May 27, 2010, 08:05 AM // 08:05
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#1
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Toggle merchant to follow or remain stationary when clicked
Just like the title says, this is a suggestion to change or add this behavior to the merchant from the mercantile summoning stone. The Ghostly Hero does this already when you talk to him, and I think this would improve the usefulness of the merchant summon.
The merchant summon already follows at a delay, so it seems clear that he is designed to stay out of the fray so we can sell him our junk.
Edit: Allow only the person who summoned the merchant this control, if possible.
Last edited by MisterB; May 27, 2010 at 08:12 AM // 08:12..
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May 27, 2010, 10:19 AM // 10:19
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#2
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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Last few times I'd used the merchant summoning stones he wandered much too far from the party, and lagged behind when we moved... your suggestion sounds like a worthwhile improvement.
/signed
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May 27, 2010, 10:53 AM // 10:53
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#3
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Krytan Explorer
Join Date: Nov 2006
Location: +2 GMT
Guild: WTB Q9 20/20 Bo Staves
Profession: R/
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what a great idea. me love you long time
/Signed
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May 27, 2010, 11:29 AM // 11:29
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#4
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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/signed
He has two functions, Merchant or Melee fighter, wich work better this way.
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May 27, 2010, 11:35 AM // 11:35
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#5
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Academy Page
Join Date: May 2009
Guild: CROW
Profession: D/
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/signed
far too many times has the merchant died in silly ways, or aggro'd with his random roaming while we were still trading with him!
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May 27, 2010, 11:47 AM // 11:47
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#6
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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sure, would be quite helpful in not getting him killed. although once you do summon him, it is when ur inventory is full, u merch it all away from danger, and the likely hood of needing him again is slim, lol. but still, sure, this would be nice considering the merchant's function.
/signed
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May 27, 2010, 12:04 PM // 12:04
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#7
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Would you like the merchant summon to follow or remain stationary when asked?
-Yes
-No
That poll is kinda bad.
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Like Eragon Zarroc said, I only need to pop a merchant once when I'm in an explorable to sell all my loot. Very rarely I need to use him again in that same explorable, so I really don't care if he gets killed or not.
Actually, I rather like him getting killed after he has fulfilled his job, so another Stone can be used by another party member to summon a more powerful ally.
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May 27, 2010, 12:37 PM // 12:37
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#8
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Arduin
That poll is kinda bad.
--
Like Eragon Zarroc said, I only need to pop a merchant once when I'm in an explorable to sell all my loot. Very rarely I need to use him again in that same explorable, so I really don't care if he gets killed or not.
Actually, I rather like him getting killed after he has fulfilled his job, so another Stone can be used by another party member to summon a more powerful ally.
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Care to elaborate on "kinda bad?" The poll sums up the idea and asks whether the reader agrees or not.
How to kill merchant with toggle:
- Ask merchant to follow you to mob.
- Tell him to stay while we bravely fight together. (Lie.)
- Run away (or shadow step) and watch merchant die.
- Someone else summons some other thing.
I don't disagree that the merchant can be used in the fashion you described, but I am making a suggestion to improve him. His current behavior is simultaneously mediocre both as a merchant or a melee fighter.
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