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Old Mar 10, 2010, 01:46 PM // 13:46   #21
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The idea of suggestions is to help improve the game. This idea would make the game worse. 200 Attribute points is plenty, allows for a lot of build design options and has no current problems. Why change this? You can already make any build you want, even if you want to make a build using 8 skills from 8 attributes you can do it. True, the attribute distribution will suck, but so would the build anyway. Anything with an attribute distribution that wouldn't suck is already available, or if you added more would be come imbalanced.

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Old Mar 10, 2010, 03:01 PM // 15:01   #22
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Originally Posted by MagmaRed View Post
The idea of suggestions is to help improve the game. This idea would make the game worse. 200 Attribute points is plenty, allows for a lot of build design options and has no current problems. Why change this? You can already make any build you want, even if you want to make a build using 8 skills from 8 attributes you can do it. True, the attribute distribution will suck, but so would the build anyway. Anything with an attribute distribution that wouldn't suck is already available, or if you added more would be come imbalanced.
Wel, Ive seen many things posted, some with a good reason some for the wurst. Sure those things make pve easyer. But it is already easy, so my
intention was to bring more fun into it to have some more random builds.
And concerning PvX (other post), I never use that. But ok as I said it was just an idea to discuss.

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Old Mar 10, 2010, 03:01 PM // 15:01   #23
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What would be useful would be a way of allowing such experimentation without affecting the game and ruining it until such time as it could be undone.

In the current game the only place it could be achieved would be some sort of testing area which would have to be a solo or pvp district but to what end.
There would be endless posts on how this great combination had been created and honest it would be so cool and work really well etc.
So many postings in fact that anet couldn't possibly test them all.

Its really best left to the developers to work out a balance between skill points numbers of skills etc.

I wouldn't have minded a bigger difference between primary skill power and secondary and I hope to see this in gw2
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Old Mar 10, 2010, 04:31 PM // 16:31   #24
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If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day


/not signed
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Old Mar 10, 2010, 04:32 PM // 16:32   #25
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Grind-title based skills defeat the idea of 'Your skill will be your Legend' and skill > time.
Since when did pve=skill?? Designing the builds maybe = skill but beating static build AI is not.

On Topic: More Att points = more powerful builds = less challenge than there already is.

/no thanks
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Old Mar 10, 2010, 05:24 PM // 17:24   #26
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If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
That's a terrible idea; there's a reason they stopped doing it that way - because it's terrible.

Only a bad developer like Blizzard would ever think restraining build alteration is a good idea.
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Old Mar 10, 2010, 05:31 PM // 17:31   #27
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If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
/not signed
god no , refund points were a retarded system that we are well rid off.

Current method is absolutly fine imo and the OP's idea is just plain bad.

/notsigned
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Old Mar 10, 2010, 06:33 PM // 18:33   #28
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/not signed
It's no use, pve is easy enough, if you want to experiment with more point's use items.
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Old Mar 10, 2010, 06:49 PM // 18:49   #29
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Because PvE ISNT ALREADY EASY ENOUGH
/unsigned
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Old Mar 10, 2010, 06:53 PM // 18:53   #30
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yes, add more attribute points so the current perma farming teams can triple spec with no drawback.

/notsigned
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Old Mar 10, 2010, 06:55 PM // 18:55   #31
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The whole game is (actually "was") balanced/build arround the current system. You can't just add more attribute points. Kinda logic IMO

Let's create a game. Creating a object (round). And add little round goals. You have to shoot the object in the enemy's goal. So after playing alot and practicing tricks and strategies with the round ball. someone says: I have an idea! Let's make the object a square! So we can find out new tricks etc.! Yeh!

Oh noes! the goal is round, we can't score anymore >.>

Ok maybe an lame example . But the point is that you can't change things when you alrdy build things based on the first thing. U kno?

Last edited by Warvic; Mar 10, 2010 at 07:01 PM // 19:01..
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Old Mar 10, 2010, 09:15 PM // 21:15   #32
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With all the questions of buffing/nerfing skills etc. Wouldn't it be nice to implent some quest or something that give PvE players more atribute points.
I'm not talking about rising the atribute cap above 16. That is ok as it is.
But just more points so you can make more combinations. between
for example bloodmagic, deathmagic, and what ever thing of a sec. prof.
It's called making sacrifices. Giving anymore points pretty much defeats the point of the attribute system in the first place.

/notsigned
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Old Mar 10, 2010, 10:25 PM // 22:25   #33
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No.
I don't see why there shouldn't be a drawback for speccing into several attribute lines. If you want to make a build using 5 attribute lines be my guest, but dont come here and demand more attribute points just because it sucks.
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Old Mar 10, 2010, 10:59 PM // 22:59   #34
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Seriously?

You can pretty much roll your face on the keyboard and win in PvE. You don't even need to equip runes or use decent weapons. There's absolutely no reason why we need more than 200 attribute points.

/notsigned
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Old Mar 11, 2010, 12:25 AM // 00:25   #35
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/signed, but with a caveat-

They could make some new missions, as an add-on pack (that they charged for) that as part of the mission, completing a task would get you a temporary and usable only in that mission set of bonus points to distribute in the mission.

Maybe the points could, at best, max out 3 lines depending on your build, and the end of the mission would need to be dangerous enough to need them.

But that is the only way I could see it working.
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Old Mar 11, 2010, 12:37 AM // 00:37   #36
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so...rather then typing out a whole big thing...I will sum it up with bullet points

-PvE is easy
-no need to make it easier
-atts are fine as is thus no change is warranted...
-your an idiot (because we all know In can't post anything on guru without adding that in...)
-just think...maybe...just maybe there's a reason for only 200
-learn to make your inventive builds with less attributes (see the above bullet)
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Old Mar 11, 2010, 12:55 AM // 00:55   #37
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-your an idiot (because we all know In can't post anything on guru without adding that in...)
*you're. also, irony.
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Old Mar 11, 2010, 12:58 AM // 00:58   #38
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*you're. also, irony.
indeed :P noticed after I hit submit...but to lazy to change
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Old Mar 11, 2010, 01:31 AM // 01:31   #39
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i don't really understand what the OP is getting at. if you want more points in another attribute then sacrifices have to be made. sorry, bro.

/unsigned
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Old Mar 11, 2010, 01:52 AM // 01:52   #40
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/sign for linking title track skills to an attribute(s), and
along with the above, /sign for increasing attribute points to 300

IMO this would be the best way to get rid of stupid grind and stuff. It's practically no change if you put those 100 attribute points into title track attributes except you don't have to grind xxxxx points on each char.
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