Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 06, 2010, 09:11 AM // 09:11   #1
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Advertisement

Disable Ads
Default Ganking in Heroes Ascent

That situations happens 24/7 and is really so annoying. As you know most of time in hall of heroes , when it's 3 teams almost EVERYTIME one team gets ganked on King of the hill or on capture points ( the same happens in The Courtyard). The problem in fact , comes from the reason of ganking :
- Because you're playing " crap build "
- We got MH/song/monk dced so we gank blue
- We gank all " euroz "
- Because blue team is too lucky ( lucky wins or 1v1) ( overall , luck appears in EVERY pvp mode )
- Because red team is in ally , so we gank blue

I won't consider people " ganking not on purpose " , i.e attacking someone because it's part of tactic , which will unfortunately fail or whatever...

Seriously , in a mode when you're waiting hours to form , to find opponent , is it even relevant to gank ? The only thing that it can do is in fact make people leave and make the arena even more dead. I can understand people are mad at some builds ( so am i ) , but it's not players fault ...

End of talk , my suggestion are :
- Make all halls 1v1 , teams being YELLOW and RED ( holding team will be yellow and not blue )
- On capture points , make blue base accessible
- Add Death penalities
- Holding team ghost doesn't cap altar at begin

Waiting your comments ..

Last edited by Missing HB; Sep 06, 2010 at 10:19 AM // 10:19..
Missing HB is offline   Reply With Quote
Old Sep 06, 2010, 09:42 AM // 09:42   #2
Wilds Pathfinder
 
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
Default

Its not all bad, having 3 teams does stop 1 team holding halls for ridiculous periods of time (although this still can and does happen but not as much as it otherwise would.)
Darth The Xx is offline   Reply With Quote
Old Sep 06, 2010, 10:12 AM // 10:12   #3
Guest
 
Join Date: Dec 2009
Default

One of the sollutions would be to ban gankers for match manipulation. It's so obvious when third team caps altar and 2nd team goes full gank on team who just lost altar.
I mean you either don't deserve to be here because you're terrible and ruining the game or you just want the manipulate the match which is a valid reason for a ban.

Darth_The_Xx: you think holding team likes when they have 10-15 consec and then they get ganked?? It's just killing the game and making lots of ppl quit.

Those sort of stuff happen all the time I can tell you I have more than plenty of experience with getting ganked.
So ban the gankers (match manipulators) ty!
Fluffy Kittens is offline   Reply With Quote
Old Sep 06, 2010, 10:12 AM // 10:12   #4
Ascalonian Squire
 
Join Date: Oct 2007
Guild: Tombs Is Srs Business [IWAY]
Profession: W/Mo
Default

Making all matches 1v1 is retarded. Even a bad team can hold easily just because the blue team always has such a large advantage.

Im assuming that on the cap points you mean yellow base. Again, blue has a huge advantage already, why give them a bigger one?

The death penalty is probably a good idea because it stops teams from being able to tactically wipe without being penalized. i.e. infusing out before time. If you are going to do this, they should also fix the energy bug when you rez(unlimited energy for 2 seconds is cool).

The Ghost not capping in the beginning won't really do anything since the blue team can easily get to the middle and cap anyways before any of the other teams actually get there.

Also, if they didn't want people ganking, they would have banned people years ago. Doing it now would just make a dead format even worse since everyone in HA would be banned. And don't lie to yourself, everyone has ganked or been on a team that has ganked once before. Also, how would terrible people be able to hold if the good players didn't get ganked everytime they were there.

Last edited by Jbrown; Sep 06, 2010 at 10:16 AM // 10:16.. Reason: add stuff
Jbrown is offline   Reply With Quote
Old Sep 06, 2010, 10:20 AM // 10:20   #5
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Jbrown View Post
Making all matches 1v1 is retarded. Even a bad team can hold easily just because the blue team always has such a large advantage.
There won't be any more blue team , holding team will be on yellow side .
Missing HB is offline   Reply With Quote
Old Sep 06, 2010, 10:37 AM // 10:37   #6
Ascalonian Squire
 
Join Date: Oct 2007
Guild: Tombs Is Srs Business [IWAY]
Profession: W/Mo
Default

Eh, im still not to sure. So yes, by making the teams start on yellow and red they will be even but, 1v1's get kind of dull after a while. When 3 teams are on the field and they are all going for the win, it makes for a fairly exciting match up. Granted, ganking is always a possibility but after a while you get used to it. Besides, Honor Battles against the ganking team are always fun!

So I guess if you really want a fix, you should first find out if a majority of people prefer nothing but 1v1's or the mix between 1v1's and 3 ways.
Jbrown is offline   Reply With Quote
Old Sep 06, 2010, 12:33 PM // 12:33   #7
Krytan Explorer
 
Join Date: Jan 2010
Default

Make all of the starting points equidistant from the altar? And Blue team doesn't get automatic cap at the beginning. If the team holding is good it should still be able to outplay its opponents and continue holding. I've no idea about what I'm about to say but isn't the auto-cap a sort of outdated remnant of when a) the game was active so it wasn't totally imbalanced because there would be a lot of 1v1v1, b) when holding Halls affected PvE?
pinkeyflower is offline   Reply With Quote
Old Sep 06, 2010, 12:41 PM // 12:41   #8
Dre
Krytan Explorer
 
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
Default

1 vs 1 already exists, it's called GvG

I'd rather see them change the number of team members back to 6
Dre is offline   Reply With Quote
Old Sep 06, 2010, 03:55 PM // 15:55   #9
Frost Gate Guardian
 
Join Date: Feb 2010
Location: Finland-land
Guild: Rage Like A Panda [乙口口]
Default

Quote:
Originally Posted by Missing HB View Post
- Because you're playing " crap build "
This. BBsways are annoying as hell. Its not the wars, its the rit. Also, seems like most BBswayers can't think logically and rage more than other team build players. Gank for gank. Only my opinion btw.
Playing Is Srs Bsns is offline   Reply With Quote
Old Sep 06, 2010, 04:18 PM // 16:18   #10
Lion's Arch Merchant
 
Missmelady's Avatar
 
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
Default

To the Op.

You have some amazing ideas and I for one have been debating it for years. I never gank anyone anymore because around the time of the threats from anet on match manipulations I myself recieved a 2 week ban for only setting up gank teams in ha and ganking whoever had the most annoying build. Therefore I now fraps a video and send it to anet everytime I get ganked and needless to say they have told me that it is not match manipulation etc etc. I just keep sending videos usually 3-4 a day stating that in a relic run when its a 3 way and all 8 people + the ghost from one team goes to another team how can it not be. I know of a few people that have been getting banned for it also. But it doesn't matter 99% of the players now have multiple accs and will just keep changing accounts. Imo they need to make it so you can no longer skip maps so yes you may have the 10 minute wait for a golden gates match but you can no longer skip from uw to halls like most ganking teams do. Bring back the 3 maps that were removed. And or get rid of cap points, relic run, koth and go back to kill count. Kill count game has many flaws but it depleates the ganking.
Missmelady is offline   Reply With Quote
Old Sep 06, 2010, 04:59 PM // 16:59   #11
Frost Gate Guardian
 
Join Date: Mar 2010
Guild: NeMo
Profession: W/
Default

Lol u got ganked! A) it's HA so who cares, B) don't run something that will get u ganked, c) get more friends and less enemies who will gank ya! D) ganking is fun, cos it makes people like you cry. What do u honestly expect people to do if they skip from uw and ur holding with bbway and a bunch of hated peeps?

Oh to missmelady, that's not what they meant about match manipulation. They were meaning fixing ATs and farming champ points. They don't care about teams ganking in halls. They might care if u form a team saying gankway but.. in halls, you nor anet can prove the difference between gankin and being stupid or just genuinly thinking it's a good tactic! Get over it, u got ganked, you clearly cried, so the peeps who ganked you clearly succeeded!
Maver1ck87 is offline   Reply With Quote
Old Sep 06, 2010, 05:25 PM // 17:25   #12
Lion's Arch Merchant
 
Bandwagon's Avatar
 
Join Date: Jan 2010
Profession: D/
Default

Sounds like the usual free for all tactics that I see in 1v1v1 games (not just GW)........
Bandwagon is offline   Reply With Quote
Old Sep 06, 2010, 06:06 PM // 18:06   #13
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Maver1ck87 View Post
Lol u got ganked! A) it's HA so who cares, B) don't run something that will get u ganked, c) get more friends and less enemies who will gank ya! D) ganking is fun, cos it makes people like you cry. What do u honestly expect people to do if they skip from uw and ur holding with bbway and a bunch of hated peeps?
a) what do anet cares of ?
b)thanks to useful updates , except if i wanna lose to bbway/wota/balanced , i got to run one of those builds
c) thanks to number of updates in heroes ascent, especially situation on dead hour , cant do it
d)syncing ra is fun too since it makes raer's cry ? syncing gvg made gvger's cry but was banned...
e) uw--> hall is a typical situation due to activity in format..

So , next time i suggest you even go play HA before writing somethings..
Missing HB is offline   Reply With Quote
Old Sep 06, 2010, 06:10 PM // 18:10   #14
Frost Gate Guardian
 
Join Date: Dec 2009
Location: IGN: X Ghoul
Guild: Mega M O R P H I N Power Ranger [pR]
Profession: Rt/W
Default

Watching ppl cry over all chat is pretty hilarious, like if you just killed their first born child or something. Everyone has been ganked and has ganked at one point playing HA, pretty much Maver1ck87 summed it all up. ~QQ
X Ghoul is offline   Reply With Quote
Old Sep 06, 2010, 07:03 PM // 19:03   #15
Banned
 
Join Date: May 2010
Guild: PonG
Profession: W/Mo
Default

Quote:
Originally Posted by Rezz Anna Nicole View Post
One of the sollutions would be to ban gankers for match manipulation. It's so obvious when third team caps altar and 2nd team goes full gank on team who just lost altar.
I mean you either don't deserve to be here because you're terrible and ruining the game or you just want the manipulate the match which is a valid reason for a ban.

Darth_The_Xx: you think holding team likes when they have 10-15 consec and then they get ganked?? It's just killing the game and making lots of ppl quit.

Those sort of stuff happen all the time I can tell you I have more than plenty of experience with getting ganked.
So ban the gankers (match manipulators) ty!
All I see is a bunch of r9-r14+++ HAers arguing and pushing for Anet to change HA around to suit them better and their already high-ranked guildies/friends to make holding halls easier using the already existing and broken skills like Song of Concentration, Ward against Foes, Grasping Earth, etc... to help them get to r15 quicker. This whole idea reeks of elitist hall-holder's personal interest and gain in mind [ONLY]. Similarly, they and their kind just like to invite r12+++++++, [ONLY]. If Anet changed HA to fit their eliticentric idea, halls would be held 24/7 by their daunting group. I'm all for ganking, tbh. Keeps things fresh!

/notsigned

Last edited by Sirius Bsns; Sep 06, 2010 at 07:22 PM // 19:22..
Sirius Bsns is offline   Reply With Quote
Old Sep 07, 2010, 06:13 AM // 06:13   #16
Wilds Pathfinder
 
Morphy's Avatar
 
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
Default

Ganking is faction farm.
Morphy is offline   Reply With Quote
Old Sep 07, 2010, 07:06 AM // 07:06   #17
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Sirius Bsns View Post
All I see is a bunch of r9-r14+++ HAers arguing and pushing for Anet to change HA around to suit them better and their already high-ranked guildies/friends to make holding halls easier using the already existing and broken skills like Song of Concentration, Ward against Foes, Grasping Earth, etc... to help them get to r15 quicker. This whole idea reeks of elitist hall-holder's personal interest and gain in mind [ONLY]. Similarly, they and their kind just like to invite r12+++++++, [ONLY]. If Anet changed HA to fit their eliticentric idea, halls would be held 24/7 by their daunting group. I'm all for ganking, tbh. Keeps things fresh!

/notsigned
Can you just explain how making every hall 1v1 , each team having same advantages/inconvenients would not be fair and would not help lower rank to win halls? I am sorry but when i go join a randomway and we lose halls 1v1 koth as red , i can't believe i am in a fair fight
Missing HB is offline   Reply With Quote
Old Sep 07, 2010, 07:59 AM // 07:59   #18
Banned
 
Join Date: May 2010
Guild: PonG
Profession: W/Mo
Default

Because there're too many bad players that enable good, or possibly even cheating players, to win. Yes, I said "cheating" because despite the recent bannings, players still continue to use sophisticated bots out there to hold halls [i.e.: monk bots, rupt bots, etc.]. On top of that, new players are inexperienced, and quite frankly are incapable of standing a chance at ending a superior, far more experienced group's streak in 1v1. Even with the 2v1 I've observed groups of newcomers that STILL fail despite having the clear advantage. So, having a potential 2v1 scenario even then isn't bad at all because they're bad at the game and often still lose to r9-r14++ groups. They're r9-14++ for a reason [because they're good at exploiting the game and its mechanics, and even bot to win against the more deficient players/groups]. That said, 2v1 isn't at all flawed. If there wasn't that possibility, you and your groups of r9-r14++ would hold halls until someone dies from dehydration/sleep-deprivation/etc. because you all would farm fame for days on end with your OPed players, skills, scripts/bots, party menu hacks, etc..
Sirius Bsns is offline   Reply With Quote
Old Sep 07, 2010, 01:09 PM // 13:09   #19
axe
Wilds Pathfinder
 
axe's Avatar
 
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
Default

Any map that is 3-way map there is ALWAYS a "gank" happening becuase at some point 1 of the 3 teams CANNOT win, simply does NOT have a chance to win, if they resign, they help the team that is currently winning, if they stay, they help the team that is losing. They cannot finish the map "fairly"

This is not a flawed system because originally it was last team to cap wins, so there were no "ganks" and I am using quotes here because a TRUE gank is when a team just comes right off their base and tries to Wipe a team that they do not want to win.

If Anet would simply add some alternative win condition that would prevent situations where a team CANNOT win any longer and the match is only halfway through, then most people would play for the win, rather than gank.

Also Kill Count was the worst HA mechanic ever created, I never want to see its return.

Old school altar holding is still the best mechanic for 3-way battles and also to note, back when HA was altar holding (last team to cap) Broken tower was early in the rotation, it let people get exp. with that style of map facing usually weaker, to equal teams, and over time when they got to Courtyard/HoH they actaully had some clue as to how to win, not like today, there is no way to learn to play HoH except from winning it often, I think this is one of the biggest reasons for the format dying off, because as many people have already said, (leading into Ganking) when a team is totally clueless they end up messing up the whole match, have no chance to win, dont learn anything, and its probably MORE frustrating for them.
axe is offline   Reply With Quote
Old Sep 07, 2010, 03:24 PM // 15:24   #20
Wilds Pathfinder
 
Morphy's Avatar
 
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
Default

Quote:
Originally Posted by Sirius Bsns View Post
Because there're too many bad players that enable good, or possibly even cheating players, to win. Yes, I said "cheating" because despite the recent bannings, players still continue to use sophisticated bots out there to hold halls [i.e.: monk bots, rupt bots, etc.]. On top of that, new players are inexperienced, and quite frankly are incapable of standing a chance at ending a superior, far more experienced group's streak in 1v1. Even with the 2v1 I've observed groups of newcomers that STILL fail despite having the clear advantage. So, having a potential 2v1 scenario even then isn't bad at all because they're bad at the game and often still lose to r9-r14++ groups. They're r9-14++ for a reason [because they're good at exploiting the game and its mechanics, and even bot to win against the more deficient players/groups]. That said, 2v1 isn't at all flawed. If there wasn't that possibility, you and your groups of r9-r14++ would hold halls until someone dies from dehydration/sleep-deprivation/etc. because you all would farm fame for days on end with your OPed players, skills, scripts/bots, party menu hacks, etc..
So basically, you think these imbalances are ok because it allows poor players to win regardless of their incompetence?
Morphy is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:57 AM // 05:57.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("