May 21, 2010, 10:20 AM // 10:20
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#61
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Just agreeing with Nerel , i dont see any logical point here ..... it only seems like an elaborated QQ thread in desguise.
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May 23, 2010, 09:31 AM // 09:31
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#62
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Quote:
Originally Posted by Ul70r
So what you want is to discourage people to use the dual class system, one of the things that make GW what it is....
/notsigned
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You won't like their thinking for Guild Wars 2 then. They ditched the dual class system because it killed professions unless their primary was overpowered. It's difficult to buff restoration skills for rits without making them look better for necros. The same thing happened with elementalists and water magic.
The dual class system is fine, but not when a N/Rt uses restoration magic better than Rt/Any does.
Remove Soul Reaping from minions and spirits and you would fix a large part of the problem right there. The class already has meat shields, good dps skills and some of the best utility skills in the game, you don't need to go and give it passive energy management that synergises with the meat shields and stolen spirit skills.
Dual professions are good for fleshing out a build, not playing a class as if it were another class. Things like Mending Touch for a ranger, Antidote Signet for a Warrior, "Watch Yourself!" for a Paragon, energy management for a monk or hex removal for restoration rits. When you start getting fast casting water mesmers or restoration necros, you've gone too far.
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May 23, 2010, 09:51 AM // 09:51
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#63
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Krytan Explorer
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Quote:
Originally Posted by dancing gnome
You won't like their thinking for Guild Wars 2 then. They ditched the dual class system because it killed professions unless their primary was overpowered.
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GW2 still has a dual class system, the secondary profession just has been replaced by race.
Quote:
The dual class system is fine, but not when a N/Rt uses restoration magic better than Rt/Any does.
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Hero N/Rt were only stronger than Hero Rt because Heroes suck at energy managment, and SR nicely compensate that. In PvE a N/Rt was hardly ever stronger than a Rt if played by a competent human player.
Now with all the buffs to Rts and other profession only uninformed players would still use N/Rt heroes.
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May 23, 2010, 10:20 AM // 10:20
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#64
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Quote:
Originally Posted by Desert Rose
GW2 still has a dual class system, the secondary profession just has been replaced by race.
Hero N/Rt were only stronger than Hero Rt because Heroes suck at energy managment, and SR nicely compensate that. In PvE a N/Rt was hardly ever stronger than a Rt if played by a competent human player.
Now with all the buffs to Rts and other profession only uninformed players would still use N/Rt heroes.
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Race and dual class are infinitely different from each other.
Necro rit is better because 2 extra attributes in restoration magic are simply not better than free energy management every time something dies. Spawning Power adds nothing in functionality to restoration rits other than a pseudo enchanting mod. Soul Reaping gives them a tonne of free energy.
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