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Old Mar 15, 2010, 11:09 PM // 23:09   #21
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Yes to this. Then we can just delete the horrible FA/JQ formats. Maybe rework them into ABish maps for variety.
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Old Mar 15, 2010, 11:11 PM // 23:11   #22
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Yes to this. Then we can just delete the horrible FA/JQ formats. Maybe rework them into ABish maps for variety.
I think it's best to leave them alone, just do some work to AB.
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Old Mar 15, 2010, 11:23 PM // 23:23   #23
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I still like my weekend idea

well on a corresponding note, I think the main problem with AB is that even if you do play it kinda gets tiresome eventually right?

In FA there are still the odd few players who go in and introduce counters to the main builds so more people play it. In AB, you have maybe 3 builds that are of any use per class because nobody wants to expiriment anymore.

If you also made AB more random, or something change every map besides just the design (ie. a set of maybe 10 different base guardians, every time you capture one of hte bases one of these ten randomly spawn to protect it instead of one set per base).

I could write up an entire thread on how to make AB more appealing...actually I think I might do that -.-
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Old Mar 15, 2010, 11:58 PM // 23:58   #24
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Yes to this. Then we can just delete the horrible FA/JQ formats. Maybe rework them into ABish maps for variety.
No. Have you been asleep since they deleted the last several things from GW without replacing them? (Codex does not rate as "Replacement". Not even slightly)

Deleting any play format from a game already seriously lacking in PvP diversity, especially when that game was supposed to be based on PvP, is just ftl.

For the OP's idea, and to no lesser extent Bob's addition, /signed.
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Old Mar 16, 2010, 12:07 AM // 00:07   #25
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I agree, however comparable faction should be awarded on the other side of the spectrum.

/signed.
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Old Mar 16, 2010, 12:51 AM // 00:51   #26
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/signed for rework of faction reward

(I'm certain I posted here, but now my post is gone...interesting. Wasn't a +1 either.)

But they should make it comparable to JQ wins or something...anything to make it more worthwhile.
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Old Mar 16, 2010, 02:02 AM // 02:02   #27
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If the faction rewards were better then people would do it more often. I quit doing AB as soon as i found out JQ was the high reward arena. I do AB again since maxing titles though. So yeah. would be cool if the reward was as high as JQ and FA.
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Old Mar 16, 2010, 06:32 AM // 06:32   #28
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I think that they should have 5 battle fronts available, and players should get to pick where they go. That way people who want a challenge, and massive bonus's wen they win get to go to Deep Enemy Territory, and people who want easy victories can defend their deep territories. Only problem I can see is that in an already deadish area splitting it into 5 areas would kill it completely.
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Old Mar 16, 2010, 06:51 AM // 06:51   #29
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Ill sign on the idea, but if you think Luxon need help with a push you're sorely mistaken....we were sytuck on kurz teritory, the last 2 maps of their area for the past like 8 months....I was extatic to see the luxon actualy lost for a while.

(IF i misconstrued sorry XD and ill agree with you on that. Im tired of seeing kurz maps)

Quote:
I think that they should have 5 battle fronts available, and players should get to pick where they go. That way people who want a challenge, and massive bonus's wen they win get to go to Deep Enemy Territory, and people who want easy victories can defend their deep territories. Only problem I can see is that in an already deadish area splitting it into 5 areas would kill it completely.
Would not work, it would further devide the faltering and small AB base...and with how people play the game today among 90% of the community its about faction and Money...meaning EVERYBODY will be on the areas of highest faction if they had the descision to be there, and no other areas would ever see it played.

I think the player regulated AB map is a bad thing and should change like clockwork so everyone can see all the maps instead of seeing Grenz for a few months in a row...

Last edited by Kopa The Demon King; Mar 16, 2010 at 06:54 AM // 06:54..
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Old Mar 16, 2010, 07:16 AM // 07:16   #30
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Last edited by upier; May 10, 2010 at 04:39 PM // 16:39..
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Old Mar 16, 2010, 12:20 PM // 12:20   #31
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Please no. There are enough leechers/afkers in JQ/FA.
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Old Mar 16, 2010, 10:12 PM // 22:12   #32
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The problem is faction gained is in much larger quanteties in JQ and FA, NOTTO MENTION you win matches faster in both arenas, so even with a balanced Faction output JQ and FA are systematically more efficient with quicker games allowing you to compile faction at a faster rate.

AB needs an increace in faction slightly higher than FA or JQ.

(Personaly thinking, JQ is the best faction farm in game you run bomb and repeat and get massive amounts of faction through seemingly a simple task, and fast. FA comes in second with a slower gameplay mechanic but still pumping out on faction, AB is slowest, and also meh when it comes to faction gained.) at least thats what I see.

all in all Up the faction gained in AB, and make the map transfer at least a biut faster in terms of wins, so you can see the variety of maps....ive seen enough kurz area for a lifetime >__>
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Old Mar 16, 2010, 10:55 PM // 22:55   #33
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AB Faction rewards should be rebalanced against all other ways of faction gain (including PvE) and so that continuous winning (not losing) matches should be THE most efficient way to gain faction. After all nobody's guaranteed in any way to never lose, it's not PvE and it's the most skill intensive way of getting faction.

Another great thing I'd love to see, that would be practically new PvP content for the game is Organized Alliance Battles - true battles between Alliances, get 3 teams of 4 people in a Guild Hall, all of them must talk to one of the AB NPC's to start automatic search for an opposing faction alliance that also wants to battle.
If there's no opposing Alliances wanting to battle after a couple minutes of wait, instead battle vs the random AB teams but no increased rewards for you, but double faction for the random teams if they win vs "organized" alliance.

Now Rewards - they should be well worth it but the system needs protection from farming exploits like setting up fake guilds and conceding. And the main new thing is victories in true Organized vs Organized Alliance Battles should increase the winning's Alliance total Faction. The gain should be based on how strong was opposing alliance (their total faction), minimal for beating alliances lower than 1Mil and rapidli increasing till 10Mil allys.

For winning a true Organized vs Organized match vs an alliance above 1Mil the faction gain for the players should be at least triple of what a normal AB match gives.
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