Aug 23, 2006, 02:23 PM // 14:23
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#41
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Lion's Arch Merchant
Join Date: May 2006
Location: Awesometon.
Guild: Ministry of Fate [MoF]
Profession: W/
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/Signed, beleg's ideas are spot on.
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Aug 23, 2006, 05:12 PM // 17:12
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#42
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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minion interface with minion type displays
cycle target minion hotkeys
/signed.
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Sep 11, 2006, 01:24 PM // 13:24
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#43
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Pre-Searing Cadet
Join Date: Jun 2006
Location: Canada
Profession: Rt/A
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signed
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Sep 11, 2006, 05:26 PM // 17:26
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#44
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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Quote:
Originally Posted by beleg curudin
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/signed for that concept
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Sep 12, 2006, 04:10 AM // 04:10
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#45
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Ascalonian Squire
Join Date: Sep 2006
Guild: Diversionary Tactics [DT]
Profession: R/Me
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Quote:
Originally Posted by beleg curudin
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that would be perfect
/signed
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Sep 13, 2006, 09:08 AM // 09:08
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#46
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by demon dantes
what i would like to see is a screen for them as rangers do with pets. not sure if they could do something like this as for it would only show up on your screen but maybe something close to it.
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excellent idea, but only for the necro. I'd like to see a seperate screen that we can open and close for all controlled "allies": pet, spirit, minion, etc. It would help players better manage their horde.
Quote:
Originally Posted by beleg curudin
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Perfect. /signed.
Adding minions to the allied list, however...I don't want 10 extra health bars on my party window when I monk, tyvm. There are already enough bodies to worry about and already enough PvE players who press "P" to close their window because it is too busy. Minions as allies could give the build a bad name, nto a better one.
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Sep 13, 2006, 09:14 AM // 09:14
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#47
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Banned
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agreed completely
/signed
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Sep 13, 2006, 12:24 PM // 12:24
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#48
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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can we get players who are smarter than the MM's minions?
also /signed if I didnt before for the minion selection
~the rat with M&Ms~
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Sep 13, 2006, 01:53 PM // 13:53
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#49
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/W
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Quote:
Originally Posted by legion_rat
can we get players who are smarter than the MM's minions?
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You can always grab henchies, thier minimally smarter then the minions
Except for aleshia, she still thinks shes a tank.
/signed this would make life for MM's much easier.
Also peraps something like this could be implemented for RT's and thier spirits. It's not as hard for a rt as it is for an MM to target thier own spirits, bit when you wanna use a spell that targets a spirit, you noramlly wanna make shure you target one that doesn't matter to much(like pain).
P.S. rat, can i have some M&M's?
Last edited by Mezmo; Sep 13, 2006 at 03:56 PM // 15:56..
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Sep 13, 2006, 03:44 PM // 15:44
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#50
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by beleg curudin
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/signed
I love that idea.
Although id rather be able to see a decent readable health bar for each individual minion.
So you can see which are about to die and need healing.
Aslong as I can see individual health bars for my minions and it doesnt obstruct anything and its readable, id be happy.
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Nov 25, 2006, 06:02 PM // 18:02
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#51
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Ascalonian Squire
Join Date: Nov 2006
Guild: Guildcast Listeners United
Profession: E/Mo
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/signed
I agree with archangel04 about a separate icon for each type of minion. I need to know when my flesh golem has croaked.
Also just give me a keyboard key to cycle through my minions, PLEASE! Death Nova is practically worthless without it.
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Nov 25, 2006, 08:36 PM // 20:36
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#52
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Banned
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This idea needs to take place! I might actually enjoy being an MM again if it gets implemented :-)
Especially because of that new Nightfall Elite Jagged Bones... I would definitely bring it if I could cast it easier.
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Nov 25, 2006, 09:13 PM // 21:13
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#53
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: None
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Nov 25, 2006, 09:50 PM // 21:50
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#54
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Krytan Explorer
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/signed
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Nov 25, 2006, 10:32 PM // 22:32
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#55
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Jungle Guide
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Quote:
Originally Posted by beleg curudin
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Damn fine idea. I have the same problem, as I think any necro(primary or secondary, using minions)would have.
/signed
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Nov 25, 2006, 10:43 PM // 22:43
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#56
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Manchester, UK
Guild: The Manchester Marauders
Profession: W/Rt
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/Signed.
Do Anet actually listen to these petitions though? I hope so because this would be a God send if they implimented it.
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Nov 25, 2006, 10:49 PM // 22:49
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#57
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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Love it. I like Shadow's idea as well, that distinguishes between different types of minions. I wouldn't want to accidentally blow up my flesh golem when selecting it on the minion control pannel.
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Nov 27, 2006, 07:37 PM // 19:37
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#58
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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If they do this, it should be the same size as maintained enchantments icons
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Nov 27, 2006, 07:45 PM // 19:45
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#59
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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I think the Op's idea is perfect, click your controlling __ minions icon to scroll through your minions. I dislike that even as the MM controlling them, there is no way to highlight your minions names (like alt does with party members, ctrl for enemies etc). The suggested concept would alleviate the problem, and allow you to relatively quickly select your lowest health/highest degen minion and use feast for the dead on them or whatever.
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Nov 27, 2006, 08:38 PM // 20:38
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#60
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Academy Page
Join Date: Jun 2006
Guild: Life With The Thrill Kill Kult [Kult]
Profession: R/
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Minion/Spawn window
I think that's a great idea, and the last JPEG looked spot-on. In a MM context, it could have a set of slots equal to how many minions able to be controlled (1-10), and either an empty box or an icon of the minion spell, with the health bar at top. Selecting one gives a larger health bar at bottom.
Where it gets tricky is where some people have asked about spirits. Would you want to have both minions *and* spirits in the same window (since you could have both being spawned by one character)? If so, that could get pretty sizable. Or would you want to have separate windows for each?
As a further note, it might be better to expand the window a little, to include hexes/enchantments on the selected minion below the health bar (so you can see what you've buffed on the minion, or what it's affected by). So you know who still needs Jagged Bones, Death Nova, etc.
/signed
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