Apr 23, 2010, 10:13 PM // 22:13
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#21
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Frost Gate Guardian
Join Date: Sep 2005
Profession: Mo/E
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Also remove factions/nightfall/eotn skills for prophecies then if you're going to make stupid suggestions.
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Apr 23, 2010, 10:13 PM // 22:13
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#22
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Academy Page
Join Date: Jan 2010
Location: In the refuge of the Sylvari.
Guild: The Legion of the Golden Aguila [PNOY]
Profession: R/
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Lots of stuff that needs improving. Not just this..
/notsigned
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Apr 23, 2010, 10:15 PM // 22:15
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#23
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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Quote:
Originally Posted by eekzor
Also remove factions/nightfall/eotn skills for prophecies then if you're going to make stupid suggestions.
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You forgot to add the skill nerf revert for Proph too
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Apr 23, 2010, 10:16 PM // 22:16
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#24
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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This is opposite of good. It would only succeed in getting me to play with other players for very specific missions, and would make vanquishing extremely bothersome.
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Apr 23, 2010, 10:20 PM // 22:20
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#25
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Academy Page
Join Date: Nov 2009
Profession: R/
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Gratz to the OP, you really know how to make friends.
/not signed to you QQing idea
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Apr 23, 2010, 10:40 PM // 22:40
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#26
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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I can still use professions, skills, weapons, armor, consumables, and everything else that I got from the other campaigns... just not heroes? That makes a lot of sense!
I can't think of a better way to keep it pure than to allow fancy imports and magic from other lands!
/unsigned
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Apr 23, 2010, 10:44 PM // 22:44
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#27
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Spend the money to buy the other games or learn how to do with what you have. Heroes were hardly the only thing added, and they were not added to Factions. If you think the addition of new titles (Factions, Nightfall, and Eye of the North) caused problems for a 'perfect' game (Prophecies) then you would need to remove classes, skills, consumables, titles, HM, weapons, armor, runes, and insignias.... and probably lots more I am not thinking of off the top of my head.
/unsigned..... please, think it through carefully.
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Apr 23, 2010, 10:58 PM // 22:58
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#28
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Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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TBH Prophecies wasn't meant to have Hard Mode too (and that is the real problem, since Prophecies NM is very easy even without heroes, pve skills and consumables)...
Promoting team play is good, but IMHO this isn't the right way to do it. As others have said, now a lot of players H/H their way through PVE, and play pretty much only for titles, so making a lot of those titles really hard (or even more time consuming) to obtain would probably cause a lot of rage quits. I'd prefer increasing the rewards when playing with other people instead..
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Apr 24, 2010, 12:27 AM // 00:27
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#29
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Administrator
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Don't want to use heroes in Proph? Don't. It's that simple. There will always be tons of people who don't like your playstyle; there's nothing you can do about it.
/notsigned.
__________________
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Apr 24, 2010, 12:40 AM // 00:40
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#30
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by robmdq
Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.
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Where exactly was that downgrade? And which challenge are you missing oh-so-much? The challenge of having to completing a missions with 3/4 4/6 5/8 ppl because of a chunk of your party left right after completing the bonus? Or maybe it's banging your head against the wall trying to get all the missions from Thunderhead Keep done with pugs? Ooooh, it must be the 40 minute waits to find monks for the group.
Hell, THK and all the ROF missions are still filled to the brim with discoordinated noobs still running their pre-searing skillbars. If you want to play with them so much, you're free to, they're always LFGing and even the ones that have heroes can't use them.
Quote:
Originally Posted by robmdq
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.
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If it's any consolation, no expansions will be released for GW1 anymore. Refrain from buying any more costume packs and your rights as a consumer are golden.
Quote:
Originally Posted by mage767
Zhed has issued a decree to all heroes to hunt down "robmdq" and assure his demise in PvE.
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I think some form of demise (fail) in PvE is the cause of this thread.
Last edited by Gennadios; Apr 24, 2010 at 12:46 AM // 00:46..
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Apr 24, 2010, 02:02 AM // 02:02
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#31
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Jungle Guide
Join Date: Apr 2006
Location: midwest
Guild: AE
Profession: W/Me
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The OP just smacks of sour grapes. No-one forces you to do anything. The game was not downgraded in any way. Each and every soul that purchased this game has the same advantages, disadvantages as everyone else.
If there is something you dont like..DONT DO IT.
Ex. Patient " Doctor it hurts when i twist my arm like this."
Doctor "Dont twist your arm like that then."
Quit bawling and spend your cash elsewhere if guild wars has betrayed you in such a heinous and spiteful manner.
Cronk
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Apr 24, 2010, 02:07 AM // 02:07
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#32
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Desert Nomad
Join Date: Apr 2009
Guild: Trifecta Luminati [TRI]
Profession: W/
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Quote:
Originally Posted by Ariovist Lynxkind
and Vekk's seeming refusal to use wards
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Weird, mine uses wards fine. His main problem for me is that he sometimes insists on using skills from punching radius and ends up dying in a glorious suicidal charge.
In response to this thread: no.
That would destroy PUG's even more - or at least what's left of them. Also, some of us actually like playing with heroes. Heroes are a game feature that is here to stay. It's far too late into the game and counter-productive to completely remove them from a campaign as massive as Prophecies.
/notsigned
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Apr 24, 2010, 02:31 AM // 02:31
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#33
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Ascalonian Squire
Join Date: Nov 2009
Location: West Texas
Guild: Fifteen Over Fifty [Rare]
Profession: R/Rt
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I forgot to mention another reason why I put /not signed for this proposal. I got Guild Wars back in October of last year (yes I'm a newbie ). So banning hero's from Prophecies, like M.O.X. for example, would be stripping the game of content that as a consumer, I paid for.
Last edited by SunfallE; Apr 24, 2010 at 02:31 AM // 02:31..
Reason: Typos are evil and need to die. :p
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Apr 24, 2010, 03:52 AM // 03:52
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#34
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Wait... this wasn't a joke thread?
The problem with proph is that it is old and the people who still play who used to have only it now have 3 other places to go to. If you want to meet people in proph, do the Zquests there, you can always find a group looking for Zquests.
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Apr 24, 2010, 04:11 AM // 04:11
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#35
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Wilds Pathfinder
Join Date: Jul 2008
Profession: Rt/
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Quote:
Originally Posted by robmdq
If you think i didn't knew i would be shot with a ball of cr*p for making the suggestion you will be very wrong, i know perfectly it would happen, but that's the way it is, the only way to make suggestions and such is via fansites (which makes non sense) but hey, i don't care, i have seen many really really pathetic suggestions being made through my 5 yars playing GW. Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.
It is my right to do so, so i am sorry for those who don't like it.
Join Date: May 2005
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It is not your right to cry on a forum that 50 dollars spent 5years ago is now lost because the game progressed. Time to grow up and play the whole game and stop living in your little tyrian igglo. Kill this thread mods its full of 100% not signed.
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Apr 24, 2010, 04:16 AM // 04:16
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#36
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Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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While I am not a fan of heros, I would not want to see them get banned from Prophecies or Factions. The time to ban them was when they were introduced, not now. With the introduction of Hard Mode heros are now needed in Prophecies and Factions. I am sad to say that the balance of the entire game has been altered to support and encourge the use of heros. I think they are the worse thing introduced into Guild Wars since Factions; they are also in many ways. also the best thing introduced since Sorrow's Furnace.
I feel that they (heros) are a bad thing, but getting rid of them after the entire dynamic of the game has been altered to support them is a worse thing.
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Apr 24, 2010, 04:21 AM // 04:21
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#37
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Considering the fact that any character from any campaign can get heroes if they've got NF/EotN on their account, and considering the fact that there's a direct portal from Elona to Tyria, and considering the fact that there's no restriction on Level 20's going back and running low-level characters through low-level NM missions like Ft. Ranick in 10-15 minutes SOLO, and considering the fact that each GW installment added new skills, including many OP PvE only skills, and considering the fact that any Prophecies NM mission can be easily completed with Henchmen, I don't see how restricting the use of heroes in Prophecies (or factions, for that matter) will improve game-play.
/not signed
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Apr 24, 2010, 05:29 AM // 05:29
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#38
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Frost Gate Guardian
Join Date: Mar 2008
Guild: The Apologetti
Profession: W/
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If you've ever run through proph with a non-core char ghen you'll realise what proph wasn't set up for. An imbagon and a Rit are hilarious together in proph. Do you want to ban foreigners crom Tyria as well?
I have a proph only storage account. Occassionally I'll run through a few missions with henchies. It's doable but it isn't fun. Rather than present a challenge it's just annoying. Good luck doing Last Day Dawns and the other Titan quests with henchmen.
Pretty much everyone has completed the game. Good luck with LFG like the old days. I used to love spending 30 mins getting a group together. That was rivetting.
If your idea is implemented, in the interest of fairness, groups with more than one human should be banned from the other campaiogns. Actually, human players should be banned from EotN altogether. The heroes can have that for themselves.
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Apr 24, 2010, 06:50 AM // 06:50
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#39
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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Being able to use Heroes in Prophecies compensates for the lack of human players, imo.
I wouldnt like redoing quests and missions more if they fail with using only henchman.
As a newer player, I dont wanna waste time either.
I actually would prefer to be able to use more Heroes instead of less.
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Apr 24, 2010, 11:00 AM // 11:00
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#40
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Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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Or if you don't want to use heroes in prophecies, don't.
Don't make the rest of the community suffer
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