May 21, 2010, 09:32 PM // 21:32
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#1
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Vanquish tools
We all know they VQ pl0x of where is that last group. With my main char that has maxed the title I still enjoy seeing people going argg can't find the last group in the ally and guild chat. What about an item that can be crafted just like consumbles. This item will give a ping just like someone that clicks on there compass but then were all mobs in the current map are. This will not let you know exactly were they are but give you a clue that you need to go either North or West. Ofc it should have limited uses, and for those that enjoy searching for groups you dont need to buy it if you dont want to. It gives you rather a small adventage since most areas are not that big but it feels like your a lot faster.
share opinions or any additions
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May 21, 2010, 10:14 PM // 22:14
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#2
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Desert Nomad
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If you follow a decent vanquish route you shouldn't have problems and in case you don't a bit more walking could reveal hidden spots but yeah, I think it would do no harm and save some time in crappy situations (like: omg I really have to disconnect in short time and can't really find the last group). On the downside it would add more weight in the laziness balance but, as walking aimlessy is no fun, why not. Of course it's never going to happen, you know it, right?
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May 21, 2010, 10:43 PM // 22:43
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#3
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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It gives a bonus to something that could have been done anyway but what consumable isn't. Except for elite parts everything can be H/H.
And I know that an idea on this forum has a 0.00001% of it actual going to happen but still putting up ideas and thinking about it should still be an options. Else you can close this whole sub-forum
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May 21, 2010, 11:06 PM // 23:06
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#4
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Been suggested a couple times before (at least). Despite the fact that this isn't as easy a thing as it sounds, Anet won't do it anyway. Since patrols for some maps are extremely long, having something point you to the North would still fail when you get there and that patrol is already in the West.
But since it isn't hard to search (since you already killed most of the map) and it isn't hard to take a carefully planned route, I don't think this would be worth the effort. The game is already easy, why do we need ways to make it easier? I'd be happy if they removed consumables. Half the time I don't even remember to use them when I have them, same for summoning stones. Since things can be done already, this offers no use but 'ease'. And if you don't have time, you should not have started. I know some things take longer than you expect, but something like a Vanquish should be planned for a LONG trip in case you do make mistakes.
I see no reason at all for this, and I don't think it is even possible, so....
/unsigned
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May 21, 2010, 11:48 PM // 23:48
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#5
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Administrator
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/notsigned. I like the point of the idea (obviously), but I'd prefer a different implementation. When you've killed 90% of foes, a little marker (basically the same as the quest one) tags itself onto the nearest foe. That shouldn't be particularly hard to do.
__________________
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May 22, 2010, 12:56 AM // 00:56
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#6
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I quite enjoy "the last group" when I have a partner to vq with because it can become a game of who can find and kill them first.
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May 22, 2010, 11:39 AM // 11:39
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#7
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by Marty Silverblade
/notsigned. I like the point of the idea (obviously), but I'd prefer a different implementation. When you've killed 90% of foes, a little marker (basically the same as the quest one) tags itself onto the nearest foe. That shouldn't be particularly hard to do.
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From what I can make up from you is that you want that marker to be there. But what such as the post below you says they like to search for it? Therefore a consumable is better for what I think.
Quote:
Originally Posted by MagmaRed
Been suggested a couple times before (at least). Despite the fact that this isn't as easy a thing as it sounds, Anet won't do it anyway. Since patrols for some maps are extremely long, having something point you to the North would still fail when you get there and that patrol is already in the West.
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So? It gives an indication were it is at that givin time. There aren't that many patrols and the change of walking into them while going straight to the compass ping isn't that small. It's the same if a teammate has to go afk and the rest go on and then ping there location. Your also looking for a moving group then.
Quote:
Originally Posted by MagmaRed
But since it isn't hard to search (since you already killed most of the map) and it isn't hard to take a carefully planned route, I don't think this would be worth the effort. The game is already easy, why do we need ways to make it easier? I'd be happy if they removed consumables. Half the time I don't even remember to use them when I have them, same for summoning stones. Since things can be done already, this offers no use but 'ease'. And if you don't have time, you should not have started. I know some things take longer than you expect, but something like a Vanquish should be planned for a LONG trip in case you do make mistakes.
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I find the game easy to but that doesn't mean I never use cons or stones. This looks more like an attack that you had to do it before and find it unfair others now can do it faster and easier. And if you might be in an active guild you might found out some do ask you to join for example The Deep, Urgoz, UW, FoW, DoA. When your halfway a VQ in a big map you still didn't expected they would go soon cus it was a random idea from someone. Even if they want to wait for you you still dont want them to wait to long as some might then not be able to join cus it might take to long to and wait and do that area. In cases like this some cons might be helpfull. You deciding here cons are usless cus you don't even use them while aknowlage they offer ease. So cus you don't need them means noone can use them?[/QUOTE]
Quote:
Originally Posted by MagmaRed
I see no reason at all for this, and I don't think it is even possible, so....
/unsigned
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Shame the reason explained wasn't good enough to confince you but not possible? Thats just dumb not possible since the concept is already in the game like mission. Never seen a yellow ping before?
Last edited by To Chicken To Die; May 22, 2010 at 11:50 AM // 11:50..
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May 22, 2010, 05:12 PM // 17:12
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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When I get to the last one and it was one of those patrols that like to walk around, I usually have to eat a red rock candy and run around for about 2..40 minutes looking for them.
It's not a big deal when the party are all humans and can spread, but when you are on your own, you could use some help.
I won't mind some kind of "Spyglass" [consumable] that can pinpoint the nearest creature by adding a quest entry while you are in the area.
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May 22, 2010, 10:40 PM // 22:40
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#9
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by To Chicken To Die
Shame the reason explained wasn't good enough to confince you but not possible? Thats just dumb not possible since the concept is already in the game like mission. Never seen a yellow ping before?
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I have never seen a ping or arrow for something that moves, or may be different every time. Lets say there are 100 monsters on a map, and each group has 5 monsters in it. That means there are 20 groups. Since you can start almost all Vanquishes from multiple places, and all VQs can be done in different patterns, that means the game would have 20 groups to choose from for the 'last' and each person would end up with a different one. Now, lets say it is a larger zone with 400 minsters. At 5 per group you now have 80 possible groups that could be the last. Too many options for the game to narrow it down, and again, they may be patrolling. And shall I mention the possibility that you spawned a pop-up group and didn't kill it?
I am not a programmer, and I don't know anything about the GW engine. I do know that this idea has a LOT of variables that would make it extremely difficult to program.
And one last thing I'll bring up, is dual 'last groups'. I have actually been on a VQ where I had 2 groups remaining, but the indicator in the corner looked like it would be just one. One group had 2 monsters in it that were part of a patrol that made a dual aggro into a triple aggro. We got wiped, and didn't realize that 2 of them had survived. After we killed them, there was still more to find. That last group had a single monster in it. So, if there are 2 monsters left, and they are not in the 'last group' does the game point you to one of them? Which one? And if it doesn't, how do you know when you get to the LAST group?
As I said, I don't think it is possible to program this in. And I understand we disagree on it, but I don't think it is necesarry.
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May 23, 2010, 09:37 AM // 09:37
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#10
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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They could just add a quest like the same kind you get when you enter a mission. When you enter hard mode it puts a green marker on the mobs and the arrow leads you to them. Obviously it wouldn't be a lot of help to begin with, giving you inefficient routes to the "nearest mob" but it would be helpful for once you've vanquished most the map and only a couple mobs remain.
Vanquishing, for me, only gets annoying when I am trying to track down a patrolling mob, and I don't think that would be an easy thing to program, but perhaps just a set point on the patrol could be marked and you could just wait there.
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May 24, 2010, 12:42 PM // 12:42
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#11
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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it would be nice to have, but we have gone without it this long and can live without having it. searching for a last group is the price for not having been effecient enough on ur first run through. be more careful next time or risk wasting 30 min ;-)
/notsigned
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May 24, 2010, 01:45 PM // 13:45
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#12
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
Originally Posted by MagmaRed
I have never seen a ping or arrow for something that moves
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You mean apart from the Rocks in Vloxen (I think... could be another dungeon in EotN though)?
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May 24, 2010, 04:30 PM // 16:30
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#13
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Rushin Roulette
You mean apart from the Rocks in Vloxen (I think... could be another dungeon in EotN though)?
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I hope you don't see those boulders as the same as a group of monsters. Possibly if the monsters could be kept on an exact path, with no ability to move off of it, stop, or speed up, then it would work. But that would make vanquishing even easier than it is.
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May 24, 2010, 08:22 PM // 20:22
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#14
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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yeah it was annoying. but what stuff in a game that is grindy isn't? i think your idea would be better implemented if it was just red "aggro" circles on the U-map that showed the movement of the patrols. i wouldn't sign it, but i think that would more suit your needs other than pings.
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