Feb 03, 2010, 05:47 PM // 17:47
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#1
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Jungle Guide
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Ideas of Rewarding Gameplay
Most of this stuff will be radical, and some figures may be off so yeah be warned.
This is all based aroudn the fact that GW is at a late stage now, and is getting stale. Thus liven it up by giving truly rewarding gameplay (ie a ton of loot) which won't be as exploitable with the destruction of the best farming builds.
This is also to help adress the state of dungeons (seeing as running them will almsot definitely not be an option.
Dungeons
. Firstly ban cons in them,to further prevent exploitations and speed runs
.Increase the loot drops from end chests. 3(+1 gem) for NM 5(+1 gem). AND remove the greens from the chests, making the respective bosses drop them for one party member. Then make one of these rewards have a higher chance of being a skin unique to that dungeon.
(maybe). If banning cons isn't enough to stop runs,make killing enemies effect the end loot, say having to kill at least 65% of creatures in the dungeon to earn the chest rewards.
.Increase rep earned for completion (not the dungeon quests).
General
. Not sure exactly what a reasonable increase to gold drop rates would be but maybe something like 0.5%(?),if needs be maybe make the rare skins exempt and keep their current rates.
.An increase to rare mat drops in higher end areas.
.All drops that are secretly 'assigned' to your heroes are given to you instead (PUGing is dead get over it, and this is pve so who cares)
.An overall increase of gold (currency) drops, that scales with the nubmer of party members (so every party member will recieve roughly 50-70g a pile).
Missions
.There's no reason to redo missions once you've got masters, therefore giving one reward for each level you achieve (so a max of 3). These could be area specific, eg for doing Boreas Seabed at masters could net you 1 Jade Shard and 2 golds that have a high chance of being a jade weapon. It would probably be a bad idea to give a cash reward too.
. For normal mode items will be 'old school' and be pot luck for good stats, for hard mode the items will have higher chances for max/perfect stats.
.Faction gained,and an increase to it
I'd ratehr be neck deep in loot than have people take the in game economy seriously (come on it's a game,i'm not spending an hour doing a dungeon to get ONE gold). Please make any suggestions along this train of thought.
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Feb 03, 2010, 07:54 PM // 19:54
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#2
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Ascalonian Squire
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Some days I would agree with this and other days I would not. Today would be a disagree day. I agree that it is frustrating to play for an hour fighting mobs with hero/hench (that's all I do when I play since my last guild collapsed) to finally finish the dungeon and get an onyx and a diamond. On top of that, maybe adding in 1 deld. steel from a hidden chest and a lockpick and 1 random gold from an enemy. I'm not including locked chests because half the time it's grape and the other half gold and always merch food.
But the gold drops are RARE items, and by rare I mean that in an hours play in HM 1-10 seem to drop, with the number more like 5-10 just from monsters. If anything, the gold drop rate should be reduced in general.
The point of the game at this point is really just to have fun and fill your HoM to get whatever cosmetic bonus we're going to get when GW2 comes out from having done so.
The economy has issues as it is, I don't really see any reason to increase the money and items from chests as they aren't there to make people rich (and yes I realize that being 'virtually' rich is what some people consider fun for game play).
I agree with having the greens drop from the boss and not the chest though. It's something I liked from all the other games (minus Prophecies). Not sure why they changed that for EotN.
I also don't have a problem with removing cons from elite areas and all of EotN, since they aren't necessary to do anything but exploit the game. (Actually, they could remove EoC, GoM and AoS altogether since they were really intended to be gold sinks and do nothing but make it easier to make money) I don't PvP (ever), but would have to agree with the PvP'ers that say PvE is easy (not quite c spacebar, c spacebar, etc) but it isn't hard if you're awake or sober.
I don't think we should get the hero/hench drops, but would love to be able to turn on the text that shows x weapon/item was picked up by Dunkuro so we could see what someone could have gotten if they had only grouped with real people...that would be amusing.
All in all, I'd go with half signed. Would kind of like to see a reversion to some of the 'old school' ways.
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Feb 03, 2010, 08:17 PM // 20:17
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#3
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Frost Gate Guardian
Join Date: Jun 2009
Profession: A/D
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Yes, you'd be neck deep in gold, but then everyone else is neck deep in gold and inflation occurs making it no better than when you were waist deep in gold.
/signed for small faction/gold/reputation rewards for completing missions again
/notsigned for everything else.
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Feb 03, 2010, 08:18 PM // 20:18
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#4
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Jungle Guide
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I know and I agree with you,but the thing is it's late now and the damage has been done and golds now mean little,only the high end skins do. I'd rather see everyone wrist deep in loot(doesn't even have to be the good stuff) rather than those using the latest gimmicks and exploits. There will still be the best of the best (eblades and that stuff). I dunno, maybe this system belong in another game or GW2...
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Feb 03, 2010, 08:41 PM // 20:41
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#5
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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I really like a lot of these suggestions, especially the one about getting better rewards at the end of the dungeons if more enemies are cleared. Sure there might be some inflation... but meh... i wouldnt mind that. I mean its just a virtual economy anyway and its already pretty screwed up. I do think, however, that if the idea regarding players getting the "invisible drops" their heroes would get is implemented, there needs to be some other incentive added for PUGing. Puging isnt quite dead yet (just nearing death), and i find playing with other people to be more fun than playing with h/h, even if those other people are annoying retards.
/signed for everything
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Feb 03, 2010, 08:46 PM // 20:46
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#6
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Lion's Arch Merchant
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Perhaps the books are the best way to increase Mission runs.
Right now, the rewards are static, and once you have completed the relevant faction title, most aren't really important, nor worth the time for the gold (and XP is, of course, useless).
What if there were alternate rewards for turning in books?
What if the Zaishen recorded your deeds and rewarded your bravery with Z-coins or faction?
What if the Vabbi playwrights holding a feast presented you with festive rewards for your valorous story (consumable track items in exchange for the story rights)?
What if there was a treasure hoarding creature like a djinn or sphinx who would take your stories of far off adventure and, in turn, give you a collection of random item rewards from its stash (aka turn in book, get continent-specific random gold drops based on missions completed)?
Etc.
As for dungeon rewards, although I like the no-conset idea, I don't see much else that needs adding. Except perhaps one thing; increase the range of the rare materials dropped. Diamonds are practically worthless right now, but if a ruby were dropped from the chest, that would be worth your while. If the range of materials was increased (for example, in dwarven dungeons, Deldrimor Steel might drop), it might help out the normal market a little more, rather than creating an enormous supply of two materials with little demand.
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Feb 03, 2010, 09:20 PM // 21:20
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#7
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Administrator
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/signed for everything but the last 2 general ones.
__________________
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Feb 03, 2010, 09:42 PM // 21:42
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#8
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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/unsigned
People play for a couple of reasons that I can tell (PvE aspect only). 1) They are new and/or have things they still haven't done (not titles, game completion). 2) They are working on titles.
Your idea would make maxing a LOT of titles a LOT easier. This means people 'finish' sooner and have less reason to play. And the people who are not playing for titles, but simply playing for fun/new will get things way too easily for them to learn how to do things.
Games get old. Doesn't matter what you change, the game will still be old. If you no longer find reasons to play, the stop. This 'fix' you talk about would not last long. It would have some people abusing it, or at least looking for ways to abuse it, but the 'normal' player will not benefit from it much.
Your idea doesn't seem to want to reward people for playing, but to reward people who have been playing a LONG time. I'd rather see new content as a reward than just moer loot. I'm at a point where I'm giving ecto away to friends because I don't 'need' or want anything anymore. More loot won't reward me at all. Most of the long-term players would be in the same boat unless someone's goal is simply to amass wealth.
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Feb 03, 2010, 10:33 PM // 22:33
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#9
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Jungle Guide
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Magma i'm very aware of the position of lots of veterans like you,and I'm also aware of how it's a drop in the ocean when it comes to helping resurrect the game...but frankly i'm out of ideas, this is just my 2 pennies. Please suggest something,I myself only bother with PvE nowdays for a bit of fun free from the elitism of PvP...and yes i'm a bit of a loot junky. I honestly can't think of a betetr way of spending the rest of my GW1 time wrist deep in golds/gold...
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Feb 03, 2010, 11:35 PM // 23:35
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#10
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Frost Gate Guardian
Join Date: Jun 2009
Location: UK
Profession: A/
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Quote:
Originally Posted by MagmaRed
If you no longer find reasons to play, then stop.
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Nail, Hammer, Hit, head.
I have to agree with this guy
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Feb 04, 2010, 05:19 AM // 05:19
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#11
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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i really like the number of enemies killed suggestion. i also love getting rid of cons! it's not like they add to titles so removing them wouldn't affect that at all. your drop ideas for greens is really nice too. seeing as we are at the "endgame" as it pertains to GW1, I think that increasing the loot dropped would be great for the game. Getting golds doesn't ever get old. idk why I always see people saying that they should drop less. Loot is fun!
/signed
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Feb 24, 2010, 12:13 PM // 12:13
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#12
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Ascalonian Squire
Join Date: Feb 2008
Guild: grc
Profession: W/
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what i hate the most is when I play in Hm and i get a purple weapon or a normal tome from a chest.....
My opinion is that when you use a chest in HM you should only get gold items.
Recent example.I was in The Deep after a long time that i have actually find a good team for hard mode.
1st chest....purple.
2nd chest....normal sin tome...
Imagine my face
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Feb 24, 2010, 01:21 PM // 13:21
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#13
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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/signed because I want gw to change
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Feb 24, 2010, 05:31 PM // 17:31
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#14
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Dont Nerf The Perma
Yes, you'd be neck deep in gold, but then everyone else is neck deep in gold and inflation occurs making it no better than when you were waist deep in gold.
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Then nice things like elite armour and lockpicks are easier to acquire.
I support this.
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Feb 24, 2010, 05:51 PM // 17:51
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#15
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Zahr Dalsk
Then nice things like elite armour and lockpicks are easier to acquire.
I support this.
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This.
with better drop rates for things, and rare skins having more realistic drop rates, it would likely have a positive effect on the game rather than making people resort to speed clearing to get rare items, and would make the game less of a pissing contest.
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Feb 24, 2010, 07:53 PM // 19:53
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#16
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Jungle Guide
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
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Quote:
Originally Posted by Del
This.
with better drop rates for things, and rare skins having more realistic drop rates, it would likely have a positive effect on the game rather than making people resort to speed clearing to get rare items, and would make the game less of a pissing contest.
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QFT.
/signed.
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Feb 25, 2010, 02:29 AM // 02:29
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#17
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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/signed in favour of scaling dungeon rewards with the amount of foes slain, and also increased variety in Rare Material drops, but not sure about much else here.
Cons are tricky. They are there as a crutch for the less-able but are equally, if not more so, an adrenalin boost for the more experienced player. The learner, with Cons, probably won't go much quicker, but will survive longer, whereas the Pro may play, or may not play. Taking Cons out of the game could end up taking players from both categories out too. I'd prefer skills to be balanced with Cons in mind but you cannot assume that all players play use Cons. Leaving them in would be the best for the player-base, I think.
I don't really see the need to obtain your h/h drops. If players have more gold then prices will just go up. You could end up with a Xunlai full of gold, but still not have enough to buy a dedicated hydra mini-pet, cos we're all loaded!
I think the bonus weekends are the best way to go, but I don't play a lot during that time. These usually offer a reason to play more. I'd love to see a random mid-week bonus introduced but, as with increasing gold-item/loot/coins drops, it will just further accelerate the game-life of those who play more than others. Alternatively, how about ensuring that there is both a PvP and PvE event each weekend (with rewards reduced by half - assuming we currently have a 50/50 split of such events across PvP/PvE), as long as the events cannot be AFK'ed then it could help increase player interaction.
On Shriketalon's point regarding books, I think the game's current books implementation is conceptually a good idea, but badly executed. We should not need so many tomes to record our deeds. One book per character is fine, with its own slot on the inventory screen preferably. Just insert/remove a page per campaign as a set of challenges commences or finishes. These pages could be submitted individually, as a collection of unfinished masterpieces or as a 'complete works'. Full works rewards 2^<complete campaigns submitted> gold z-coins in NM. x2 for HM. (16 (NM) or 32 (HM) gold z-coins for handing in all four fully completed mission books at once). This is on top of the existing faction/rep rewards but I'd remove the money element and let the player decide to trade for z-keys and sell them if that is what they prefer (=movement of gold, not increase in supply of gold). This clashes slightly with the Z-mission idea, but hey.
(Side note: Faction books either need their rewards increasing or vanquishing kurz/lux explorables should yield less faction to prevent vq's being more attractive).
Ok, it's late so I bid you all good night.
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Feb 25, 2010, 09:25 AM // 09:25
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#18
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Frost Gate Guardian
Join Date: May 2008
Guild: MoO
Profession: D/W
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Quote:
Originally Posted by Del
with better drop rates for things, and rare skins having more realistic drop rates, it would likely have a positive effect on the game rather than making people resort to speed clearing to get rare items, and would make the game less of a pissing contest.
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People always want more, they would still do speed clears, all that would do imo is decrease the value of the rare items.
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Feb 25, 2010, 02:59 PM // 14:59
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#19
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Drake Slasher
People always want more, they would still do speed clears, all that would do imo is decrease the value of the rare items.
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the "value" of rare items is just epeen for this massive pissing contest.
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Feb 25, 2010, 06:15 PM // 18:15
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#20
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Xsiriss
.Increase the loot drops from end chests.
.Increase rep earned for completion (not the dungeon quests).
increase to gold drop rates
.An increase to rare mat drops in higher end areas.
.All drops that are secretly 'assigned' to your heroes are given to you instead (PUGing is dead get over it, and this is pve so who cares)
.An overall increase of gold (currency) drops,
giving one reward for each level you achieve
.Faction gained,and an increase to it
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Rewarding gameplay, is gameplay itself that is enjoyable, it most certainly is not rewards for playing the game.
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