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Old Apr 09, 2010, 10:55 AM // 10:55   #21
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Originally Posted by Nerf Me Haha View Post
Your version of Aura of Faith is quite useless, since it's "by YOUR protective spells", and protection prayers don't heal, they prot (duh).
So I guess Reversal of Fortune doesn't heal? Or Draw Conditions, Extinguish, Life Sheath, Mark of Protection, Mend Ailment, Mend Condition, or ... I could go on.
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Old Apr 10, 2010, 04:09 PM // 16:09   #22
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There is no such thing as variety possible in Healing Prayers because it is by default a redbar line. A different picture =/= a different playstyle, which is all that actually matters.
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Old Apr 13, 2010, 06:00 PM // 18:00   #23
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has any1 else has had a look on my updates for monk skills?
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Old Apr 13, 2010, 07:19 PM // 19:19   #24
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The trouble with Healing Elites is that, though it's quite clear what they are trying to do to differ from WoH, it is not enough...

Balance WoH making WoH functionally Orison of Healing unconditionally, while keeping it's potency while your target is below 50%. Though the trouble is that still is that people favor protting a target to prevent damage, and healing when they get low enough to trigger WoH's healing. While not a bad tactic, the trouble is it's the ONLY tactic these days, because, while healing prayers is only red-bar-up skills, Protection also has the ability to heal pretty well considering how you mold your build.

Healing Burst is a flawed skill. Though good on paper, the conditional heal isn't really worth it to the point where it makes or breaks deciding wether to take the skill or not. It's just a sub-par side effect of a heal that will always be a worse choice than WoH. Soo, Functionality change. I would either shake things up and make it a reverse Shockwave, or hell, since Prot has an elite like Zealous Benediction, give Healing Burst a prot-like effect. something like "For two seconds, target ally takes 5...41...50% less damage. When Healing Burst ends, ally is healed for 5...105...130". Rough idea, honestly, but the gist is an elite Patient Spirit with a strong prot-like effect.

Healing Light, while good, is a joke while Soothing Memories exists. It's essentially the same skill, but Healing Light is Elite. Energy gain is ok, but I'd like to see other things on an elite Healing skill.

Glimmer of Light, while an awesome idea and spot heal, is definitely outshined by WoH in most cases. Simple solution is to up the recharge to 2 seconds, and raise the healing accordingly. No one should need to spam this skill on a one second recharge, so few people will miss the upped recharge, but everyone can appreciate it doing about a 120-140 heal at it's highest levels.

I'd like to see skills like Heal Other be a bit more useful. Monks can't generally handle a 10 energy healing skills. I'm looking at Karei's/Heal Area, Healing Ring, Healing Ribbon. I'd like to see a bit more slack given, if not by changing the skills themselves, by adding some sort of synergy among other skills to make it more useful.

The main trouble I see overall, however, is that although prot skills can heal, healing skills can't prot. not saying they're supposed to, either.
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Old Apr 13, 2010, 08:46 PM // 20:46   #25
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Originally Posted by Axel Zinfandel View Post
Glimmer of Light, while an awesome idea and spot heal, is definitely outshined by WoH in most cases. Simple solution is to up the recharge to 2 seconds, and raise the healing accordingly. No one should need to spam this skill on a one second recharge, so few people will miss the upped recharge, but everyone can appreciate it doing about a 120-140 heal at it's highest levels.
I use this skill, a LOT on my monk. It is apart of my main healing build, for any PvE in Normal Mode and Hard Mode, and low end PvP such as Alliance Battles and FA or JQ. It is my favorite skill because of its spamability. I can quickly cover everyone's health if they start to drop all at once. I do not rely on just this skill of course, but it is my primary heal in a tight situation.
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Old Apr 13, 2010, 09:32 PM // 21:32   #26
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I use this skill, a LOT on my monk. It is apart of my main healing build, for any PvE in Normal Mode and Hard Mode, and low end PvP such as Alliance Battles and FA or JQ. It is my favorite skill because of its spamability. I can quickly cover everyone's health if they start to drop all at once. I do not rely on just this skill of course, but it is my primary heal in a tight situation.
I'm just saying, the general consensus in PvE seems to be prot over heals when above 50% health. Some good prioritizing and well placed prots, and WoH will outshine GoL. I do agree that I indeed love GoL as well, but throwing some prots, and using WoH is generally more energy-safe and efficient, A two second recharge isn't going to kill the spam-ability of the skill, honestly.
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Old Apr 15, 2010, 08:07 AM // 08:07   #27
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The whole point of GoL is to use the Inspiration line (Channeling, Power Drain, etc.) from mesmers to gain energy and spam it like crazy. The only thing though is that you'd require a backline for utility and support to help you with pressure reduction like WoW, their prots, etc... so that you don't get raped. In other words, rolling a Mo/Me GoL with Channeling, power drain, etc. in a 4v4 setting, especially in Random Arenas, is like asking for a death wish! You need to have your own block and anti-kd in order to survive, otherwise you're doomed if your 1 second cast Guardian gets disabled (which is fairly easy and common to happen).
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Old Apr 16, 2010, 05:31 AM // 05:31   #28
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The whole point of GoL is to use the Inspiration line (Channeling, Power Drain, etc.) from mesmers to gain energy and spam it like crazy. The only thing though is that you'd require a backline for utility and support to help you with pressure reduction like WoW, their prots, etc... so that you don't get raped. In other words, rolling a Mo/Me GoL with Channeling, power drain, etc. in a 4v4 setting, especially in Random Arenas, is like asking for a death wish! You need to have your own block and anti-kd in order to survive, otherwise you're doomed if your 1 second cast Guardian gets disabled (which is fairly easy and common to happen).
That's not the -point- of the skill, that's just it's synergies.

the point of the skill is a very quick casting, fast recharging kill. In PvP it's pretty much Diversion-fodder I'd assume (since I don't play PvP), in PvE it's ok, but WoH trumps it in every way.
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