Apr 19, 2010, 10:54 AM // 10:54
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#61
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Krytan Explorer
Join Date: Apr 2008
Location: GMT +1
Guild: Devil Luca
Profession: E/P
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im in accord that minion aren't a lot pro in pve we want more then 10 minions xD
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Apr 19, 2010, 12:33 PM // 12:33
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#62
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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Quote:
Originally Posted by rb.widow
I think this far in the game there running out of ideas, and the so called war in kryta come on, money maker right there, buy your costumes today, they look horrible but give us the money.
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I believe theres still some untapped potencial in GW1. But the matter here is about resources. And most of ANets are focused into GW2. They simply dont have the manpower and cash to keep up with both.
Its also about bizz. Theyre making a new game because the old one is not as profitable as desired.
Thats why GW2 will incorporate more mainstream MMO elements, to improve the potencial customer market and keep'em hooked longer.
But thats not the focus of the thread. Peace.
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Apr 19, 2010, 12:55 PM // 12:55
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#63
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Quote:
Originally Posted by MagmaRed
Way back when they introduced the limit on the number of minions, I was mad. At that time I farmed Sorrow's Furnace regularly with the standard Tank, bonder, healer, SS, MM, and 3 nukers. No loot scaling, no scatter issues, and gear/keg aggro magnet made tanking EXTREMELY simple. Having 50-60 minions in Sorrows was a blast. However, I soon learned that it didn't mean things couldn't continue. Having fewer minions didn't mean the game became impossible, in fact, it didn't really increase the difficulty much.
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Truth. Also, in the old days SR wasn't limited to 3 times every 15 seconds. Nowadays you'd need a hero dedicated to keeping you alive AND giving you energy. Why waste a slot on that when fewer minions will do the job?
People, if you want more minions use Masochism + cons. I don't know if thats a bug but I've had 12 minions before and the additional 2 didn't explode because I was over 10. Unless ANet reverted Soul Reaping to its previous state then there'd be no point to uncapping the minion limit.
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Apr 19, 2010, 01:52 PM // 13:52
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#64
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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Quote:
Originally Posted by ValaOfTheFens
Truth. Also, in the old days SR wasn't limited to 3 times every 15 seconds. Nowadays you'd need a hero dedicated to keeping you alive AND giving you energy. Why waste a slot on that when fewer minions will do the job?
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Well, I dont take the SR nerf too hard. With that signet that gives energy when a foe its under 50% health on my bar I rarely runs outta mana. The old SR was too passive, now you have to work for it. I think that is fair enough.
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Apr 19, 2010, 04:04 PM // 16:04
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#65
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Academy Page
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I would just be happy just with the un-nerfing of verata's sacrifice, i can live with the rest including the 10 minions cap (though for real fighting purposes, 10 minions including only bone horrors, bone minions and/or fiends is not really "that" strong).
Verata's sacrifice is even one of the very few skills that have a storyline during the game, you see it starting in pre-searing while Verata was studying how to get the ultimate control for the minions, and you see his research complete when you go to Kessex Peak, and then they made this skill basically unnusable anymore, that is what really sucks.
I wish also Verata was included in more advanced stages of the campaign, he was vanished too early
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Apr 19, 2010, 05:24 PM // 17:24
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#66
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Avalons Wraiths
Profession: R/Rt
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then they would make it elite and verata should be the only one with it so unless spending on tomes you had a pretty long walk to get there ^^
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Apr 19, 2010, 06:25 PM // 18:25
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#67
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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Quote:
Originally Posted by agrios
Of course I can get tru the game with 10 minions. Before NF, I've gone tru everything with only henchies - and no flags. Thats no big deal. And I still do h/h a lot.
My point is, the main reasons for the nerf are no longer valid because of the skill split.
And many people are also saying, "its ok...its just a matter of bone minions+splinter weapon+ death nova" Fine, it works very well, but..its not the same thing.
Thats what Im talking about
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See that bolded: that is the problem. it isnt the case of a skill split but a profession split, as the cap is tied directly into the necromancer profession and not one skill.
Also, nice leaving off the SF and 600/Smite bit at the end of the section quoted. If they are going to remove the minion cap they probably should also revert those skills, and maybe Ursan while we are at it. The nerf is still valid because of those: No OP thnx
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Apr 20, 2010, 03:38 AM // 03:38
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#68
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Academy Page
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Quote:
Originally Posted by miriforst
then they would make it elite and verata should be the only one with it so unless spending on tomes you had a pretty long walk to get there ^^
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I can asure that IF that would ever happen, i would be more than happy to have that elite in my bar, and yeah, making it elite wouldn't be a bad idea at all.
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Apr 23, 2010, 09:41 PM // 21:41
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#69
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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C'mon Anet...its not that hard:
Death Magic[PVE]: Now you can control up to two minions for every point spent in this attribute.
Verata's Sacrifice[PVE]: Reverted to its previous functionality.
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Apr 24, 2010, 02:14 PM // 14:14
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#70
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Yeah, why not. PvE is broken anyway. I'd love to see some massive 100 minion armies again.
/signed
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Apr 24, 2010, 07:30 PM // 19:30
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#71
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Morphy
Yeah, why not. PvE is broken anyway. I'd love to see some massive 100 minion armies again.
/signed
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Seriously could you tone down the whine just a bit, it's getting really depressing.
(and didn't you already vote the other way earlier in the thread?)
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Apr 24, 2010, 08:07 PM // 20:07
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#72
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by agrios
C'mon Anet...its not that hard:
Death Magic[PVE]: Now you can control up to two minions for every point spent in this attribute.
Verata's Sacrifice[PVE]: Reverted to its previous functionality.
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You posted in the mesmer and dervish threads, but then you have this thread. Buffing something that already works very well would mean you just want everything huge, but without balance.
Last edited by Cuilan; Apr 28, 2010 at 06:09 PM // 18:09..
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Apr 25, 2010, 12:58 PM // 12:58
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#73
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Quote:
Originally Posted by majoho
Seriously could you tone down the whine just a bit, it's getting really depressing.
(and didn't you already vote the other way earlier in the thread?)
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Whining? I'm fully in support of this wonderful idea!
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Apr 26, 2010, 03:25 AM // 03:25
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#74
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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Quote:
Originally Posted by Cuilan
You posted in the mesmer and dervish threads, but they you have this thread. Buffing something that already works very well would mean you just want everything huge, but without balance.
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Are you following my posts? Ill take that as compliment.
Im posting on these other thread because I have other toons of that classes too.
I had one MM back on the time of 4-man Oro runs and out of pure coincidence I found an old screenshot. Thats the main reason behind this thread. To check if Im the only one who thought that was a fun play style. Old minion mastery was powerful, but not like Cryway or Discordway.
As for my Mesmer, I always enjoyed playing her, no matter how tricky is to effectively play one. But, since the introdution of skill splitting, I was hoping to see some *minor* buffs to the Mesmers. Mostly changing some skills/spells to affect multiple targets. Adjacent or nearby. Also, possibly one or two more ways to apply dazed. If you read my post on the Mesmer thread you'll see Im not jumping into the new Overmez, painted in the Preliminary skills update thread.
And about the Dervish, I really want to have a reason to play mine. It doesnt make sense the fact of my Warrior dishing out more scythe damage than the original weapon wielder.
Its like, any one can go secondary monk and heal. But why monk primaries are better? Because its primary attribute, Divine Favor helps them to do what they are meant to. Thats my point on the Dervish. If he needs to be in the front lines, doing the mob control role with PBAoE and Scythe attacks, Mysticism should help them doing so. Anyone can use a Scythe? Cool, but no one should be better than the Dervs at it.
Is good that any char can use any skill, but primaries should be better at their primary stuff. Thats my point.
I do not want a win button.
Last edited by agrios; Apr 26, 2010 at 03:33 AM // 03:33..
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Apr 28, 2010, 04:01 PM // 16:01
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#75
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Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
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Didn't read the whole thread, so sue me I'm lazy. but anyways...
If you think MMs are underpowered try running a N/Mo Hero with Death Nova/Dwayna's Sorrow/Jagged Bones works wonders....
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May 30, 2010, 02:42 PM // 14:42
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#77
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Dimus
After the buff for Mesmers (AoE armor-ignoring damage such Overload) Necromancers become even more useless for party. And they also need a buff
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No.
Just, no.
A Necromancer is still very useful to a party. The Mesmer buff hasn't affected Necros at all.
Quote:
Originally Posted by Dimus
In the latest update has been nerfed Spoil Victor. Because it was considered too powerful in PvP. Question immediately arises why it was impossible to create a PvP version and not nerfed the PvE version SV? This looks much more reasonable.
SV is just one example, a lot PvE skills has been nerfed, I do not play in PvP, but then why these changes should refer to me?
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ANet tends only to split skills when they think the PvE version is frequently used and they make a difference that severely affects to power of the skill. A simple duration reduction isn't dramatic enough for them to bother splitting.
Although since the split, they don't use it nearly as often as they should.
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May 30, 2010, 04:31 PM // 16:31
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#78
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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I wouldn't mind the minion cap being raised, it balances itself anyway, if what you're looking for is to maintain a better army as either a player or hero.
1. You need to control your sacrifices when using Masochism, Order of Undeath and Blood of the Master.
2. Maintaining more than 20 Death Novas is going to be a waste of time anyway, and the hero will be stuck even more so in attempting to maintain it on every single minion.
3. Energy. With the state Soul Reaping is in at the moment, the energy engine becomes tougher and you have to work hard to keep your minions alive and counter the sacrifice.
All in all, human or hero Minion Masters are not really effective as they are. Minions Bomber heroes are effective due to the amount of support they can give while maintaining minions and targeting them with ease.
But really, I would prefer more minions to trigger my hexes, Death Nova can fo
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May 30, 2010, 04:40 PM // 16:40
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#79
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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Quote:
Originally Posted by robmdq
Sorry, but when i purchase a product i expect it to remain unaltered or improved, not nerfed to favor a newer product.
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Really? And what product would that be?
When you buy a cheese, it remains unaltered or improved. Really?
When you buy a car, it remains unaltered or improved, right? It doesn't really break down once in a while, rust, etc? And then environment laws force you to do some modifications, and the price of your car falls with the newer products.
When you buy a MMO, it remains unaltered? Really?
Please tell me. You're so smart, and I'm still so inexperienced. I thought that if today I buy a laptop, in 5 years that laptop will have much lower price because it will be indirectly nerfed by newer strong laptops. I also thought that laptop components could fail after 50 years, but now I learned that my laptop will actually IMPROVE over time or at least stay unaltered.
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May 30, 2010, 04:47 PM // 16:47
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#80
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Frost Gate Guardian
Join Date: Jul 2006
Profession: Me/
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Quote:
Originally Posted by The Josip
Really? And what product would that be?
When you buy a cheese, it remains unaltered or improved. Really?
When you buy a car, it remains unaltered or improved, right? It doesn't really break down once in a while, rust, etc? And then environment laws force you to do some modifications, and the price of your car falls with the newer products.
When you buy a MMO, it remains unaltered? Really?
Please tell me. You're so smart, and I'm still so inexperienced. I thought that if today I buy a laptop, in 5 years that laptop will have much lower price because it will be indirectly nerfed by newer strong laptops. I also thought that laptop components could fail after 50 years, but now I learned that my laptop will actually IMPROVE over time or at least stay unaltered.
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No, you're getting it all wrong. Your laptop will evolve into a PC! Cars evolve into time-traveling DeLoreans.
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