May 02, 2010, 01:53 AM // 01:53
|
#1
|
Pre-Searing Cadet
Join Date: May 2010
Guild: Red Core Black Sky
Profession: W/D
|
Change to the Random Arena.
When the Random Arena system puts together a team make it always put teams together with this template:
1 monk
2 melee classes
1 other class.
I just spent an hour and a half playing in RA and only one time did I end up on a team with a monk. 90% of the others the rest of the team sees no monk and either resigns or sort of suicides into the other team. From time to time I'll roll a monk myself even though I hate playing one. Those times I end up with another monk or even two other monks over half the time.
I don't think anyone who plays in the RA a lot will mind waiting a minute or two more to get on a team if they know that they will at least be on a team that has the potential to get a streak going.
|
|
|
May 02, 2010, 02:01 AM // 02:01
|
#2
|
Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
|
I made a thread about this a while back, and I continue to think it'd be a wonderful idea.
/signed
|
|
|
May 02, 2010, 02:05 AM // 02:05
|
#3
|
Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
|
I know what ya mean. Seems like there's no monks so you decide to roll one. Next match you got a monk on your team and another on the other. Then when you switch to a melee class you get 3 meleers and a mesmer or w/e.
/signed
|
|
|
May 02, 2010, 02:11 AM // 02:11
|
#4
|
Frost Gate Guardian
Join Date: Jul 2009
Profession: R/
|
Random Arenas.
|
|
|
May 02, 2010, 02:29 AM // 02:29
|
#5
|
Pre-Searing Cadet
Join Date: May 2010
Guild: Red Core Black Sky
Profession: W/D
|
Quote:
Originally Posted by Caw521
Random Arenas.
|
Haha so funny.
Look, there are already a lot of things in the Random arenas that aren't Random at all.
By your purist logic I guess everyone should be a Random class with a Random set of skills, armor, runes and wepaons. and while we are at it, lets make the teams Random in number and all the skills Randomly damage or heal for a toally...
You get the picture. with this idea you'd still be matched up with a random group of people and a pretty staggering number of class/build combinations would be possible. you'd just end up with a better chance of being in a viable group.
I always appreciate a good try at humor though. I can't wait for your next reply.
|
|
|
May 02, 2010, 03:23 AM // 03:23
|
#6
|
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
|
It is called Random for a reason. Just because you don't like the random nature of it doesn't mean it is a problem. Maybe people won't mind waiting for a Monk if they will get a chance to win with one, but who is to say having a Monk makes the difference. I have been on a team without a Monk, a Resto Rit, a Motivation Paragon, a N/Rt, N/Mo, Me/Mo, etc. and beaten teams that had one. In fact I have faced a team with a Monk using a good build but his team sucked and mine didn't. And that doesn't even consider that 2 melee isn't always the choice people will want. And how can you decide what is or isn't melee? If I ran a Rt/A using Spirits Strength and daggers, would I be a melee choice or an 'Other' choice?
Random is supposed to be random, sorry you don't like that fact, but changing it would make it become a TA with less options.
|
|
|
May 02, 2010, 03:24 AM // 03:24
|
#7
|
Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
|
i'd like this. It deffinatley seemd this way back when we had that random areans event.
as soon as i rolled onto a monk i had 4 monks on my team after going monkless for about 10 straight matches. So yes i would love to im plement this. And i know that its called Random Areans to be random.. but there is a point where something has to give and i think this is one of them.
|
|
|
May 02, 2010, 03:26 AM // 03:26
|
#8
|
Administrator
|
Quote:
Originally Posted by redaces
Look, there are already a lot of things in the Random arenas that aren't Random at all.
By your purist logic I guess everyone should be a Random class with a Random set of skills, armor, runes and wepaons. and while we are at it, lets make the teams Random in number and all the skills Randomly damage or heal for a toally...
|
Congrats on getting the point. He meant that you shouldn't provide team structure because it's meant to be random. Guaranteeing that there will be 2 melees and a monk on every team takes out a decent amount of that randomness.
In regard to the idea, I wouldn't mind something like it, but definitely don't put that much structure in. I don't RA much anyway so I don't particularly care either way.
__________________
|
|
|
May 02, 2010, 03:39 AM // 03:39
|
#9
|
Lion's Arch Merchant
Join Date: Jul 2008
Location: Puerto Rico
Guild: The Annunaki Interventionists
Profession: P/W
|
/signed
look,the only thing random about RA right now is the people,the proffesions of said people and the stages.
IDK about 2 meele or whatever.But yes,force 1 monk to be on a team everytime
it could help in restoring PvP a bit....a bit.
|
|
|
May 02, 2010, 03:42 AM // 03:42
|
#10
|
Krytan Explorer
Join Date: Aug 2009
Profession: W/D
|
Just get bloody better at RA maybe? I'm sick of people that rage quit or cry /resign every time they don't see a monk at match start. It's just might be possible to have 3 melee and a necro and still reach 5 consec wins if not more. Cause it's just might be possible that opposing team contains one warrior with healing breeze in it's build OR opposing team has a idiot who ragequits at beginning because there was no monk on his team. I'm sure that plenty of other people manages to get to at least 5th consecutive win while having one or more team mates leaving each round. (monk or no monk included). Hell it's even possible to get 5 wins with 2 monks in your team. It's painfull and annoying to others but possible.
The only fix that RA needs is allowing the player, who can't reach the 25th win in a team that got to 25 because he joined a bit later, to somehow continue and earn those extra glad points.
Last edited by Hells Fury; May 02, 2010 at 03:47 AM // 03:47..
|
|
|
May 02, 2010, 03:51 AM // 03:51
|
#11
|
Lion's Arch Merchant
Join Date: Jul 2008
Location: Puerto Rico
Guild: The Annunaki Interventionists
Profession: P/W
|
Quote:
Originally Posted by Hell Darkblight
Just get bloody better at RA maybe? I'm sick of people that rage quit or cry /resign every time they don't see a monk at match start. It's just might be possible to have 3 melee and a necro and still reach 5 consec wins if not more. Cause it's just might be possible that opposing team contains one warrior with healing breeze in it's build OR opposing team has a idiot who ragequits at beginning because there was no monk on his team. I'm sure that plenty of other people manages to get to at least 5th consecutive win while having one or more team mates leaving each round. (monk or no monk included). Hell it's even possible to get 5 wins with 2 monks in your team. It's painfull and annoying to others but possible.
The only fix that RA needs is allowing the player, who can't reach the 25th win in a team that got to 25 because he joined a bit later, to somehow continue and earn those extra glad points.
|
Um that is the problem (At least for me)
I keep getting a team without monk,and everyone else ragequits
|
|
|
May 02, 2010, 03:57 AM // 03:57
|
#12
|
Frost Gate Guardian
|
i cant see how this would work at all. the reason people never get monks is because they are far and few between. so if you cant get all of these in your party... then what? just sit around and wait?
would this make people leave? the fact you could never get a party is what made CA and TA dead.
so if you cant get this in your party, should a random member be added to fill that gap, so you can just play and you dont have to wait? then... you basically have what you have now. a team with no monk.
and who is to say that if you do get a monk, it wont be a smiter, are you going to guarantee that a monk is going to bring the best build? you cant do any of these things.
so...
/notsigned
|
|
|
May 02, 2010, 04:04 AM // 04:04
|
#13
|
Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
|
Capping teams to one monk per is a step in the right direction, and stapling at least one monk to every team would definitely help alleviate the current ragequitting problem that's been ongoing for as long as I can remember. It'd also balance things out so that every match is competetive and worth the time instead of "crap, no monk..." *so-n-so left the game* "Okay, let's resign." *no one resigns* "OOLOLLOLOOOLOO" *wammo DIES hacking-n-slashing with baed skill bar* *your team has been defeated... 00:10... 9..* *freedom!* -.-
|
|
|
May 02, 2010, 04:09 AM // 04:09
|
#14
|
Krytan Explorer
Join Date: Aug 2009
Profession: W/D
|
Quote:
Originally Posted by Zarion Silverarrow
Um that is the problem (At least for me)
I keep getting a team without monk,and everyone else ragequits
|
Was a general message. Bugs me that most of the team will resign without even seeing the opposing team. I can understand the requests for resign when opposing team is obviously better than yours or your team mate uses an odd combination of skills (read frenzymendinghealsig). But in other cases one should at least try.
-Having a fixed monk spot (or other fix profession spots) isn't the solution. I would rather have a good dev hammer warrior (w/o any monk in my team) than a bad monk.
Last edited by Hells Fury; May 02, 2010 at 04:15 AM // 04:15..
|
|
|
May 02, 2010, 04:12 AM // 04:12
|
#15
|
Ascalonian Squire
Join Date: May 2008
Location: Temple of Ages
Profession: Mo/
|
I'm sure they could make some algorithm to distribute the amount of monks [and/or rits] evenly while creating teams.
|
|
|
May 02, 2010, 04:32 AM // 04:32
|
#16
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Would make syncfarming harder huh
|
|
|
May 02, 2010, 04:35 AM // 04:35
|
#17
|
Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
|
nah it'd just be dumb. i've had many runs where there's no healer... it's a lot more fun and even if it's a rare thing, removing that possibility is stupid.
btw that would make syncing much easier, lol
|
|
|
May 02, 2010, 04:47 AM // 04:47
|
#18
|
Ascalonian Squire
Join Date: Jul 2009
Profession: R/Rt
|
I actually just started RA today, its fun, but i play as monk because its the only profession i feel comfortable with in PVP. I can concur with the whole if you go monk, you always get monks on your team. But I've yet to have a rage quit team. Most of the time when it happens i just say, "you heal him, ill heal the other one" and we win. Even if its only with 1 or 2 minutes left on the clock, its fun. Its suppose to be random, and its incredibly easy to sync in with. 1 or 2 guildies were with me the entire time, except for the few occasional ones where we ended up on opposite sides, or one of us didnt get in at all.
Having a destined monk spot isnt a good idea. Ive had 2 monks a condition ranger and a warrior loose to a team of 3 warriors and a paragon. Its all random, and thats what makes it fun. Even if you dont get the 5 consecutive ones, you usually still end up with a bunch of balth faction, and usually happy. If the game makes you mad, you shouldn't play it, just take a break, get some food, watch some tv, and then play again if you want to.
|
|
|
May 02, 2010, 04:58 AM // 04:58
|
#19
|
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
|
Sorry, but this does not get 'Lena's Seal of Approval'. No offense, but there's a reason why it is called RANDOM Arena.
|
|
|
May 02, 2010, 04:58 AM // 04:58
|
#20
|
Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
|
Quote:
Originally Posted by Mouseslayer
I actually just started RA today, its fun, but i play as monk because its the only profession i feel comfortable with in PVP. I can concur with the whole if you go monk, you always get monks on your team. But I've yet to have a rage quit team. Most of the time when it happens i just say, "you heal him, ill heal the other one" and we win. Even if its only with 1 or 2 minutes left on the clock, its fun. Its suppose to be random, and its incredibly easy to sync in with. 1 or 2 guildies were with me the entire time, except for the few occasional ones where we ended up on opposite sides, or one of us didnt get in at all.
Having a destined monk spot isnt a good idea. Ive had 2 monks a condition ranger and a warrior loose to a team of 3 warriors and a paragon. Its all random, and thats what makes it fun. Even if you dont get the 5 consecutive ones, you usually still end up with a bunch of balth faction, and usually happy. If the game makes you mad, you shouldn't play it, just take a break, get some food, watch some tv, and then play again if you want to.
|
no offence, but you are so naive its cute :P
Last edited by RhanoctJocosa; May 02, 2010 at 05:02 AM // 05:02..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:43 AM // 06:43.
|