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Old Apr 30, 2010, 11:06 PM // 23:06   #1
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Default Hex removal in PvE

With the upcoming mesmer changes,there really needs to be some updates for hex removal. With easily applied AoE hexes every 5 or so seconds, the target specific stuff for monks with an average of 12 seconds won't be enough. personally I've found hex removal as standard always being quite tricky without dedication to it.

My suggestion,make basic hex removal (ie things not like re eal hex that have more complex functions) to have lowered recharges (mayeb to 8 or even less). And maybe changes to thinks such as reverse hex, that could become a hex version of dismiss condition.
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Old May 01, 2010, 01:13 AM // 01:13   #2
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Or...you know....we could adapt?

It's Bloody PvE for goodness sakes lol.
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Old May 01, 2010, 01:29 AM // 01:29   #3
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If anything, PvP is in dire need of better hex removals. Either that, or nerf the crapola out of hexes (in PvP). PvE is a joke! If you're having trouble with hexes in PvE I'm pretty sure it's safe to say you're just doin' it wrong, bro.
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Old May 01, 2010, 01:32 AM // 01:32   #4
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Hexes rarely do much in general PvE outside of elite areas, there more of a minor annoyance.
Also, If your doing stuff in NF and having hex problems (see above statement) bring the Paragon henchmen, He has Hexbreaker Aria.
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Old May 01, 2010, 02:11 AM // 02:11   #5
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/notsigned.

I'd prefer a review of mobs that may become overpowered with the new Mesmer buffs. Improving hex removal will simplify the rest of the game. Why change the whole game when it's only a few mobs that are potentially overpowered?
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Old May 01, 2010, 02:37 AM // 02:37   #6
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Old May 01, 2010, 03:34 AM // 03:34   #7
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Wait until we know if there will be a problem. The changes have not been made yet, and may be different than we have seen before they are implemented. After the build goes live and we can see how the skill changes affect monster groups, then we can see if hex removal is a problem. At the moment, it is all based on speculation, and making suggestions on speculation is stupid.
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Old May 01, 2010, 04:01 AM // 04:01   #8
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I don't think hex removal will have to be buffed or at least by much. Hex removal may have to be used on monk bars for a change. Whoa!
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Old May 01, 2010, 04:53 AM // 04:53   #9
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Don't forget mesmers have hex removal also.
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Old May 03, 2010, 01:55 PM // 13:55   #10
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Quote:
Originally Posted by Regulus X View Post
If anything, PvP is in dire need of better hex removals. Either that, or nerf the crapola out of hexes (in PvP). PvE is a joke! If you're having trouble with hexes in PvE I'm pretty sure it's safe to say you're just doin' it wrong, bro.
Buffing hex removals is a bad idea because it RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs over Water Magic.

Concerning PvE, lol.
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Old May 03, 2010, 02:00 PM // 14:00   #11
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Quote:
Originally Posted by Marty Silverblade View Post
/notsigned.

I'd prefer a review of mobs that may become overpowered with the new Mesmer buffs. Improving hex removal will simplify the rest of the game. Why change the whole game when it's only a few mobs that are potentially overpowered?
And thats pretty much it. Its like asking for a melee nerf because upcoming updates to warriors ....... not much sense on it. Also , pure speculation .... ppl should wait to have a real reason to ask for something instead of only thoughts about what is it going to be like after an update that didnt happen yet.
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