May 28, 2010, 10:17 PM // 22:17
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#1
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Site Contributor
Join Date: Aug 2008
Location: Canada
Guild: Gentlemens Club [GC]
Profession: W/
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Infuse Krytan henchmen...
...since they're getting rag-dolled by Spectral Agony.
The Jade Cloaks, Armors, and Bows in the WiK groups make for a nice challenging fight in HM, but it kinda sucks when 1/3 of your H/H group goes down in about 3 seconds (I'm looking at you Alesia and Dunham).
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May 28, 2010, 11:12 PM // 23:12
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#2
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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maybe anet wants people to play together instead of h/hing?
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May 28, 2010, 11:20 PM // 23:20
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#3
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Desert Nomad
Join Date: Mar 2010
Location: Virginia
Guild: None, retired to GW2.
Profession: W/A
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Quote:
Originally Posted by Del
maybe anet wants people to play together instead of h/hing?
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OMG really why would they want that.
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May 28, 2010, 11:38 PM // 23:38
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#4
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Krytan Explorer
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yeah i agree, armor infusion level on hench should be based on player's.
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May 29, 2010, 12:06 AM // 00:06
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#5
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Academy Page
Join Date: Feb 2007
Location: Urgoz Warren
Guild: Nice Cream of Ice [Nice]
Profession: W/
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Agreed, the hench need infused if we are going to add sillÿ Jade to N Kryta. Last I checked ANET didn't ban h/h play and GW2 will still provide hench as well.
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May 29, 2010, 12:13 AM // 00:13
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#6
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Ascalonian Squire
Join Date: May 2010
Location: Italy
Profession: E/
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It is really hard, but I've just killed Inquisitor Bauer (and the jades) in HM solo with heroes only, no henchies, and without infusion. My Team died a couple of times too.
I used the spirits army build (http://pvx.wikia.com/wiki/Build:Team_-_Spirits_Army) microing a little the heroes.
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May 29, 2010, 12:15 AM // 00:15
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#7
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Site Contributor
Join Date: Aug 2008
Location: Canada
Guild: Gentlemens Club [GC]
Profession: W/
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Quote:
Originally Posted by Del
maybe anet wants people to play together instead of h/hing?
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Now c'mon guys...either the game is supposed to be H/H-able, or it isn't. Going with the "ANet is encouraging PUGs" argument, no henches should be infused - even post-Thunderhead Keep. As a matter of fact, it would make more sense for the long Proph missions, as opposed to the quick WiK boss bounties.
While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see...
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May 29, 2010, 12:38 AM // 00:38
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#8
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Ascalonian Squire
Join Date: May 2010
Location: Italy
Profession: E/
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Completed Inquisitor Lashona quest too. Easier than Bauer although the team died once.
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May 29, 2010, 12:48 AM // 00:48
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#9
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Desert Nomad
Join Date: Mar 2010
Location: Virginia
Guild: None, retired to GW2.
Profession: W/A
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Seriously you guys can't get a semi decent player to just group with you for 2 minutes to finish of a bounty and insist that hench need to be infused. Honestly I hope the henchmen don't get infused so people will hmmm I don't know actually group together.
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May 29, 2010, 12:55 AM // 00:55
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#10
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Story wise, the WiK maps are a few years after the events of proph, and since all those henchmen made it as far as the Drok's endgame area, story wise they SHOULD be infused.
I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA.
But yeah, /signed.
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May 29, 2010, 01:06 AM // 01:06
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#11
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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There is no seperate outposts for WiK available content. So someone with a character that can't access WiK content gets the same henchmen as those who can access the content. Although it is not outlandish, having them be infused does not fit into their location. We face a time paradox of sorts, where 2 seperate times exist at the same time, but we can't have seperate henchmen. As noted, it isn't hard to team up with other people, and even uninfused, having heroes should be enough, as I have done the bounties with hench and had minor death counts (if any).
Wouldn't care either way, but dont' see a need for it.
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May 29, 2010, 01:12 AM // 01:12
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#12
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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No henchies have never been infused. Don't change it now.
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May 29, 2010, 01:19 AM // 01:19
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#13
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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Quote:
Originally Posted by intimidator89
and GW2 will still provide hench as well.
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lol? no not quite (in case you are uninformed, they scrapped the companion system)
As for the hench...ya it would be NICE to have them infused, but I just ended up grouping with other people when I noticed they get facerolled so easy.
It isn't THAT bad to PUG, yo ucan also always have friends and guildies...quit being so anti-social!
Quote:
Originally Posted by Feathermoore Rep
No henchies have never been infused. Don't change it now.
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This is untrue, hench were not originally infused in the southern shiverpeak missions, but was later added to henchmen to accomodate...but it makes WAY more sense to infuse them there (since that is also where players become infused)
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May 29, 2010, 01:21 AM // 01:21
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#14
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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yes, infuse them. please and ty. /signed
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May 29, 2010, 02:10 AM // 02:10
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#15
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Meh. Do the bonus on Iron Mines in HM with H/H, then come back and complain about uninfused henchies =P
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May 29, 2010, 04:18 AM // 04:18
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#16
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Skyy High
Meh. Do the bonus on Iron Mines in HM with H/H, then come back and complain about uninfused henchies =P
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I did...for three different chars...I'm here to complain about uninfused hencies
However I'd love to see it only in hm...
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May 29, 2010, 05:15 AM // 05:15
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#17
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Gennadios
Story wise, the WiK maps are a few years after the events of proph, and since all those henchmen made it as far as the Drok's endgame area, story wise they SHOULD be infused.
I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA.
But yeah, /signed.
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Exactly the same reason I'm /signing this.
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May 29, 2010, 05:18 AM // 05:18
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#18
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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Quote:
Originally Posted by jimbo32
Now c'mon guys...either the game is supposed to be H/H-able, or it isn't. Going with the "ANet is encouraging PUGs" argument, no henches should be infused - even post-Thunderhead Keep. As a matter of fact, it would make more sense for the long Proph missions, as opposed to the quick WiK boss bounties.
While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see...
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It is H/H-able, in HM, with no cons or crap, and no wipes... so according to you they don't actually need to change anything? Cool...
You can flag your heroes and henchies separately... take useful back line henchies and flag them well back behind your heroes.
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May 29, 2010, 06:18 AM // 06:18
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#19
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Frost Gate Guardian
Join Date: May 2009
Profession: E/A
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Take Spirit Bond. It counters spectral agony pretty nicely
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May 29, 2010, 07:01 AM // 07:01
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#20
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Site Contributor
Join Date: Aug 2008
Location: Canada
Guild: Gentlemens Club [GC]
Profession: W/
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Quote:
Originally Posted by Nerel
It is H/H-able, in HM, with no cons or crap, and no wipes... so according to you they don't actually need to change anything? Cool...
You can flag your heroes and henchies separately... take useful back line henchies and flag them well back behind your heroes.
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Wow, it really is amazing how a determined person can purposefully twist words and present things out of context in order to back up their own views.
When I said that, I was addressing someone else's point about ANet possibly encouraging pugs. I never said it was impossible to accomplish the bounties with H/H.
And flagging the henches doesn't do much good if you get a dodgy spawn. Iirc, When I did the bounty, Bauer's group had a Jade Bow and a Jade Cloak which were both running around spamming Spectral Agony at every opportunity. Un-infused henches don't last long - assuming they're within radar range of the Jades. And if they're not in radar range, they may as well not be there at all for all the good they'd be doing.
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