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Old Mar 09, 2010, 09:11 PM // 21:11   #1
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Default Sandbox mode/characters.

Ok, this will probably never get implemented but I'm trying it nonetheless.

The basic idea is an area where you can test builds and such versus NPCs you spawn yourself. So-called 'Sandbox characters' will be like PvP characters; they can't leave the 'sandbox outpost' connected to the area and can create their own armor and weapons. They also have access to every skill in the game(including PvE-only skills). PvE characters will of course also have access to the area and heroes are allowed.

Of course the monsters will not drop anything or give experience in order to prevent farming. There could also be a Master of Damage-like NPC that records the damage you deal/take etc.

Example:
Your team wants to know if they have a chance of beating the Underworld on HM. You go to the 'sandbox area' and spawn 4 Bladed Aatxes (Buffed to HM level).
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Old Mar 09, 2010, 09:25 PM // 21:25   #2
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A very interesting concept. I too also doubt it would be implemented but, it would be something that ANET should consider. It would be nice to test builds in an environment that is controlled in such a way. Nothing can be gained but the knowledge of builds, I think that is pretty fair. No drops, no exp, the question is, do deaths count?

I'm going to have to say /signed cause it would add a new element to the game.
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Old Mar 09, 2010, 09:26 PM // 21:26   #3
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Quote:
Originally Posted by Fear The Apocalypse View Post
do deaths count?
I don't think deaths should count since survivors won't benefit from it anyways.
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Old Mar 09, 2010, 09:38 PM // 21:38   #4
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Agreed. Like I mentioned... It's a great concept.
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Old Mar 09, 2010, 09:50 PM // 21:50   #5
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Actually not a bad idea at all.
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Old Mar 09, 2010, 09:56 PM // 21:56   #6
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/signed

Really, this is what the Isle of the Nameless should be.
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Old Mar 09, 2010, 11:24 PM // 23:24   #7
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/signed

This would really help out on the team builds we create.
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Old Mar 09, 2010, 11:29 PM // 23:29   #8
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Yea I've been wanting something like this for a while.
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Old Mar 09, 2010, 11:38 PM // 23:38   #9
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Best thing ive read here for a long time

/signed ofc
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Old Mar 09, 2010, 11:46 PM // 23:46   #10
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I like the idea, but I don't see this as incredibly valuable to implement at this point in GW's life.
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Old Mar 10, 2010, 01:20 AM // 01:20   #11
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I like good idea and if it counts at all /signed
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Old Mar 10, 2010, 03:45 AM // 03:45   #12
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YES PLEASE! gives me the ability to see what I want to work for in appearance and what i want for a build, it could open plenty of possibilities in gameplay.

/signedx1,000,000
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Old Mar 10, 2010, 04:10 AM // 04:10   #13
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It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).
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Old Mar 10, 2010, 04:54 AM // 04:54   #14
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Quote:
Originally Posted by MagmaRed View Post
It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).
I read a lot of your posts and 8/10 of them are all negative. I really think you should meter what you post Magma. I am not saying that all of your opinions are wrong, it's just that they are negative. it would be really refreshing to see you try for 1 week to just find things in posts that are positive, or just dojn't post.

The OP was using the Aaatxes as an example. He means he would like to try these out on Dhuum/Mallyx etc. and enemies that are hard to get to.

@OP: I think it is a great idea. I think even if they don't implement that they should implement the Master of Damage accounting for conditions/hex Degen/Blindness times etc. I know you can see those just by calculating it off of the skills but I want those numbers included with the overall damage that you are doing.

/signed for your idea
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Old Mar 10, 2010, 07:46 AM // 07:46   #15
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/signed!

I love you man! ;P

Maybe along with spawning enemies from the game you could spawn and give an npc (or several) a certain build and test counters without having to test something like that in a scrim.
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Old Mar 10, 2010, 08:58 AM // 08:58   #16
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/signed. Would be fun, and useful in some aspects. Besides, if/when I get bored, I could see how many raptors it takes for HB/MoP to crash my computer/the client.
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Old Mar 11, 2010, 12:20 AM // 00:20   #17
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Quote:
Originally Posted by MagmaRed View Post
It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).

Your posts reflect NOTHING in positive...If you disagree with everything on GW guru (at least from what ive seen) then why sit here? Its a great idea, and would help us quite a bit...Not to mention when you're bored you can challenge yourself without conciquence to see just what your build can handle.

If i want to see how many ataxes i can handle why not spawn that amount and see what i can take, rather than go to UW and running around trying to gather them all up and HOPE i can hold all agro.

This could help for building things to kill Malyx, or other bosses in the game that are tough to get to. THIS is a great idea and i would love to see it done at some point...AT LEAST allow it in GW2

(This would also allow me to mix and match armors and dyes for free to see what i would want to drive for, Rather than buy Obsidian Gauntlets and shoes just to see it looks terrible with the armor i want to mix it with.
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Old Mar 11, 2010, 04:00 AM // 04:00   #18
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Quote:
Originally Posted by MagmaRed View Post
It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).
Yep, I'm completely negative about everything. Sorry you don't see me saying I though the idea would be neat, but I did. I simply don't see a NEED for it, and I do see a need for other things. And since the Live Team has limited resources, the things they should be working on should be small.
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Old Mar 11, 2010, 04:07 AM // 04:07   #19
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wait, kinda like G-mod? this idea is pretty good.

/signed
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Old Mar 11, 2010, 12:07 PM // 12:07   #20
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all skins need to be default PvP skins, tho. This game needs a sandbox area or atleast the pve skills in gtob as someone suggested.
Titles disabled while in the zone, too! that means no drunkard, sweets, etc.
/signed
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