.
Now this should happen when 3 or more people report them.
What this would do is eliminate the lechers altogether. Since they are there for faction on the backs of others working very hard to try and win and then they get none after they get out they might decide help out instead of leching.
I bring you this post after having 4 players on my team leeching. What really urked me is the opposing team saying that we - the ones playing - were sh*t players and should fuggen go home. The game was 4 on 8!! How is that fair and balanced??? Its NOT. PERIOD.
Please consider this idea.
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Feb 25, 2010, 04:50 PM // 16:50
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#2
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Dont hold your breath. I suggested something similar ages ago and it fell on to deaf ears. And expect a long list of whinny reasons posted by no one less than THE leechers/ botters; on why your suggestion should not be implemented. On a more positive note however; I wish that all leechers/ botters get rectal cancer and die.
Last edited by isildorbiafra; Feb 25, 2010 at 04:53 PM // 16:53..
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Feb 25, 2010, 04:56 PM // 16:56
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#3
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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No, because I can get my friends to report you for leeching and zero out your faction. Yeah, cause that's fair.
Too easily abused. No.
__________________
All seems lost now, but still we must fight on.
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Feb 25, 2010, 05:03 PM // 17:03
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#4
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Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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Well something has to be done cause this is not fair to me and the others on my team. With this double weekend coming up its going to be worse since your dishonored time will run out LONG before you can get in a again if you are NOT dishonored.
So, lengthen the Dishonored to 1 Hour or 2 hours. Just means they they can not play JQ for a while.
Or make it Accumulative. One dishonored is 15 minutes, 2 is 30 minutes 3 is 1 hour and 4 is 245 day ban
So why don't I just Lech? Or how about 8 lechers on each team so that the Lux win and get 3500 faction
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Feb 25, 2010, 05:06 PM // 17:06
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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I am in support of this idea.
I mean, the main issue always was finding 3 more suckers to actually report the AFKing bastard so that certainly limits the window for abuse.
Plus since this is pretty much only relevant in random arenas, I don't see that much problems with ganging up on a user and abusing this feature.
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Feb 25, 2010, 06:40 PM // 18:40
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#6
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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A "zeroing out" of faction is always a terrible idea. A reduction of say, 5k or something might be acceptable. However, such an idea would only fly in my book if the target was recognized as a leecher/AFKer both by the players and the system itself.
Regardless, it won't get me to /report players any sooner, since I'm still taking a huge enough risk of getting two dishonor points that I don't deserve.
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Feb 25, 2010, 06:47 PM // 18:47
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#7
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Ohh, it seems it didn't read it through ....
I thought you meant that the reported player would lose all faction that they gained from the match and would also not gain the reward!
I am in favour of the above system and not the one the OP proposed since that seems a bit to punishing.
Although as SH above me points out, a 5k reduction would also be acceptable.
Last edited by upier; Feb 25, 2010 at 07:09 PM // 19:09..
Reason: I hate how through isn't spelled as though! *shakesfist*
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Feb 25, 2010, 06:51 PM // 18:51
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#8
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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K, #1 - it's "leeching" not "leching." The verb is to leech, not lech.
#2 - The only reason you're posting now is because you had to deal with some leechers yourself. So you come here with a bad suggestion then try to defend it as good just because you're mad? Threads like this always work out well...
__________________
All seems lost now, but still we must fight on.
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Feb 25, 2010, 06:57 PM // 18:57
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#9
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by isildorbiafra
Dont hold your breath. I suggested something similar ages ago and it fell on to deaf ears. And expect a long list of whinny reasons posted by no one less than THE leechers/ botters; on why your suggestion should not be implemented. On a more positive note however; I wish that all leechers/ botters get rectal cancer and die.
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Actually, a lot more than leechers think this idea is bad. It's too easily abused (you'd be surprised how many people go out of their way to grief others in this game). It wouldn't get rid of leechers because as Shayne pointed out, lots of people don't bother reporting because reporting a leecher can get you punished. The idea of punishing leechers is good on paper, but it needs a solid system to work.
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Feb 25, 2010, 06:58 PM // 18:58
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#10
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Removing faction earned during a match, or even an additional penalty in faction points (within reason), where you contribute nothing to the team is fair. Removing all the faction from an account and/or banning the account can result in punishing people with legitimate hardware or connection problems that happen to occur during a match.
The problem with abusing such a system has already been mentioned.
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Feb 25, 2010, 07:22 PM // 19:22
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#11
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Let's also have it reset both of your faction titles and all your pvp titles to zero!
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Feb 25, 2010, 07:25 PM // 19:25
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#12
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Don't play JQ as a Luxon, and you'll be fine. Luxons in JQ are notorious for using bots and leeching...especially late night in North America. It's almost impossible to win JQ as a Luxon around midnight EST because of this. I actually support a tougher penalty for leeching, but maybe a 5k faction reduction, like somebody said. That would surely stop pretty much all leeching.
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Feb 25, 2010, 07:29 PM // 19:29
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#13
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by Arkantos
Actually, a lot more than leechers think this idea is bad. It's too easily abused (you'd be surprised how many people go out of their way to grief others in this game). It wouldn't get rid of leechers because as Shayne pointed out, lots of people don't bother reporting because reporting a leecher can get you punished. The idea of punishing leechers is good on paper, but it needs a solid system to work.
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Like i said above. Leecher/ botters bashfest !!!!!
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Feb 25, 2010, 07:30 PM // 19:30
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#14
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Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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Ok so we are in agreement.
Something needs to be done about this.
I am going to leech tonight and see if there is a major disadvantage from leeching or not leeching. Since it seems to be totally acceptable to pay the penalty of leeching as it stands now I can only come to the conclusion that wrecking other people's chances at winning is perfectly acceptable if I am willing to pay the price.
Also, Removing 5000 faction is more reasonable indeed since you get 3500 for winning then the leecher would loose some faction and stop leeching. After all 3500 faction is just one win and if you cash in your faction after every 5K in JQ (totally reasonable thing considering 15-20 minutes to get in) you would loose nothing if you got ganged reported you loose nothing.
This way they can also get rid of the dishonored system altogether.
So as I see it this is the solution within reason. Thanks...
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Feb 25, 2010, 08:29 PM // 20:29
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#15
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Frost Gate Guardian
Join Date: Jun 2009
Profession: A/D
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Or they could just make it so you don't gain any faction in JQ or FA until you teleport through a portal. The 0 faction limit sounds ok, but I'd like this for only when someone is reported, not when someone leaves. Leavers arn't exactly leechers.
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Feb 25, 2010, 08:39 PM // 20:39
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#16
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Frost Gate Guardian
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Quote:
Originally Posted by Dont Nerf The Perma
Or they could just make it so you don't gain any faction in JQ or FA until you teleport through a portal. The 0 faction limit sounds ok, but I'd like this for only when someone is reported, not when someone leaves. Leavers arn't exactly leechers.
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Yet they contribute just as much to the team.
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Feb 25, 2010, 08:39 PM // 20:39
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#17
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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/notsigned- As people mentioned, the idea would be too easily exploited.
Instead of this, why not add a 60 second countdown timer, where if you have not moved or used a skill you loose out on any additional faction gained in the match and get a point for the dishonorable track. Leechers would actually have to stay near their keyboard and move their char every min.
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Feb 25, 2010, 08:42 PM // 20:42
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#18
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by The Drunkard
Instead of this, why not add a 60 second countdown timer, where if you have not moved or used a skill you loose out on any additional faction gained in the match and get a point for the dishonorable track. Leechers would actually have to stay near their keyboard and move their char every min.
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Leechers using a script would have no difficulty circumventing that restriction.
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Feb 25, 2010, 08:45 PM // 20:45
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#19
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by imnotyourmother
Ok so we are in agreement.
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Do not lump me together with everyone else in this thread. Total agreement with you would have meant my accepting to zero out any leecher's faction, which is not the case.
Quote:
I am going to leech tonight and see if there is a major disadvantage from leeching or not leeching.
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"I am going to run an experiment for one day and use that day's results as a base for all eternity."
Aside from my belief that it's silly of you to be trying to solve the problem by actively contributing to it, just leeching in the arena for one day is probably not going to give you a substantial amount of data. The data will probably be even more corrupt if you pick one of the days to be during the increase faction weekend, as the traffic in the arena will be different than usual.
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Feb 25, 2010, 08:56 PM // 20:56
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#20
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Ascalonian Squire
Join Date: Aug 2006
Guild: Namelessones
Profession: N/Me
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I like the concept, but to zero a person's faction out is too punitive.
Suggestion; If a person is caught leeching in JQ or FA, they get dishonor as normal and lose the equivalent of 2 rounds of winning faction.
This would discourage leeching as there would be no gain.
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