Aug 24, 2010, 05:47 AM // 05:47
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#1
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Frost Gate Guardian
Join Date: Jul 2009
Profession: R/
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Option to enable/disable WiK stuff?
It's sorta getting on my nerves now. So first off, I beat Prophecies and the other campaigns and such, but I don't have EotN, so I can't really do anything about the spawns besides attempt to farm them. No bounties, can't make them disappear, nothing really unless I'm missing something. Some people would say, "They're not really a big problem" while others would say that, "They aggro too much, hamper running, slow/ruin certain farms, etc, etc." It seems unfair to those who don't have EotN or a Prophecies-only account, and buying/playing EotN shouldn't have to be a requirement, even though it's not that expensive.
So I'd wanna see some kind of toggle to enable or disable WiK spawns whenever you enter an explorable area affected by the WiK, even for those who finished BLA (well... dunno how that'll work out) This may sound a bit unreasonable or unnecessary for some people, but that's for some people
Opinions? Or is this just "too small of a deal to implement" kind of idea? Oh, and sorry, a bit sleepy-eyed at the moment, excuse the half-awake writing :P
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Aug 24, 2010, 05:52 AM // 05:52
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#2
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Someone already suggested this. kinda dick that they trigger when you can't finish it, but it's more fun than piss-easy Kryta without them.
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Aug 24, 2010, 06:59 AM // 06:59
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#3
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Ascalonian Squire
Join Date: Feb 2010
Location: Canada
Profession: P/Rt
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Quote:
Originally Posted by Del
Someone already suggested this. kinda dick that they trigger when you can't finish it, but it's more fun than piss-easy Kryta without them.
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Unless you want to vanquish it and they come in balanced mobs in 8 in a 6 man zone with strong skills. Not as much fun
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Aug 24, 2010, 07:00 AM // 07:00
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#4
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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As Del said, this has been posted since War in Kryta got out.
Anet knows about it.
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Aug 24, 2010, 08:38 AM // 08:38
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#5
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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Quote:
Originally Posted by C.H.U.C.K.S
Unless you want to vanquish it and they come in balanced mobs in 8 in a 6 man zone with strong skills. Not as much fun
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look up caravan VANQUISHES on the official wiki...plan it and dont cry about it.
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Aug 24, 2010, 08:52 AM // 08:52
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#6
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Quote:
Originally Posted by Caw521
So I'd wanna see some kind of toggle to enable or disable WiK spawns whenever you enter an explorable area affected by the WiK, even for those who finished BLA (well... dunno how that'll work out) This may sound a bit unreasonable or unnecessary for some people, but that's for some people
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If you have already beaten the War in Kryta storyline, the mobs don't spawn anymore. The only time they appear again is if you have an active bounty.
Basically you're asking for their to be a button to turn off/on specific mobs. Hell, why not add a button that removes all mobs from an area so you can run without worrying about being attacked? Or a button that removes specific mobs so you can only farm the ones you want? Or why not just have a button that gives you everything you need, so you don't even have to leave town?
Seriously, the mobs are not that hard to beat. Even vanquishing, the mobs are easy with the proper team work. And seeing as the game isn't based off grinding/farming, Anet won't implement this feature cause farmers can't farm. Just have to suck it up and find alternatives.
And yes, this topic has been suggested a ton of times already. Use the search function.
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Aug 24, 2010, 09:25 AM // 09:25
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#7
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Desert Nomad
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Quote:
Originally Posted by SpyderArachnid
If you have already beaten the War in Kryta storyline, the mobs don't spawn anymore. The only time they appear again is if you have an active bounty.
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He cannot "beat" WiK. He explicitly said that he doesn't own EoTN, so he can't attend the Trial and unlock the Tower.
A toggle switch would be hard to implement. Easier for them would be to change the basic requirements for WiK stuff to kick in: either require the Tower to be unlocked before the spawns trigger, or both Prophecies AND EoTN keys to be present in the game account.
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Aug 24, 2010, 09:46 AM // 09:46
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#8
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Quote:
Originally Posted by Gill Halendt
He cannot "beat" WiK. He explicitly said that he doesn't own EoTN, so he can't attend the Trial and unlock the Tower.
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He is talking about those that have and have not beaten War in Kryta should get this feature. I am explaining to him that if you have beaten it, the mobs don't spawn. So those that have beaten it, wouldn't require this feature.
Quote:
Originally Posted by Caw521
So I'd wanna see some kind of toggle to enable or disable WiK spawns whenever you enter an explorable area affected by the WiK, even for those who finished BLA (well... dunno how that'll work out)
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Aug 24, 2010, 09:57 AM // 09:57
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#9
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by SpyderArachnid
If you have already beaten the War in Kryta storyline, the mobs don't spawn anymore. The only time they appear again is if you have an active bounty.
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problem is, they ALL appear when you got a wanted, if it only was the area with the wanted in it, i'd have no objections, but they simply all appear with just 1 quest, which is in just 1 area
Quote:
Basically you're asking for their to be a button to turn off/on specific mobs. Hell, why not add a button that removes all mobs from an area so you can run without worrying about being attacked? Or a button that removes specific mobs so you can only farm the ones you want? Or why not just have a button that gives you everything you need, so you don't even have to leave town?
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over-reacting
i see the point, getting event made npc's which arent suppose to be there, should be able to turn off a normal way (look up)
Quote:
Seriously, the mobs are not that hard to beat. Even vanquishing, the mobs are easy with the proper team work.
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maybe not to you, but we all are at different levels(not just ingame), just accept that, or else life(real thing, not skill) will be hard
Quote:
And seeing as the game isn't based off grinding/farming, Anet won't implement this feature cause farmers can't farm.
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is not??? i see many people grinding and/or farming all day, just a few who dont grind titles with weekend events and normal days
Quote:
Originally Posted by Terrible Surgeon
look up caravan VANQUISHES on the official wiki...plan it and dont cry about it.
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omg, so everyone has to do it the same way? lets make all skills the same, and all mobs and players must have same builds, then we all can do it your way
sry, your post is kinda weak and makes no point (no offense)
phew, my eyes are still seeing the word "quote"
anyway, i thought that from the start, and i even tried to get help to get rid of them, but it seems that they will all reappear if you got 1 wanted.....
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Aug 24, 2010, 10:15 AM // 10:15
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#10
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Academy Page
Join Date: Aug 2008
Profession: E/
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I can understand the OP frustration, being able only to farm the WiK mobs, with no finality. May be fun in the beginning, but in the end tends to be really annoying. And I say that because, although I finished BLA, sometimes I forget a WiK bounty in my log and I end up surrounded by mobs that usually aren't there. For me it's easy - get in town, abandon quest, head out again and they're gone - but for the ones who don't have access to WiK storyline isn't that easy.
The way I see it, the solution with changing the requirements for War in Kryta (Prophecies+EOTN on the same account) seems the easiest way for the problem. From that on, you just have to finish the WiK quests to get rid of the mobs.
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Aug 24, 2010, 12:36 PM // 12:36
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It has been already said. You can get all content, beat it ,and then vanquish.
You may think it's not fair, but some may think that updates just for those that do NOT get all content, that do not affect those that get everything are even more unfair, so the solution is still getting EotN. It's cheap on Steam, and if you wait for one of those deal days or weeks, you may get it for under 10$.
As for as farming is concerned, it's not supported, so they won't do a thing about that.
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Aug 24, 2010, 01:33 PM // 13:33
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#12
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Desert Nomad
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Quote:
Originally Posted by SpyderArachnid
He is talking about those that have and have not beaten War in Kryta should get this feature.
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Whatever, you're missing the core point. Right now, the only way to disable the spawns is inaccessible to him and that's about it. This is not a rant to get an easier game as you're assuming.
He's asking for a way to disable new content, because there's currently no way for him to experience this content in its entirety, so it makes little sense for him to have spawns belonging to a storyline he can't complete.
As I said, they should revise the pre-requisites for WiK instead There should not be a way to disable WiK stuff, but rather some way to prevent it completely if you don't meet the specific pre-requisites. Don't have both Prophecies and EoTN keys in your account? Then WiK is never enabled untill you get both games, since you wouldn't be able to play it anyway. Simple as that.
Last edited by Gill Halendt; Aug 24, 2010 at 02:46 PM // 14:46..
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Aug 24, 2010, 02:22 PM // 14:22
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#13
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Quote:
Originally Posted by Caw521
It seems unfair to those who don't have EotN or a Prophecies-only account, and buying/playing EotN shouldn't have to be a requirement, even though it's not that expensive.
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So, what you're saying is: The Shining Blades should not be at war with the White Mantle because you don't own EOTN? Why is it unfair that you have to go through Greves the Overbearing outside ToA even though you aren't getting a reward for killing him?
It seems like you are arguing for a static game where nothing changes. War in Kryta was a great idea to energize the burned out players and give us something new to do while we wait for gw2. If you want the bounties, buy EOTN. IF you don't care about them, then just accept the fact that the White Mantle are bad guys and they don't mind killing you on their way to exterminate the Shining Blades.
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Aug 24, 2010, 05:37 PM // 17:37
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#14
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by C.H.U.C.K.S
Unless you want to vanquish it and they come in balanced mobs in 8 in a 6 man zone with strong skills. Not as much fun
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I vanquished all of kryta with wik spawns, it wasn't particularly difficult, and af far as i know, a good strategy for making a game fun isn't to make it easy. wik didn't even manage to make the game hard.
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Aug 24, 2010, 06:13 PM // 18:13
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#15
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by TheodenKing
So, what you're saying is: The Shining Blades should not be at war with the White Mantle because you don't own EOTN? ...
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And it makes sense, the War in Kryta unfolds at approximately the same time as the events in EotN (or later), events that have yet to come for those without EotN with characters that still 'live' during the events of Prophecies, Factions and Nightfall.
The appearance of the WiK spanws could be disabled for those that do not own EotN - as (a) they're not yet in that time and (b) they can not finish the WiK quests.
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Aug 24, 2010, 06:24 PM // 18:24
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#16
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Desert Nomad
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I really agree with those saying there shouldn't be a switch off but a switch on would really be useful.
Really, there's been a lot of people complaining about this overlapping content, and everytime there's most people simply answering: foes are easy, stop complaining, been said many times already (guess why). Seeing that so many people don't like the WiK and prefer to have the old kryta back, why should they all get through the whole crap just to get everything is it was already? The new content should really only be unlocked after you unlock the tower, or watch the dialogues or something like that, meaning only if you want it.
Personally I dislike WiK, I don't complain but I stay away from it as much as it's possible, even if in the beginning it looked like a shine nice new thing. I really tried not to do the final quest of proph and eotn with my new mesmer so that I wouldn't unlock it, but it would have been stupid leaving things at half like that. So I did all I thought would have been interesting in kryta and moved on, but now I found out I had missed something useful and I have no intention to go through those hateful foes (no, I haven't got so much difficulties with them, if that's what you're thinking, I just find them annoying and not worth the time) or through the missions (I happen to find them boring and stupid) with her, so I'll end up missing quite some content. Mine is just an example, as I said I never complained, but as so many people are doing it, that's really a signal something is wrong. Things were done rather in a careless way with the WiK and I don't think solving it would really require much effort/programming.
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Aug 24, 2010, 07:07 PM // 19:07
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#17
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Don't you see? This is a marketing tactic to get holdouts to buy EotN. Instead of enticing them with content that they might not care for, they'll annoy them with content they can't remove otherwise.
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Aug 24, 2010, 10:56 PM // 22:56
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#18
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Horus Moonlight
Don't you see? This is a marketing tactic to get holdouts to buy EotN. Instead of enticing them with content that they might not care for, they'll annoy them with content they can't remove otherwise.
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not everything they dont change is because of marketing
this idea is kinda good, i always thought it'd be better to allow em to spawn with certain quests, same if you have done the whole WiK thing, let the wanteds ONLY spawn the mobs in that 1 area
its not hard to do, may take some time, but its not impossible
(not everything what takes time is hard, it also can be easy but alot of work to do)
so, let them only spawn if you are really busy with it, like stated earlier, when dialogues have been active
this would make it much more comfortable for everyone, except the ones who like to see people suffer from their problems... too bad there are many of those (didnt say any name)
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Aug 25, 2010, 12:10 AM // 00:10
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#19
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Quote:
Originally Posted by Ayuhmii Shanbwa
problem is, they ALL appear when you got a wanted, if it only was the area with the wanted in it, i'd have no objections, but they simply all appear with just 1 quest, which is in just 1 area
over-reacting
i see the point, getting event made npc's which arent suppose to be there, should be able to turn off a normal way (look up)
maybe not to you, but we all are at different levels(not just ingame), just accept that, or else life(real thing, not skill) will be hard
is not??? i see many people grinding and/or farming all day, just a few who dont grind titles with weekend events and normal days
omg, so everyone has to do it the same way? lets make all skills the same, and all mobs and players must have same builds, then we all can do it your way
sry, your post is kinda weak and makes no point (no offense)
phew, my eyes are still seeing the word "quote"
anyway, i thought that from the start, and i even tried to get help to get rid of them, but it seems that they will all reappear if you got 1 wanted.....
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They should all spawn when you are doing a bounty. It's part of the storyline that you are engaging in, so naturally, the story will involve all the npcs. Whether you beat WiK or not, if you take a bounty, you are engaging in the story. So the mobs should all be present for the story you are following.
And yes, this game is not based off farming and grinding. That is something created by players. Anet has already said their game doesn't require you to farm and shouldn't. The players are the ones that make their experience about farming, not the game itself. You don't have to farm at all in this game, you choose to. If this ruins your farming, then that is your own problem. The game shouldn't have to accomidate you so you can have an easier farm.
Think about this. This is War in Kryta. The War is taking place in Kryta. Just cause you don't have EotN, doesn't mean you should be excluded from the War going on. Just because you don't have EotN, doesn't mean that the war doesn't exist. It is happening, whether you have been somewhere or not. It is the game changing to events unfolding. The War will still rage on, even if you haven't visited the Northern lands. It's like you are saying, well I haven't visited this area and talked to this person, so the War cannot happen for me at all. All of you bad guys must leave the area when only I am around because I haven't talked to so and so yet, so I have no idea what is going on. It's a War.
If you don't like this, then you definitely won't like Guild Wars 2 seeing as it is a constant changing world.
Last edited by SpyderArachnid; Aug 25, 2010 at 12:13 AM // 00:13..
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Aug 25, 2010, 01:59 AM // 01:59
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#20
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Quote:
Originally Posted by Gill Halendt
Whatever, you're missing the core point. Right now, the only way to disable the spawns is inaccessible to him and that's about it. This is not a rant to get an easier game as you're assuming.
He's asking for a way to disable new content, because there's currently no way for him to experience this content in its entirety, so it makes little sense for him to have spawns belonging to a storyline he can't complete.
As I said, they should revise the pre-requisites for WiK instead There should not be a way to disable WiK stuff, but rather some way to prevent it completely if you don't meet the specific pre-requisites. Don't have both Prophecies and EoTN keys in your account? Then WiK is never enabled untill you get both games, since you wouldn't be able to play it anyway. Simple as that.
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/signed for this idea
/not signed for OP's idea
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