Jul 10, 2010, 10:00 AM // 10:00
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#1
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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Remove health degeneration cap in PvE, and balance degen skills
Pre-searing. The only place where degeneration was balanced with direct damage. And fun.
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Let the QQ begin. "Omg you want to make it overpowered, nooooo! Omg I'll die when Behemoth casts Suffering on my team! Noooo me helpless. Omg you want class x (as if class x is only one that has degen) to be overpowered! Nooo!"
But let me ask you this:
* Wouldn't you want your Poison Arrow or Apply Poison ranger to deal nice damage in PvE? Not as much damage as Barrage, but at least decent enough so that it's playable?
* To cast Tainted Flesh on your team and watch the monsters crumble?
* Wouldn't you want Mursaat to brutally kill you if you're not infused, just like in good old days? Hell yea!
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Jul 10, 2010, 10:19 AM // 10:19
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#2
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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You're really good at not giving an actual suggestion and just making a broad blanket statement (for example, the physical/caster damage thread).
So you want degen skills rebalanced? Show me what these should look like then.
Conjure Phantasm
Illusion of Pain
Life Siphon
Suffering
Recurring Insecurity
Crippling Anguish
Life Transfer
Weaken Knees
Give some examples and then maybe you'll get a serious response.
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Jul 10, 2010, 10:24 AM // 10:24
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#3
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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Quote:
Originally Posted by zelgadissan
You're really good at not giving an actual suggestion and just making a broad blanket statement (for example, the physical/caster damage thread).
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Removing degen cap is an actual suggestion.
As for the skills, it's a job of Test Krew which I'm not a part of. And it minimizes the QQ here.
Besides, like in physical/caster thread, most of the people think things are balanced (or like that they are not), so actual detailed suggestions are pointless. If someone is so blind as not to see obvious imbalance, then what good are more subtle ventures? Just a waste of my time.
Quote:
Give some examples and then maybe you'll get a serious response.
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I have no intention of giving sense of importance to people.
I made a suggestion in a suggestion subforum. That's it. No more, no less. If you don't like suggestion you can type "QQ more" "pwned" or whatever is the latest trend in Internet communication.
Last edited by The Josip; Jul 10, 2010 at 10:30 AM // 10:30..
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Jul 10, 2010, 10:44 AM // 10:44
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#4
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Fine, here's your serious response. The point I was trying to get you to see through giving examples (which obviously failed) is that unless you seriously change the skills, removing the degen cap is pointless.
Who is going to bring 5 degen skills out of 8 to get any decent effect out of them? I could load up an illusion bar with Conjure Phantasm, Conjure Nightmare, Migraine, and Illusion of Pain. Hooray, I've successfully reached ~30 health degen for 60 DPS +10 DPS for the straight damage of IoP for 70 total. My warrior will do that with a single skill, or with Strength of Honor or orders, auto-attacks - not to mention that with casting times, those probably took around 6 seconds to get out even with Fast Casting.
Poison Arrow/Apply Poison/disease in general would still be pointless unless used in some condition overload team like a Fevered Dreams or Extend Conditions. Removing the cap does nothing to make 8 DPS stronger, and breaking the cap would imply a serious waste of skill slots across your team.
Still not a serious suggestion without showing what you want to change.
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Jul 10, 2010, 12:41 PM // 12:41
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#5
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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So...you want your full 15 degen while fighting the 2nd room of Urgoz's Warren?
you wont last 10 seconds in that mob.
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Jul 10, 2010, 01:58 PM // 13:58
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#6
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Definitely and utterly no thanks.
I'm a Mesmer by heart, but I could just imagine the QQ if they remove the degen cap. Could you just imagine it? Mesmer runs in, casts a full bar of Degen, giving you about -30 Health Degen or more. It is just..... no. Imagine those groups of Wind Riders in the Asuran Territory. >.<
I am perfectly happy with the cap.
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Jul 10, 2010, 03:32 PM // 15:32
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#7
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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The cap is there for a reason, it's to make sure people don't purely use degen skills. The introduction of "DPS" skills such as Seeping Wound was a terrible idea because of this.
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Jul 10, 2010, 03:57 PM // 15:57
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#8
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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I wouldn't mind if they increased the degen from conditions
That way you need less conditions to max out the degen and conditions are quite easy to remove compared to hexes.
Or maybe buff a pip of Health regeneration/degeneration to 3hp/sec
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Jul 10, 2010, 04:04 PM // 16:04
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#9
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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Quote:
Originally Posted by Dre
Or maybe buff a pip of Health regeneration/degeneration to 3hp/sec
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Signed for Mending
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Jul 10, 2010, 04:22 PM // 16:22
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#10
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/not signed
The cap has been there from the very beginning. And there's not 1 thing wrong with it the way it is.
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Jul 10, 2010, 04:43 PM // 16:43
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#11
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Quote:
Originally Posted by The Josip
But let me ask you this:
* Wouldn't you want your Poison Arrow or Apply Poison ranger to deal nice damage in PvE? Not as much damage as Barrage, but at least decent enough so that it's playable?
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why would i continue to use any 3 of those skills. only use poison arrow had was for solo farming. sure apply poison still gets used but in most cases its run with burning arrow for the max degen. as for barrage, if it wasnt for splinter weapon, no one would use it anymore except for specific situations. thanks to PvE skill buffs i can out damage a degen build any day with my Ranger. with a build i use, i regularly hit for 150 a shot or higher in HM with my Ranger. most of the time i dont even need interupts for monks in HM due to the pure damage done.
i think you need to take a break from making suggestions, go back over the forum and see how the good suggestions in the past have been made then try again
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Jul 10, 2010, 05:35 PM // 17:35
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#12
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Ascalonian Squire
Join Date: Jun 2008
Location: Michigan
Guild: We Wear Capes [IRL]
Profession: N/
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Quote:
Originally Posted by R_Frost
why would i continue to use any 3 of those skills. only use poison arrow had was for solo farming. sure apply poison still gets used but in most cases its run with burning arrow for the max degen. as for barrage, if it wasnt for splinter weapon, no one would use it anymore except for specific situations. thanks to PvE skill buffs i can out damage a degen build any day with my Ranger. with a build i use, i regularly hit for 150 a shot or higher in HM with my Ranger. most of the time i dont even need interupts for monks in HM due to the pure damage done.
i think you need to take a break from making suggestions, go back over the forum and see how the good suggestions in the past have been made then try again
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Well c'mon, let's not tell this person they can't make suggestions, that's just mean! xD
I can't say I agree with the whole ''taking away the degen cap". It just seems silly to me, due to the fact the cap since has been in effect since day 1, and I'm perfectly fine with the way it is.
Maybe in PvE, make the degen/health regen go from 2 to 3, I'd be okay with that I suppose, but 10 more damage or health regen at 10 pips really won't change too much, because as stated by a few others, pure damage is still going to be the way to go in most situations.
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Jul 10, 2010, 06:05 PM // 18:05
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#13
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Degen used to be just fine. Then the game changed. Most everyone here seems to be ignoring this.
Degen caps at 10 pips, or 20 dps. This is a drop in the water compared to direct damage skills available in PvE. Even elementalists with full armor susceptible damage can put out better than this. There is just no real use for degen in PvE.
The answer to this is not to change degen, but to deal with the huge shitty power creep after power creep. Of course once you give a child a toy, you can't take it away, so the power creep will never be dealt with. You could change degen, but that would be another power creep and create more problems. You could take away degen, but that would be taking away someone's toy. So instead we are left with an outdated mechanic, that no viable change will make it useful, and yet it cannot be gotten rid of.
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Jul 10, 2010, 08:57 PM // 20:57
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#14
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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I was actually thinking the other day about how to make regen/degen more viable in PvE. I think that having it uncapped would be too easily abuseable but capping it at 15 degen/regen (and changing the environmental effect in the last room in urgoz) would be reasonable.
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Jul 10, 2010, 10:03 PM // 22:03
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#15
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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Quote:
Originally Posted by Kook~NBK~
/not signed
The cap has been there from the very beginning. And there's not 1 thing wrong with it the way it is.
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QFT. nothings wrong w/ the cap. if you dont think you run well enough using degen.. run something else, your not limted to only certain styles :P
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Jul 11, 2010, 12:19 AM // 00:19
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#16
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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i would say i smell troll, but i think the OP is serious.
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Jul 11, 2010, 09:33 PM // 21:33
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#17
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Wilds Pathfinder
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Only if the degen cap is removed from the monsters and NOT from the players. I've been looking at the horrible elementalist damage for so long I forgot degen is even worse >.<
/Signed
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Jul 12, 2010, 12:48 AM // 00:48
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Without that cap, you'll be dead PLENTY of times.
If you remove the cap, having -2HP/s per pip, even normal mode enemies could easily get degen over 10. Some poison, add some bleeding, and disease, a bit of burning a couple of hexes and ding, you easily have 50 pips of degen. That's 100 damage per second.
Now, get a place with plenty of degen, like anywhere near a party of EotN mandragors, and you are dead 3 times before even activating the first skill.
So... let's not touch what's fine.
GW needs more content and a little buffing for underused or unfavored things like smiting, beast mastery or elemental damage in HM.
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Jul 12, 2010, 12:49 PM // 12:49
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#19
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Degen is not the problem itself , its the lack of sync with the rest of skills. Very few of them does something diff if theres poison or dissease on the target , and 90% of those bonuses arent worth taking.
Quote:
Originally Posted by MithranArkanere
Without that cap, you'll be dead PLENTY of times.
If you remove the cap, having -2HP/s per pip, even normal mode enemies could easily get degen over 10. Some poison, add some bleeding, and disease, a bit of burning a couple of hexes and ding, you easily have 50 pips of degen. That's 100 damage per second.
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You should stop smoking that , seriously. Even NM enemies can easily get degen over 10 ? bloody lol hell NO.
And about those 09830659 conditions and hexes , no , doesnt happen in 99% of the game. RC and IJAFW > conditions anywhere.
PS: "easy 50 pips of degen" , still loling.
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Jul 12, 2010, 02:26 PM // 14:26
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#20
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Krytan Explorer
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Don't fuel the power creep.
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