May 09, 2010, 08:32 PM // 20:32
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#1
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Remove invite limit
If an area has many people or groups forming for whatever reason, remove the invite limit so it's easier for unwanted professions to find groups. Of course making your own group is possible, but then people may not want to join you...
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May 09, 2010, 08:52 PM // 20:52
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#2
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Reading, England
Guild: Zaishen Masters [ZM]
Profession: R/
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Quote:
Originally Posted by Cuilan
If an area has many people or groups forming for whatever reason, remove the invite limit
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Go to Vlox Falls and you'll see hundreds of people all PuG'ing. ToA, DoA etc... the point is they are all PuG'ing for Speed Clear groups. Removing the party limits at towns like this would just reduce a Speed Clear times to < 1 minuite.
While I can see the point your making and in some way agree, the trouble with a system like this is that it would get majorly abused.
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May 09, 2010, 09:06 PM // 21:06
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#3
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Cuilan
If an area has many people or groups forming for whatever reason, remove the invite limit so it's easier for unwanted professions to find groups. Of course making your own group is possible, but then people may not want to join you...
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if there was no cap to how many people could join, they'd get more of the classes that are wanted, making this whole idea moot.
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May 09, 2010, 09:40 PM // 21:40
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#4
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Cuilan
If an area has many people or groups forming for whatever reason, remove the invite limit so it's easier for unwanted professions to find groups. Of course making your own group is possible, but then people may not want to join you...
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This doesn't make sense. Group number is still capped at 8 (12 in Deep/Urgoz).
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May 09, 2010, 09:49 PM // 21:49
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#5
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Invite limit, not party limit. In party search.
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May 09, 2010, 09:58 PM // 21:58
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#6
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Cuilan
Invite limit, not party limit. In party search.
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There's a limit to invites? Wow. What is the limit?
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May 09, 2010, 10:04 PM // 22:04
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#7
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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i don't understand how that would help unwanted professions get groups.
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May 09, 2010, 10:06 PM // 22:06
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#8
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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It wouldn't. No one wants useless classes like dervishes or mesmers in their group; even PUGs aren't as bad as every dervish player.
"Oh man, I'm so awesome with my black primeval armour and my hood and my Xx Doom Reaper Xx name, dervish kicks so much ass! Warriors and assassins are smalltime!"
>arrive at guru
"Anet please buff mysticism, dervishes are really weak and we need a class rework, warriors and assassins both use scythes better, it's not fair..."
- every dervish, ever
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May 10, 2010, 05:23 AM // 05:23
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#9
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Administrator
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I don't see how this will fix any problems. /notsigned.
__________________
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May 10, 2010, 12:53 PM // 12:53
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#10
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Wait, what?
/notsigned
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May 10, 2010, 02:24 PM // 14:24
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#11
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Desert Nomad
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I think I lost the point where it helps unwanted professions.
/not signed
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May 10, 2010, 04:38 PM // 16:38
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#12
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/not signed
1. When it comes to things like Z-Missions/Bounties, I have very little trouble getting into groups, even with my Mesmer.
2. "Cattle Call" party building is a terrible method. You usually end up with a mish-mash group with no synergy (2/3 Rits debating which one will be the SoS) and that's missing a required NPC and/or healers.
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May 11, 2010, 10:50 AM // 10:50
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#13
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Krytan Explorer
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Quote:
Originally Posted by Marty Silverblade
I don't see how this will fix any problems. /notsigned.
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same here /not signed
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May 11, 2010, 07:02 PM // 19:02
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#14
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Jungle Guide
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no problem, the limit is pretty good enough anyways, going over just seems pointless and most likely you just got rejected.
/notsigned
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May 11, 2010, 07:15 PM // 19:15
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#15
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Wilds Pathfinder
Join Date: Oct 2006
Location: Behind You ;)
Guild: DPR
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yeah i dont understand how this helps... if people dont want the profession someone is bringing inviting everyone in the district really isnt going to help anything... at least thats what i got from this thread. /notsigned
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May 11, 2010, 08:16 PM // 20:16
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#16
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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there is an invite limit? why would you want to spam so many invite that you would reach a limit anyways... i dont understand... how does this help? huh?
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May 11, 2010, 09:38 PM // 21:38
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#17
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Pre-Searing Cadet
Join Date: May 2009
Guild: Devil's Rejects
Profession: W/
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I would not sign doing away with party limits, but I would LOVE to be able to VQ with 8 people in every area. We already have to click a button stating we're in HM, why can't that trigger automatic 8 person group.
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May 11, 2010, 09:50 PM // 21:50
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#18
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Because only having 4 people to vanquish with is a challenge in itself.
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May 11, 2010, 09:57 PM // 21:57
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#19
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Arduin
Because only having 4 people to vanquish with is a challenge in itself.
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That's not what this is for.
For a ZM example, you would be able to send out 5 invites to groups forming instead of I think 4, the current limit or so.
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May 11, 2010, 10:02 PM // 22:02
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#20
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Cuilan
That's not what this is for.
For a ZM example, you would be able to send out 5 invites to groups forming instead of I think 4, the current limit or so.
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still doesn't really solve anything though tbh.
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