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Old Jul 09, 2010, 06:36 AM // 06:36   #1
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Default DP in Hall Of Heroes

Hi , as you know , most of fights in Hall of Heroes are being 1v1 now, due to the lack of players , the lack of diversity in builds , ..

You can get 3 situations in hall : Capture Points , Relic , or Hill .If i believe you can have chances on capture points on 1v1 , i don't think holding is fair at all , when you are not blue .

Since you have no DP, most of times healers just try to suicide on rez time ( which is every min) , and the rest of team is just linebacking . So basically , even if you end on killing some people , it wont lead to anywhere .
Some might say : yes ok , but what if red team starts dying. I do believe than in actual situation , if red team starts dying , they will probably lose , so having DP or not won't really matter.

For 3 team Hill , i do believe it would be nice to add DP aswell , since , as some people said it many times , 1 team gets kind of ganked anyway ( like if 1 team cap , 3rd one resigns : 3rd team doesnt resigns , kills team who just capped , and last one wins , ...) Adding DP would make it more fair , since people would still be able to kill.

The Ganking problem is lasting , but thats why i only chose to add DP on Hill for the moment ( since , whether you're ganked or not on Hill , you will have both team in your base killing you , and you would lose with DP or not ) , since it wouldn't be really easy to split and run relics having 45-60% DP .

Waiting your comments , ..
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Old Jul 09, 2010, 07:24 AM // 07:24   #2
Ascalonian Squire
 
Join Date: Sep 2009
Guild: Majestic Aristocracy [ARIS]
Profession: N/
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Probably not a good idea because it'd be odd to have dp on just one type of game mode. Even if they did add dp, blue still has the advantage and, as long as they kill anything within the first minute, red would now be dp'ed out while blue is easily holding the central altar/mid cap point.
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