Mar 10, 2010, 07:26 AM // 07:26
|
#1
|
Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
|
More atribute points in PvE.
Me and some guild/alliance friends like to experiment with several builds of different professions. As we all do of course.
And we all know that there could be so many very nice and uncommon combinations of builds if we had the chance to put some more points in different magic or skill classes.
With all the questions of buffing/nerfing skills etc. Wouldn't it be nice to implent some quest or something that give PvE players more atribute points.
I'm not talking about rising the atribute cap above 16. That is ok as it is.
But just more points so you can make more combinations. between
for example bloodmagic, deathmagic, and what ever thing of a sec. prof.
This would give us a nice opportunity to make all kinds of combinations without the need of changing skills. And I'll think there will be a lot of people who like to puzle about new team builds in surten areas.
Just an idea
|
|
|
Mar 10, 2010, 07:38 AM // 07:38
|
#2
|
Frost Gate Guardian
Join Date: Jul 2009
Profession: R/
|
Soooo... You want it to be possible to have 12 ranks in all attributes to find "uncommon" builds? Imba imba super imba... 200 points max is fine where it is imo.
Aka bring back refund points? o.O
|
|
|
Mar 10, 2010, 07:54 AM // 07:54
|
#3
|
Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
|
always a shame that there are flamers without thinking.
Who talkt about 12 in every atribute.
I sugested more points and did not said anything about 12 points in every atribute.
Your opinion is that 200 is enough, ok. fair enough. But dont say things that are not there.
|
|
|
Mar 10, 2010, 07:59 AM // 07:59
|
#4
|
Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
|
Last edited by upier; May 10, 2010 at 04:50 PM // 16:50..
|
|
|
Mar 10, 2010, 08:01 AM // 08:01
|
#5
|
Academy Page
Join Date: Sep 2008
Guild: Us Are Not [leet]
Profession: N/
|
Quote:
Originally Posted by upier
Now that idea is Scary!
But seriously - no.
The only change to attribute points in PvE that I support is creating a PvE-only skill line that includes ALL PvE skills and these skills get better by investing into that line instead of grinding titles.
|
That kind of defeats the purpose of having the titles there in the first place.
|
|
|
Mar 10, 2010, 08:09 AM // 08:09
|
#6
|
Forge Runner
Join Date: Jul 2006
Profession: R/
|
Quote:
Originally Posted by Zacchius
That kind of defeats the purpose of having the titles there in the first place.
|
Grind-title based skills defeat the idea of 'Your skill will be your Legend' and skill > time.
Quote:
Originally Posted by Scary
... give PvE players more atribute points. ...
|
Having to make choices and weigh the benefits and drawbacks of available options is an essential part of the game.
Last edited by Amy Awien; Mar 10, 2010 at 08:13 AM // 08:13..
|
|
|
Mar 10, 2010, 08:12 AM // 08:12
|
#7
|
Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
|
No. This opens up the possibility for even more imba builds, making easy PvE even easier. Also, part of the challenge in the 200 point max is in the distribution of points to maximize builds to where you think their peak efficiency is. Giving you more attribute points lets you max other attribute lines without having to think about distribution, thus also making easy PvE easier.
|
|
|
Mar 10, 2010, 08:20 AM // 08:20
|
#8
|
Krytan Explorer
Join Date: Jun 2006
Location: Netherlands
Guild: [OBEY]
Profession: N/R
|
Still, I share the op's opinion.
It is kinda weird that after xxxx hours played we still haven't mastered all our attributes.
|
|
|
Mar 10, 2010, 08:22 AM // 08:22
|
#9
|
Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
|
Last edited by upier; May 10, 2010 at 04:50 PM // 16:50..
|
|
|
Mar 10, 2010, 09:01 AM // 09:01
|
#10
|
Administrator
|
Changing the number of attributes is essentially the same as extending the skill bar. It just allows us to do more. Do we really need to break convention and allow more overpowered stuff? I don't think so. /notsigned.
__________________
|
|
|
Mar 10, 2010, 09:14 AM // 09:14
|
#11
|
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
|
You have 8 skills on your bar... and you can put a sufficiently large investment into 3 lines to still do reasonably well if you have to 10-11-10. How many lines do you want to be able to use powerfully? And how many skills from those lines? With the current att distributions you can get about 3 skills to a line.
Lets build a scenario here:
You want to make pve easier, so your already using pve skills. There goes 3 slots and no attribute points.
You now MAX 2 lines that are powerful, using 2 skills from each. You have one slot left, and an open secondary from which to pick a no attribute skill that you like. OR you can drop the atts a bit, and grab a third skill line. OR you can grab a third skill from one of the 2 already maxed lines. OR you can grab rez. OR you can run without a skill and still c+space pve.
Sorry mate, but /notsigned. Of all the things to make pve different, this has to be one of the worst ive heard.
|
|
|
Mar 10, 2010, 09:30 AM // 09:30
|
#12
|
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
|
/signed - but only for Mesmers, Dervishes, and Paragons.
or not.
|
|
|
Mar 10, 2010, 09:35 AM // 09:35
|
#13
|
Jungle Guide
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
|
No, just no. The attribute point system has been fine for almost five years. Why change it? To make PvE even easier?
|
|
|
Mar 10, 2010, 10:16 AM // 10:16
|
#14
|
Forge Runner
Join Date: Apr 2007
Guild: DMFC
|
I think the op means extra points but the lvl of the skill area is capped - eg 12 cap but allowing runes to expand like now but a few extra points so you could have 12 , 11 , 11.
Having 12 in all areas is op hence if were to be done just enough points ( say 40 ) may get 12 , 12 , 10 - it wouldnt really affect things that much in pve/pvp but may widen the scope of builds - eg - a build could include a skill that before as you were 1 less in a skill attr made the skill not worth using but now its on the point where its of use.
It could also help where weapons can be used where before they couldnt properly - eg paragon needed 9 motivation and is stuck at 8 max and the extra point would mean the shields doing its job without a penalty.
It could work or couldnt but it would be pve/pvp ( im also sure for those who say it would make pve even easier - im sure anet would do the points buff universally so it affects players and foes )
|
|
|
Mar 10, 2010, 10:22 AM // 10:22
|
#15
|
Ascalonian Squire
Join Date: Oct 2009
Location: Euro
Guild: [YUM]
Profession: N/
|
This would change the game in so many ways. Its about as impossible as making more professions then two possible, so we all can be a N/Me/Mo/Rt, and making primary attributes and Runes of other professions possible, and ofcourse multiple elite skills while were at it!
Hey how about a caster being able to wear warrior armor,having 400 attribute points, 12 in fast casting, spawning power and soul reaping, and summoning a minion army thats unheard of! Id love my N/rt/me/W MM! I can already see the bar...
I hope this illustrates, that this chang will not happen. Best find another game for stuff like this. gw is balanced, the limitations are a big part of the challenge. Primary attributes, 200 attr points, only 8 skill slots, and armor linked to your class. Changing that would make it another game
/notsigned
|
|
|
Mar 10, 2010, 10:53 AM // 10:53
|
#16
|
Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
|
That would kill the entire purpose of designing GOOD builds and putting some effort into RESEARCHING them by yourself. Unless you are deluded by pvxwiki and think that the only good builds are stored there ... actually, they aren't.
If you want to repair pve then suggest limiting number of pve-only skills on skillbar to just 1 as well as limiting the sunspear skills to the core profession. At least half of pve bars won't be a spam of pve skills coupled up with few overpowered normal skills.
As I see it, you suggest increasing number of attribute points to allow the 'class' skills to compete with the pve ones, as they were, frankly, overshadowed by the pve ones. Well, that was a poor try. Pve, no matter what, is always too repetitive, too easy and at the same time not rewarding enough, because it requires excessive grinding to get what you want. I guess something they need to sort out in GW2, more promotion for strategical thinking & skill, opposed to 'build wars' and grinding till you drop.
|
|
|
Mar 10, 2010, 11:03 AM // 11:03
|
#17
|
Lion's Arch Merchant
|
Even though it would completely mess up the game, you have to admit 1 weekend where you could have 30 in death magic would be sweet, LOL imagine them minions LOL.
|
|
|
Mar 10, 2010, 11:12 AM // 11:12
|
#18
|
Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
|
Quote:
/signed - but only for Mesmers, Dervishes, and Paragons.
or not.
|
i love how ~80% of topics with suggestions created within the last ~2 months contain some mesmer/derv/para allusions made by various users. and how those classes are ignored by the devs.
as for the topic - i'd rather vote for cutting down the amount of att points or do something similar as Upier mentioned above than adding more points. /notsigned.
|
|
|
Mar 10, 2010, 12:39 PM // 12:39
|
#19
|
Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
|
Deleting the attribute mechanic from Guild Wars (an important and well-functioning mechanic at that) to make PvE easier must be the worst suggestion I ever heard on this forum. Shame on the OP.
/notsigned
|
|
|
Mar 10, 2010, 01:36 PM // 13:36
|
#20
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
Quote:
Originally Posted by Scary
This would give us a nice opportunity to make all kinds of combinations without the need of changing skills. And I'll think there will be a lot of people who like to puzle about new team builds in surten areas.
Just an idea
|
Having nine or ten skills in PvE versus eight would also make for some interesting combinations. Having seven heroes versus three would make for some interesting (although not necessarily previously impossible) combinations. The thing is that some of these features - the amount of attribute points we have, specifically - is something that's core to the game's makeup. I don't see messing around with that as a good idea.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:05 AM // 07:05.
|