May 29, 2010, 07:37 AM // 07:37
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#21
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Desert Nomad
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I think they should be infused. It's true you usually don't have them infused there, but usually you don't have jades there. So, changing them would be useful for the ones doing WiK but the ones still running with the campaign won't even notice they are (how could they?).
And, for the ones saying it's easily doable without infused hench...it may be true, but then why not put uninfused h also in the ring of fire?
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May 29, 2010, 08:06 AM // 08:06
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#22
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Frost Gate Guardian
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No need for this. Before the introduction of Jades H/H HM was ludicrously easy, now at least it provides a bit of a challenge.
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May 29, 2010, 08:12 AM // 08:12
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#23
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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If you're facing Spectral Agony and there isn't a specific storyline reason for you and your whole party to not be infused, then they should be infused. Whether it makes the game easier or not is irrelevant.
/signed
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May 29, 2010, 08:29 AM // 08:29
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#24
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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Quote:
Originally Posted by jimbo32
Wow, it really is amazing how a determined person can purposefully twist words and present things out of context in order to back up their own views.
When I said that, I was addressing someone else's point about ANet possibly encouraging pugs. I never said it was impossible to accomplish the bounties with H/H.
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I didn't twist anything I merely quoted you and responded, and respectfully, I don't care who you were addressing or why.
Quote:
Originally Posted by jimbo32
And flagging the henches doesn't do much good if you get a dodgy spawn. Iirc, When I did the bounty, Bauer's group had a Jade Bow and a Jade Cloak which were both running around spamming Spectral Agony at every opportunity. Un-infused henches don't last long - assuming they're within radar range of the Jades. And if they're not in radar range, they may as well not be there at all for all the good they'd be doing.
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Okies, so you want the henchies infused to make already easy game play easier, I understand that... it's doable as it is with a modicum of party management or even without the henchmen at all... but please Anet make it easier.
Yes, I understand your point, I just disagree... when I see Hard Mode I foolishly imagine that it might, at sometime, actually be challenging.
My bad.
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May 29, 2010, 09:13 AM // 09:13
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#25
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Forge Runner
Join Date: Jul 2006
Profession: R/
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It's possible to H/H the bonus in Ice Caves, in HM by setting yourself and heroes up as a 4 man balanced group, or by just flagging henchies and heroes seperately and then letting the henchies join once the Mursaat have used their Spectral Agony.
But still, it's likely an oversight and I hope they fix it, at least for Hard Mode.
/signed
Quote:
Originally Posted by Feathermoore Rep
No henchies have never been infused. Don't change it now.
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Not true, they are infused in the missions and outposts after Iron Mines of Moladune - and, iirc, in that mission after the infusion by the Seer. It would make sense that henchman are always infused after that mission, including when they return to Kryta long after the events of the Flameseeker Prophecies. The WiK spawns know when to occur, so the infused henchmen might follow the same 'spawn logic'
Last edited by Amy Awien; May 29, 2010 at 09:30 AM // 09:30..
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May 29, 2010, 09:54 AM // 09:54
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#26
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Wilds Pathfinder
Join Date: Nov 2007
Guild: The Lost Souls Of Jugdement [KJCD]
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/signed
Although not stricktly necessary, it doesn't really make sense for them to be uninfused at that point of the storyline.
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May 29, 2010, 03:15 PM // 15:15
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#27
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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/notsigned
You can always play with a guildie or friend.
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May 29, 2010, 11:19 PM // 23:19
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#28
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Administrator
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/signed.
Makes sense both gameplay wise and storyline wise. I wouldn't think it's hard to do anyway.
__________________
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May 29, 2010, 11:43 PM // 23:43
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#29
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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How does it make sense story wise? It doesn't in anyway from what I see.
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May 29, 2010, 11:45 PM // 23:45
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#30
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Desert Nomad
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Why are people not signing this is beyond me.
It's not a matter of making easy things easier. First, who's to define "easy"? Most of my friends found the bounty over Bauer to be rather demanding and quite difficult to beat without the usual gimmicks or mainstream solutions, such as the ubiquitous Spirit Spammer. Leaving stupid obstacles in place to complicate things doesn't make the game anymore challenging.
The henchmen not being infused don't add anything to the challenge, it's just stupid and pointlessly frustrating. Not to mention they have terrible skillbars and tragic AI, and they're not even Lv20 in HM, forcing you to either play HM or to play some of the harder missions with a party of actual 4.
You've likely beaten Prophecies if you're partecipating to the War, so it makes sense for you and your teammates to be infused. As mentioned, it makes no difference for the early phases of the game - as no one could notice the henchmen being infused - and it provides an improved experience for anyone, still without forcing anyone to play in groups just because the henchmen suck.
*EDIT*
Quote:
Originally Posted by Cuilan
How does it make sense story wise? It doesn't in anyway from what I see.
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You know, even ef it's set in Kryta, WiK is not a mid-campaign expansion to Prophecies. The War takes place after the events in EoTN. So, you and the Tyrian Henchmen have all beaten the Lich already - even if your character is yet to go through that specific storyline - and it does make sense for your whole team to be infused. Actually it doesn't make sense for the henchmen NOT to be.
Last edited by Gill Halendt; May 29, 2010 at 11:53 PM // 23:53..
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May 30, 2010, 05:59 AM // 05:59
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#31
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Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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I feel that henchies should only be infused if the party leader is wearing infused armor. The same protection given to heros.
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May 30, 2010, 10:01 AM // 10:01
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#32
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Krytan Explorer
Join Date: May 2009
Location: Devon, England.
Guild: Desolation Lords [DL]
Profession: E/Mo
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/signed
I also don't see why people arn't signing this. Just shove infused on them... since the only musaat you are facing in Kryta are the WiK ones. This would put that ragdoll effect to bed.
It would make sense, after all...
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