Jan 27, 2010, 09:42 PM // 21:42
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#41
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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You're idea is awesome but you're actual plan lacks.
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Jan 27, 2010, 10:16 PM // 22:16
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#42
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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it's not gw fault that people capable of completing the game on their own, and even running elite locations with heroes, are not interested in pugging. it's the pugs' fault. if the player base was more sophisticated, at least read the wiki and used brain, pugging would be much more interesting.
just take a look at pve guilds - they're full of human groups or even fully scheduled events so that people group up and do something together. because they know each other a bit, even if from GC, they can share their ideas and teach the newcomers. you know nothing about the pug you're in and rather more often you get a newbie monk, a leaver, a leecher or another idiot.
the general thing that kills pugging is no monthly fee - everyone can play it, including 13 y/o kids knowing nothing about the game (though elder people also tend to be idiots).
if you want to play with other people, join or create a guild.
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Jan 27, 2010, 10:42 PM // 22:42
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#43
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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I like your idea, but isn't it enough of a bonus to have 8 players who can all roll 3 EOTN skills each on their bar? That's 24 PVE only skills. I think it boils down to the fact that people want to run their party how they want to and don't want to deal with people. It's a sad state of affairs that people can roll through stuff more efficiently with their outfitted heroes than going all human. I like going with my alliance actually. Why don't people play with their alliances? Why PUG when you can play with people that you know and trust and have played with for 1-4 years lol? If they don't want to go, that's understandable, but this type of thing is to be expected from a game that has been out for almost 5 years. People know this game like the back of their hands and don't need PUG's messing with their formula for win.
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Jan 28, 2010, 01:41 AM // 01:41
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#44
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Why should there be a bonus for playing with idiots with bad skillbars?
Maybe you want a bonus for winning olympics using only your one leg? Or a chess tournament using only half of your brain?
Quote:
No, TBH, the game's H/H AI is just too good.
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A TROLL APPEARED
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Pugging = dead, because they added heroes.
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Actually pugging is dead because idiots without common sense bought GW. Before heroes people would just get 7 henches and in most cases they'd still get the job done.
Last edited by BlackSephir; Jan 28, 2010 at 01:44 AM // 01:44..
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Jan 28, 2010, 02:27 AM // 02:27
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#45
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I don't think people realize that the pugs they were in failed also because of their lack of ability and communication skills (aka you). I'm sure a great percentage of H/Her's play alone so that others can't see their mistakes/bad builds.
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Jan 28, 2010, 03:36 AM // 03:36
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#46
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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I stopped pugging back in Prophecies because I realized I could complete multiple missions faster and more reliably using henchmen than trying to pug. The only time I pugged was when I got the fancy to play with people I knew were running bad builds.
Heroes just expediated the community's realization that there is not and has never been a reason to take the absolutely terribly players that bring groups down, nor is there reason to try to coordinate 8 random people when there are 7 bots perfectly willing to coordinate themselves around your playstyle.
There doesn't need to be a pug bonus, there needs to have never been either heroes, or henchmen, for pugs to continue to exist.
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Jan 28, 2010, 05:28 AM // 05:28
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#47
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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GW has no subscription fee.
This made it the natural purchase of all the cretin 12 year olds who can't get their parents to buy them a WoW account because their grades suck.
There couldn't possibly be a bonus big enough to make me want to actually play with these people.
But really, if it happens, good for us all. My guild will get drop bonuses in DoA, all the VSFers and SC's out there will get extra reward for trying just as little... life will be grand.
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Jan 28, 2010, 06:05 AM // 06:05
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#48
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Jungle Guide
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/notsigned
If needed people will form groups to do things, usually highend areas or stupid bonus missions that need split tasks. Even so in just some really easy area/mission more real people will just make it insanely easy. Almost like why would I need 7 more people to help me screw a light bulb if I can do it alone..
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Jan 28, 2010, 10:16 AM // 10:16
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#49
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Cuilan
I don't think people realize that the pugs they were in failed also because of their lack of ability and communication skills (aka you). I'm sure a great percentage of H/Her's play alone so that others can't see their mistakes/bad builds.
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Yes, absolutely. I once tried to pug a zaishen mission in proph, the one where the bonus is to awaken the druids without killing guardians.
One guy went afk, 2 others leeroyed onwards and our rit kept killing guardians, despite talking about doing the bonus before the mission.
Surely this was my fault and the lack of communication skills is at fault too!
Can you come up with dumber theories?
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Jan 28, 2010, 04:36 PM // 16:36
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#50
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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It isn't dumb since most PUGs aren't nearly as bad as that. It's always someone else's fault and never the one who points figures. Ever.
You are only human. How does that make you feel?
Last edited by Cuilan; Jan 28, 2010 at 04:40 PM // 16:40..
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Jan 28, 2010, 06:06 PM // 18:06
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#51
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Wilds Pathfinder
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Quote:
Originally Posted by Trader of Secrets
/notsigned
If needed people will form groups to do things, usually highend areas or stupid bonus missions that need split tasks. Even so in just some really easy area/mission more real people will just make it insanely easy. Almost like why would I need 7 more people to help me screw a light bulb if I can do it alone..
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Well if you don't need the people you can always still do it alone and forgo the bonus....
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Jan 28, 2010, 08:06 PM // 20:06
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#52
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Frost Gate Guardian
Join Date: Jan 2006
Location: California
Guild: TTP
Profession: R/E
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Quote:
Originally Posted by Zahr Dalsk
No. You are a terrible person and are trying to give a bonus to people who play one particular way while discriminating against people who can't or won't play a different way.
You already get PvE skills for the entire team. Isn't that enough for you?
/notsigned
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How is it discriminaton if it's a choice? You get a reward for doing something. It's an option. Discrimination is so over used it's just sad. When something is offered - Hard Mode OH NO you are discriminating against me because I can't or won't do it. Why would you get better reward for doing it? Same unreasonable idea.
Nice idea but most of the ppl of GW have forgotten that it's supposed to be fun
In EQ2 you get bonus xp for mentoring lower levels. Haven't heard anyone screaming discrimination over there either
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Jan 28, 2010, 08:10 PM // 20:10
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#53
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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even though henchmen are inferior when compared to good players (yeah, there are some out there, pugging sometimes too!), you at least know what to expect from henchmen and you can learn to work with them. once you know their good and bad sides, the flaws and pros of ai, you can get used to it and, in the outcome, get a more stable team than with random people doing weird things.
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Jan 29, 2010, 12:46 AM // 00:46
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#54
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Aleta
How is it discriminaton if it's a choice?
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By your logic, suppressing freedom of belief is a-ok. After all, religion is a choice!
Grow up.
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Jan 29, 2010, 02:25 AM // 02:25
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#55
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Cuilan
It isn't dumb since most PUGs aren't nearly as bad as that. It's always someone else's fault and never the one who points figures. Ever.
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Unless you can explain how was it my fault I guess the only reasonable option for you would be to shut up.
And pugs? Not nearly as bad as that? If that were true people wouldn't shiver on the sound of the word "pug" and there wouldn't be ideas like this one.
Surprise, surprise!
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You are only human. How does that make you feel?
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A human that uses common sense while playing GW. Feels good. Can't say the same about you and your funny theories, funny man.
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Jan 29, 2010, 03:17 AM // 03:17
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#56
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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BlackSephir is correct. Although the precise nature of his PUG isn't all that common - by now, people tend to know the bonus and objective and such - the playing skill is indeed usually that low.
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Jan 30, 2010, 03:06 PM // 15:06
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#57
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Pugging has a lot of problems.
Getting a group- Nobody's in an outpost
- There is always someone who never done the mission and will ruin it.
- Someone misses a skill
- people are impatient and leave before start.
- Class 'y' is needed when only class 'x' and 'z' is around.
Handling a pug- Afk
- Over agrro
- Ignore target call
- There is always someone who thinks he is better then an other.
- Ragequit
To come up with a reward better then these problem.......
Pugging is already encouraged by Zaishen bounty/mission.
*edit*
And pve skills also encourage.
/not signed
Last edited by spirit of defeat; Feb 02, 2010 at 07:56 AM // 07:56..
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Jan 30, 2010, 03:16 PM // 15:16
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#58
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Furnace Stoker
Join Date: Sep 2007
Location: Poznań, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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/not signed
Going out with real players instead of h/h gives U an advantege in itself (pve skills+NI=natural inteligence).
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Feb 01, 2010, 06:58 PM // 18:58
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#59
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by spirit of defeat
Pugging has a lot of problems.
Getting a group- Nobody's in an outpost
- There is always someone who never done the mission and will ruin it.
- Someone misses a skill
- people are impatient and leave before start.
- Class 'y' is needed when only class 'x' and 'z' is around.
Handling a pug- Afk
- Over agrro
- Ignore target call
- There is always someone who thinks he is better then an other.
- Ragequit
To come up with a reward better then these problem.......
Pugging is already encouraged by Zaishen bounty/mission.
/not signed
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You should also mention the overpowered PvE skills as encouragement to PUG.
People PUG because they want to PUG. They're willing to take the chance that the people in the group aren't morons and in a way, if the PUG isn't full of them, it can be alot of fun.
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Feb 02, 2010, 07:58 AM // 07:58
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#60
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Quote:
Originally Posted by MasterSasori
You should also mention the overpowered PvE skills as encouragement to PUG.
People PUG because they want to PUG. They're willing to take the chance that the people in the group aren't morons and in a way, if the PUG isn't full of them, it can be alot of fun.
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I agree that pugging can be fun, and I try to take Zaishen pug's as well as our guild events.
it's an mmo, playing with humans is more fun.
but thinking of a way to make pugging more rewarding is hard.
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