Mar 10, 2010, 01:46 PM // 13:46
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#21
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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The idea of suggestions is to help improve the game. This idea would make the game worse. 200 Attribute points is plenty, allows for a lot of build design options and has no current problems. Why change this? You can already make any build you want, even if you want to make a build using 8 skills from 8 attributes you can do it. True, the attribute distribution will suck, but so would the build anyway. Anything with an attribute distribution that wouldn't suck is already available, or if you added more would be come imbalanced.
/signed for people to think before posting
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Mar 10, 2010, 03:01 PM // 15:01
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#22
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Quote:
Originally Posted by MagmaRed
The idea of suggestions is to help improve the game. This idea would make the game worse. 200 Attribute points is plenty, allows for a lot of build design options and has no current problems. Why change this? You can already make any build you want, even if you want to make a build using 8 skills from 8 attributes you can do it. True, the attribute distribution will suck, but so would the build anyway. Anything with an attribute distribution that wouldn't suck is already available, or if you added more would be come imbalanced.
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Wel, Ive seen many things posted, some with a good reason some for the wurst. Sure those things make pve easyer. But it is already easy, so my
intention was to bring more fun into it to have some more random builds.
And concerning PvX (other post), I never use that. But ok as I said it was just an idea to discuss.
Quote:
Originally Posted by MagmaRed
/signed for people to think before posting
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O men would be Guru a empty forum.
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Mar 10, 2010, 03:01 PM // 15:01
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#23
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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What would be useful would be a way of allowing such experimentation without affecting the game and ruining it until such time as it could be undone.
In the current game the only place it could be achieved would be some sort of testing area which would have to be a solo or pvp district but to what end.
There would be endless posts on how this great combination had been created and honest it would be so cool and work really well etc.
So many postings in fact that anet couldn't possibly test them all.
Its really best left to the developers to work out a balance between skill points numbers of skills etc.
I wouldn't have minded a bigger difference between primary skill power and secondary and I hope to see this in gw2
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Mar 10, 2010, 04:31 PM // 16:31
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#24
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
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If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
/not signed
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Mar 10, 2010, 04:32 PM // 16:32
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#25
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Amy Awien
Grind-title based skills defeat the idea of 'Your skill will be your Legend' and skill > time.
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Since when did pve=skill?? Designing the builds maybe = skill but beating static build AI is not.
On Topic: More Att points = more powerful builds = less challenge than there already is.
/no thanks
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Mar 10, 2010, 05:24 PM // 17:24
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#26
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Missmelady
If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
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That's a terrible idea; there's a reason they stopped doing it that way - because it's terrible.
Only a bad developer like Blizzard would ever think restraining build alteration is a good idea.
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Mar 10, 2010, 05:31 PM // 17:31
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#27
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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Quote:
Originally Posted by Missmelady
If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
/not signed
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god no , refund points were a retarded system that we are well rid off.
Current method is absolutly fine imo and the OP's idea is just plain bad.
/notsigned
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Mar 10, 2010, 06:33 PM // 18:33
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#28
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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/not signed
It's no use, pve is easy enough, if you want to experiment with more point's use items.
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Mar 10, 2010, 06:49 PM // 18:49
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#29
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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Because PvE ISNT ALREADY EASY ENOUGH
/unsigned
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Mar 10, 2010, 06:53 PM // 18:53
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#30
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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yes, add more attribute points so the current perma farming teams can triple spec with no drawback.
/notsigned
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Mar 10, 2010, 06:55 PM // 18:55
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#31
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Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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The whole game is (actually "was") balanced/build arround the current system. You can't just add more attribute points. Kinda logic IMO
Let's create a game. Creating a object (round). And add little round goals. You have to shoot the object in the enemy's goal. So after playing alot and practicing tricks and strategies with the round ball. someone says: I have an idea! Let's make the object a square! So we can find out new tricks etc.! Yeh!
Oh noes! the goal is round, we can't score anymore >.>
Ok maybe an lame example . But the point is that you can't change things when you alrdy build things based on the first thing. U kno?
Last edited by Warvic; Mar 10, 2010 at 07:01 PM // 19:01..
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Mar 10, 2010, 09:15 PM // 21:15
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#32
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Scary
With all the questions of buffing/nerfing skills etc. Wouldn't it be nice to implent some quest or something that give PvE players more atribute points.
I'm not talking about rising the atribute cap above 16. That is ok as it is.
But just more points so you can make more combinations. between
for example bloodmagic, deathmagic, and what ever thing of a sec. prof.
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It's called making sacrifices. Giving anymore points pretty much defeats the point of the attribute system in the first place.
/notsigned
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Mar 10, 2010, 10:25 PM // 22:25
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#33
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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No.
I don't see why there shouldn't be a drawback for speccing into several attribute lines. If you want to make a build using 5 attribute lines be my guest, but dont come here and demand more attribute points just because it sucks.
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Mar 10, 2010, 10:59 PM // 22:59
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#34
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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Seriously?
You can pretty much roll your face on the keyboard and win in PvE. You don't even need to equip runes or use decent weapons. There's absolutely no reason why we need more than 200 attribute points.
/notsigned
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Mar 11, 2010, 12:25 AM // 00:25
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#35
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Frost Gate Guardian
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
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/signed, but with a caveat-
They could make some new missions, as an add-on pack (that they charged for) that as part of the mission, completing a task would get you a temporary and usable only in that mission set of bonus points to distribute in the mission.
Maybe the points could, at best, max out 3 lines depending on your build, and the end of the mission would need to be dangerous enough to need them.
But that is the only way I could see it working.
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Mar 11, 2010, 12:37 AM // 00:37
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#36
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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so...rather then typing out a whole big thing...I will sum it up with bullet points
-PvE is easy
-no need to make it easier
-atts are fine as is thus no change is warranted...
-your an idiot (because we all know In can't post anything on guru without adding that in...)
-just think...maybe...just maybe there's a reason for only 200
-learn to make your inventive builds with less attributes (see the above bullet)
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Mar 11, 2010, 12:55 AM // 00:55
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#37
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by End
-your an idiot (because we all know In can't post anything on guru without adding that in...)
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*you're. also, irony.
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Mar 11, 2010, 12:58 AM // 00:58
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#38
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Del
*you're. also, irony.
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indeed :P noticed after I hit submit...but to lazy to change
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Mar 11, 2010, 01:31 AM // 01:31
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#39
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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i don't really understand what the OP is getting at. if you want more points in another attribute then sacrifices have to be made. sorry, bro.
/unsigned
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Mar 11, 2010, 01:52 AM // 01:52
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#40
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Forge Runner
Join Date: Aug 2006
Profession: R/
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/sign for linking title track skills to an attribute(s), and
along with the above, /sign for increasing attribute points to 300
IMO this would be the best way to get rid of stupid grind and stuff. It's practically no change if you put those 100 attribute points into title track attributes except you don't have to grind xxxxx points on each char.
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