Oct 30, 2009, 03:14 AM // 03:14
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#21
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Marzipan Marci
No offense, but from that i can figure out that you're a pve-player, who thinks a full gh is expensive, never ben to HA, and still QQ-ing about SF.
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No offense, but from that I can figure out that you're a PvP player, who thinks a full GH is cheap, spends too much time in HA (I stopped at 103 fame, got boring by then), and doesn't care about PvE.
(And this is a bit unrelated, but you're also underage. I can tell from your spelling and grammar.)
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Oct 30, 2009, 03:39 AM // 03:39
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#22
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Ascalonian Squire
Join Date: Jun 2009
Location: SC
Guild: Passionate Kiss of the Dragons [KISS]
Profession: N/
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If you add toggle, you're not really saving many steps, or much time for that matter. Also, if forming a party for PvE, this will encourage people to party up in the outposts and towns. So there's a couple of benefits to this. I think it's a good change and I'm eager to see how it will shift the people out of their guild halls and back into the rest of the GW world.
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Oct 30, 2009, 03:43 AM // 03:43
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#23
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Silent Hunter Xx
Just set it so you cant enter Gvg with hero. makes both parties happy and end off
was no need to take heroes out of GH completely
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THIS! Being able to set your GH to PvE or PvP wouldn't be a problem for guilds that strictly do one or the other, but there are many, many guilds that do both to some degree.
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Oct 30, 2009, 03:44 AM // 03:44
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#24
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Sagra
If you add toggle, you're not really saving many steps, or much time for that matter.
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Well, hey, a full rollback would work just as well. Put things back to how they were before today's update, y'know?
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Oct 30, 2009, 05:51 AM // 05:51
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#25
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Lion's Arch Merchant
Join Date: May 2007
Location: Seattle, WA USA
Guild: Demon Dawg Knights
Profession: E/Me
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I think the GH should have a PVP staging area. I think that would be an easier fix. The GH should remain PVE and those PVX and PVP can go to a staging area to set up and join battles. Kind of the same thing as a toggle but I think it would be easier to implement.
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Oct 30, 2009, 08:52 AM // 08:52
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#26
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Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
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/signed
This update makes the Guild Hall a hostile place for pure PVE peeps like me. The PVP versions of skills there were annoying enough, but now every time I zoom through the GH for a pit stop, I have to re-add my heroes. Not only that, but I can't go there to customize my heroes, which is something I liked to do while actually being a little *gasp* social with guildies now and then. Makes me want to avoid it altogether.
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Oct 30, 2009, 09:49 AM // 09:49
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#27
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Academy Page
Join Date: Dec 2006
Location: Spain
Guild: Caminantes de los Planos
Profession: Me/
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/signed for a persistent toggle, that should remain as the last one to enter the guild hall left it. If you were to enter always in the PvP version and then had to change it back to PvE version, your heroes would already be gone so it wouldn't be of much use.
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Oct 30, 2009, 10:45 AM // 10:45
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#28
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Krytan Explorer
Join Date: Mar 2008
Location: England
Profession: Me/
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Quote:
Originally Posted by DragonRogue
I think the GH should have a PVP staging area. I think that would be an easier fix. The GH should remain PVE and those PVX and PVP can go to a staging area to set up and join battles. Kind of the same thing as a toggle but I think it would be easier to implement.
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This is the best idea I've seen so far.
If ANet did some monitoring of GH traffic to see how many individuals left a GH to go straight to HA or GvG, or any other PvP format for that matter, compared with how many left it for a PvE outpost, I think they'd see it was an overwhelming majority using the GH for PvE purposes. Making so many people leave their GH to set up for PvE (whether that be adjusting their own skillbar with PvE versions of skills or sorting out their heroes' builds and runes or working out which combination of heroes to take) is daft.
It makes far more sense to have the GH be a PvE place with a PvP version or area that can be accessed by talking to the Master of the Guild Hall, in the same way as you talk to the Master of the Isles to visit the PvP version of the Isle of the Nameless.
EDIT:
Quote:
Originally Posted by upier
Bring back heroes in the GH.
I don't care how it's done it as long as the old functionality is brought back.
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And this is even better. /signed!
Last edited by Smarty; Oct 30, 2009 at 11:58 AM // 11:58..
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Oct 30, 2009, 11:03 AM // 11:03
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#29
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Bring back heroes in the GH.
I don't care how it's done it as long as the old functionality is brought back.
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Oct 30, 2009, 12:22 PM // 12:22
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#30
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Krytan Explorer
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i voted no, because this could be solved much easier. someone else already posted it.
you should be able to bring heroes to your gh, but unable to click on rated match and enter tournament if heroes are currently members of your group.
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Oct 30, 2009, 02:23 PM // 14:23
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#31
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Ascalonian Squire
Join Date: May 2009
Location: Canada
Profession: W/
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Quote:
Originally Posted by DragonRogue
I think the GH should have a PVP staging area. I think that would be an easier fix. The GH should remain PVE and those PVX and PVP can go to a staging area to set up and join battles. Kind of the same thing as a toggle but I think it would be easier to implement.
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I voted yes for the PVE/PVP toggle but after reading this suggestion I think this is a much better solution. Would save the confusion that a toggle button would cause for those guilds that do both PVE and PVP on a regular basis.
All guild halls could be PVE by default. Heroes can be added to your party, the skill descriptions are all PVE and all of the merchants and services are available.
When entering the PVP staging area all of the services would still be there and the henchmen and PVP related NPC's would show up. The skill description would be updated to their PVP versions and any heroes in the party would be kicked upon entering.
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Oct 30, 2009, 02:30 PM // 14:30
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#32
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Voting no, because I believe there's got to be a more elegant solution than splitting the Guild Hall into two separate areas.
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Oct 30, 2009, 02:39 PM // 14:39
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#33
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Shayne Hawke
Voting no, because I believe there's got to be a more elegant solution than splitting the Guild Hall into two separate areas.
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You're aware that the poll is about an option to change whether the GH is considered a PvE area or a PvE area, not making two separate areas, right?
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Oct 30, 2009, 09:13 PM // 21:13
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#34
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Ascalonian Squire
Join Date: Jan 2009
Location: Illinois
Guild: Guardians Of The Veil [VeiL]
Profession: E/
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/signed signed & signed!
I absolutely HATE the October changes to the guild halls. Before my guildies and I could meet in the hall, throw our builds together or just test out our builds and heroes in scrimages, and now we have to bounce back and forth from pve & pvp areas just to load builds on them. It also makes forming a party more of a pain when before we would just meet in the hall and them map to wherever. I don't know why they completely blocked adding heroes to your party in the guild hall when they could have just added code to say, you cannot enter this type of battle because you have a hero in your party. ANET needs to remember that NOT every guild uses their guildhall for pvp purposes! GRRRRR!
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Oct 30, 2009, 09:50 PM // 21:50
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#35
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Ascalonian Squire
Join Date: Feb 2008
Location: Houston, Tx
Guild: Wracked With Indecision [iffy]
Profession: N/
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Agreed
yer.
A-net tends to focus on PvP moreso than PvE. This is probably due to the fact that the PvE community is basically deceased. But, regardless, this little mishap was obviously overlooked and should most definitely be corrected.
I definitely second the notion of a pvp/pve switch for the guild halls. But, not exactly the district concept... since, that would possibly create confusion for guild meetings, groups, etc, being formed in the GH.
I think any guild leader or officer talking to the Guild Lord and selecting a check box for PvE or PvP would be ideal. Not only the leader, since GvG matches are made without the leader always present.
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Oct 31, 2009, 12:13 AM // 00:13
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#36
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Quote:
Originally Posted by Mort Mythoryk
A-net tends to focus on PvP moreso than PvE.
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LIES
Thast all I wanted to say,thank you.
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Nov 01, 2009, 02:06 AM // 02:06
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#37
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Krytan Explorer
Join Date: Aug 2009
Profession: W/D
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For those who test heroes in scrimmage... if i remember correctly you can't use pve skills there. You test stuff on Island of nameless and explorable areas.
I don't care about new henchmens, not even noticing them ... i'm more bothered with pvp skill view at hero bars and priest of balthazar. Not to mention message pop ups for pvp skill changes every time i zone there.
Edit : I don't wanna watch that crippled limited world called pvp (smiters boon). Enjoy your pvp leetnes.
Last edited by Hells Fury; Nov 01, 2009 at 02:08 AM // 02:08..
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Nov 02, 2009, 10:07 PM // 22:07
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#38
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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waste of time. they fixed the hero thing. the henchmen are annoying, but get used to em. there are only a few pvp skills and u should be able to realize how they behave in pve after using them a few times it would be a major update that would require significant developer time for the pure purpose of aesthetics
/notsigned
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Apr 06, 2010, 12:24 PM // 12:24
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#39
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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I would like to point out that people who do not play PvE and do play GvG also do not use the henchmen. Therefore I vote for complete removal and bringing back heroes. Adding the argument that anyone crying about losing to heroway is a complete retard who cannot even beat heroes, one can only conclude this is the right decission.
The toggle for PvE and PvP skills isn't a bad idea, but I could care less. What's wrong with making your build somewhere else? After all, the guild hall is definitely a PvP area.
Last edited by newbie_of_doom; Apr 06, 2010 at 12:29 PM // 12:29..
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Apr 06, 2010, 01:11 PM // 13:11
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#40
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Zahr Dalsk
You're aware that the poll is about an option to change whether the GH is considered a PvE area or a PvE area, not making two separate areas, right?
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You can't stroll through the Isle of the Nameless one moment, decide you want to be in the PvP version, and then immediately start strolling through the PvP version. You have to go to a different area.
The same kind of thing applies to the Guild Hall. I don't see how any kind of toggle for this can be done unless the Hall is split into having a PvP version and PvE version. Splitting the hall into two parts doesn't sit well with me, so I'm waiting for someone to come up with a better idea.
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