Mar 09, 2010, 09:11 PM // 21:11
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#1
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Jungle Guide
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
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Sandbox mode/characters.
Ok, this will probably never get implemented but I'm trying it nonetheless.
The basic idea is an area where you can test builds and such versus NPCs you spawn yourself. So-called 'Sandbox characters' will be like PvP characters; they can't leave the 'sandbox outpost' connected to the area and can create their own armor and weapons. They also have access to every skill in the game(including PvE-only skills). PvE characters will of course also have access to the area and heroes are allowed.
Of course the monsters will not drop anything or give experience in order to prevent farming. There could also be a Master of Damage-like NPC that records the damage you deal/take etc.
Example:
Your team wants to know if they have a chance of beating the Underworld on HM. You go to the 'sandbox area' and spawn 4 Bladed Aatxes (Buffed to HM level).
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Mar 09, 2010, 09:25 PM // 21:25
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#2
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Project Flyswatter [SWAT]
Profession: N/
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A very interesting concept. I too also doubt it would be implemented but, it would be something that ANET should consider. It would be nice to test builds in an environment that is controlled in such a way. Nothing can be gained but the knowledge of builds, I think that is pretty fair. No drops, no exp, the question is, do deaths count?
I'm going to have to say /signed cause it would add a new element to the game.
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Mar 09, 2010, 09:26 PM // 21:26
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#3
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Jungle Guide
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
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Quote:
Originally Posted by Fear The Apocalypse
do deaths count?
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I don't think deaths should count since survivors won't benefit from it anyways.
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Mar 09, 2010, 09:38 PM // 21:38
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#4
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Project Flyswatter [SWAT]
Profession: N/
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Agreed. Like I mentioned... It's a great concept.
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Mar 09, 2010, 09:50 PM // 21:50
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#5
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Forge Runner
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Actually not a bad idea at all.
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Mar 09, 2010, 09:56 PM // 21:56
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#6
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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/signed
Really, this is what the Isle of the Nameless should be.
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Mar 09, 2010, 11:24 PM // 23:24
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#7
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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/signed
This would really help out on the team builds we create.
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Mar 09, 2010, 11:29 PM // 23:29
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#8
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Netherlands
Profession: Mo/
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Yea I've been wanting something like this for a while.
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Mar 09, 2010, 11:38 PM // 23:38
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#9
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Best thing ive read here for a long time
/signed ofc
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Mar 09, 2010, 11:46 PM // 23:46
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#10
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I like the idea, but I don't see this as incredibly valuable to implement at this point in GW's life.
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Mar 10, 2010, 01:20 AM // 01:20
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#11
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Academy Page
Join Date: Jun 2008
Location: United States of America
Guild: Ninjanators of Doom [NjoD]
Profession: Me/E
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I like good idea and if it counts at all /signed
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Mar 10, 2010, 03:45 AM // 03:45
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#12
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Academy Page
Join Date: Mar 2010
Guild: Forever Knights
Profession: D/
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YES PLEASE! gives me the ability to see what I want to work for in appearance and what i want for a build, it could open plenty of possibilities in gameplay.
/signedx1,000,000
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Mar 10, 2010, 04:10 AM // 04:10
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#13
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).
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Mar 10, 2010, 04:54 AM // 04:54
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#14
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by MagmaRed
It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).
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I read a lot of your posts and 8/10 of them are all negative. I really think you should meter what you post Magma. I am not saying that all of your opinions are wrong, it's just that they are negative. it would be really refreshing to see you try for 1 week to just find things in posts that are positive, or just dojn't post.
The OP was using the Aaatxes as an example. He means he would like to try these out on Dhuum/Mallyx etc. and enemies that are hard to get to.
@OP: I think it is a great idea. I think even if they don't implement that they should implement the Master of Damage accounting for conditions/hex Degen/Blindness times etc. I know you can see those just by calculating it off of the skills but I want those numbers included with the overall damage that you are doing.
/signed for your idea
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Mar 10, 2010, 07:46 AM // 07:46
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#15
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Frost Gate Guardian
Join Date: Jul 2009
Profession: R/
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/signed!
I love you man! ;P
Maybe along with spawning enemies from the game you could spawn and give an npc (or several) a certain build and test counters without having to test something like that in a scrim.
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Mar 10, 2010, 08:58 AM // 08:58
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#16
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Administrator
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/signed. Would be fun, and useful in some aspects. Besides, if/when I get bored, I could see how many raptors it takes for HB/MoP to crash my computer/the client.
__________________
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Mar 11, 2010, 12:20 AM // 00:20
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#17
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Academy Page
Join Date: Mar 2010
Guild: Forever Knights
Profession: D/
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Quote:
Originally Posted by MagmaRed
It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).
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Your posts reflect NOTHING in positive...If you disagree with everything on GW guru (at least from what ive seen) then why sit here? Its a great idea, and would help us quite a bit...Not to mention when you're bored you can challenge yourself without conciquence to see just what your build can handle.
If i want to see how many ataxes i can handle why not spawn that amount and see what i can take, rather than go to UW and running around trying to gather them all up and HOPE i can hold all agro.
This could help for building things to kill Malyx, or other bosses in the game that are tough to get to. THIS is a great idea and i would love to see it done at some point...AT LEAST allow it in GW2
(This would also allow me to mix and match armors and dyes for free to see what i would want to drive for, Rather than buy Obsidian Gauntlets and shoes just to see it looks terrible with the armor i want to mix it with.
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Mar 11, 2010, 04:00 AM // 04:00
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#18
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by MagmaRed
It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).
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Yep, I'm completely negative about everything. Sorry you don't see me saying I though the idea would be neat, but I did. I simply don't see a NEED for it, and I do see a need for other things. And since the Live Team has limited resources, the things they should be working on should be small.
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Mar 11, 2010, 04:07 AM // 04:07
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#19
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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wait, kinda like G-mod? this idea is pretty good.
/signed
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Mar 11, 2010, 12:07 PM // 12:07
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#20
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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all skins need to be default PvP skins, tho. This game needs a sandbox area or atleast the pve skills in gtob as someone suggested.
Titles disabled while in the zone, too! that means no drunkard, sweets, etc.
/signed
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