Sep 17, 2010, 12:00 PM // 12:00
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#1
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Krytan Explorer
Join Date: Feb 2007
Guild: [HLO]
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Skill points
Hey,
I want to suggest other utilities for the skill points.. a lot of us have a big amount of this points and his use is ridiculous when you have all the skills...
I think maybe we can change some of them for flames of balthasar, or for something more interesting...
It may be interesting to give them some use, rather than letting them accumulate for nothing ...
Any ideas?
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Sep 17, 2010, 12:07 PM // 12:07
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#2
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Administrator
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Flames of Balthazar wouldn't make sense. Skills points come from experience, which is predominantly a PvE thing. PvP rewards for PvE matters shouldn't occur.
Not too sure on other ideas. We don't more stupid crap like consumables (which just keep making the players worse), and I can't think of anything that would reward a good player. Perhaps use them like TRP's, except that we can use them for hero armor upgrades instead. They would need to be unsellable so that you can't convert them straight to cash.
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Sep 17, 2010, 01:45 PM // 13:45
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#3
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Academy Page
Join Date: Aug 2008
Profession: W/
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most people uses the skill point for the eye of the north consumables
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Sep 17, 2010, 01:52 PM // 13:52
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#4
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Guest
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I got 100+ skill points on my PvP sin, where do I use those? oO
Maybe just disable gaining skill pts on PvP chars if I can't use them anywhere
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Sep 17, 2010, 01:54 PM // 13:54
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#5
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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On PvP chars , yes maybe some use would be nice.
On PvE chars , i don't think it would be a good idea , because some farmer addicts can get skills points very fast , thus if you give a valuable item as reward , ... it will be an other advantage to go on farming those areas. However , like marty said , some weapons customized could be nice : like , for pve chars , you need 5 skills point to unlock a 20/20 wand , etc...
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Sep 17, 2010, 03:57 PM // 15:57
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#6
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Considering that gaining skill points isn't hard, and that too many people are currently sitting on too many skill points, there are only a few things that you could do with them that wouldn't tilt things out of PvE balance, economy wise.
For example, if you gave something worth 100g for every skill point, then the average player would have an extra 10-50k to blow (67k for me). If you instead use it as a discount for non-salable things, or things sold between players, then it becomes more useful.
Check out this suggestion for a Faction trader:
http://wiki.guildwars.com/wiki/Feedb...FA,_JQ,_and_AB
By allowing you to exchange Kurzick for Luxon Faction for the cost of a little gold or a skill point, you can reduce queue times for FA, JQ and AB by allowing players to pick the side they want to play. Using a skill point instead of gold is just a cost saving measure, and is especially handy for those who want the higher end of that those titles.
Another good example would be in exchange for consumables, which is what is done now, except the additional materials outweigh the value of a skill point in the end game. The introduction of EotN faction scrolls at the cost of skill points would be a good idea.
http://wiki.guildwars.com/wiki/Feedb...tation_Scrolls
Tying them to miniatures is an idea, but I'm sure there would be a group of people who would get upset. You know, the people who get upset at everything. Tying them to customized weapons is another option.
I feel the best suggestion out there was to link skill points to a type of everlasting consumable, and costs one skill point to active, and lasts about 15 minutes. The effect wouldn't be too overpowered, but definitely useful, for example:- For 15 minutes, when your attack skills are blocked, that skill is recharged and you gain 2 adrenaline.
- For 15 minutes, you gain +4 to your primary attribute (maximum 15)
- For 15 minutes, your skills that are effected by armor have 10% armor penetration.
- For 15 minutes, whenever you heal an ally, you are healed for 20% of that amount.
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Sep 17, 2010, 04:45 PM // 16:45
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#7
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Whatever the case, if there were to be another use for skill points, they should be used to get something that can not be traded to other players so that farmers can't turn their experience they get into cash.
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Sep 17, 2010, 05:26 PM // 17:26
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#8
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Netherlands, Amsterdam
Guild: Connoisseur of Ectoplasm [eC]
Profession: W/
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What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?
And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.
Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.
Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
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Sep 17, 2010, 06:15 PM // 18:15
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#9
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by Skye Marin
For example, if you gave something worth 100g for every skill point, then the average player would have an extra 10-50k to blow (67k for me). it becomes more useful.[/LIST]
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so you are an "above average" player?
on topic: use them for what they are for: trading them in for skill points for your other less used characters. that is why you can buy the stars with gold and skill points, so that you can transfer them to other characters. just because a lot of people don't use this method doesn't mean that anet hasn't already thought of this and given you a use for the unused ones. you can also use them for cons and what not as stated above. what i am saying is that there are already myriad uses for them. trying to finagle flames so you can get balth faction so you can then buy zkeys is pretty funny.
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Sep 17, 2010, 06:32 PM // 18:32
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#10
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Quote:
Originally Posted by DetreS
I want to suggest other utilities for the skill points.. a lot of us have a big amount of this points and his use is ridiculous when you have all the skills...
I think maybe we can change some of them for flames of balthasar, or for something more interesting...
It may be interesting to give them some use, rather than letting them accumulate for nothing ...
Any ideas?
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Craft some cons, matey. Each requires a skill point. arrrrgggh!
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Sep 17, 2010, 08:11 PM // 20:11
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#11
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Stoney Malloney
What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?
And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.
Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.
Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
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I like this idea. Of course there is the z-stuff, but this gives another way to get some extra title supplies or tomes, and the more options you have, the better. Thats my opinion at least.
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Sep 17, 2010, 11:02 PM // 23:02
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#12
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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Quote:
Originally Posted by Stoney Malloney
What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?
And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.
Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.
Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
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i like it but you need the cost for zkeys to be higher. on my ele alone(not even that exp) id be able to get 99 zkeys(from my ele alone). So yea, i like the idea(and im a preety casual player) and if i can get that many i can see people farming skill points for zkeys. So yea great idea but cost would need to be higher.
oh and if they implemented this they'd have to remove "stars of transference" those would sell like hotcakes for the right price...
edit:they got a title for all elite just not all regular skills
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Sep 18, 2010, 02:12 PM // 14:12
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#13
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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To twist your original suggestion, it'd be nice for pve players if you could unlock skills etc with them
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Sep 18, 2010, 09:37 PM // 21:37
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#14
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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I'd also be fine if you could trade in a set number for skill tomes, as long as the number is limited every week:
Trade in 3 for a regular skill, 10 for Elite, up to 3 maximum per week each.
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Sep 23, 2010, 08:06 PM // 20:06
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Considering how fast a profession that can farm gets them, it shouldn't be anything usable to increase titles or to get more gold, but yes, consumables alone are not enough to have an use for spare skill points.
What about those that do not need consumables? Don't tell me to sell them, because last time I checked, there was no consumable trader, and no one should have to waste time spamming in towns or registering in sites to auction them.
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Sep 23, 2010, 08:46 PM // 20:46
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#16
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Might be a dumb idea, but oh well here goes.......Using skill points to add retention rate to lockpicks. ex) Use of 1 skill point adds +5-10% retention chance for that 1 use.
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Sep 24, 2010, 08:05 AM // 08:05
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#17
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Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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As already stated, the real problem here is the huge difference between farmers and casuals, which means that every benefit obtained through skill points will encourage more farm instead of game playing.
What about a max number of skill points obtained per hour? Something like the soul-reaping limit. This would make farming for experience pointless, because you can't get more than a max quantity every hour (of playing obviously), and it would mean that whatever reward you will give for skill points would put casuals and farmers on the same plane. The limit should naturally be very low, tuned on casual players' game style.
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Oct 03, 2010, 06:01 AM // 06:01
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#18
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/
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Why punish farmers at all? So what if they would have more of a reward......certainly they've earned it. Don't give me the "imbalanced economy" excuse either....when was it ever balanced? There is no "right economy" anymore than there is a "right gravity"....it just is.
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Oct 03, 2010, 07:00 AM // 07:00
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#19
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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The fact is that if everyone were given a very large reward suddenly for something they've already done, it would definitely have a negative effect on the economy by making prices go up.
As a thought exercise, imagine if every gold coin in the game simply became five. All prices get increased five-fold across the board. So what? You ask.
Now imagine a brand new player is introduced to the game. Their main source of income is from quests and missions, which has not increased. Suddenly, it becomes very expensive to buy the armor they need to move onto the next part of the game. That's the danger of inflation.
If a reward is introduced for spending spare skill points, it must either be similar to a consumable effect that disappears with the instance, or must be doled out slowly over time (may only spend 10 points a week on certain valued items). The alternative is that spending skill points also requires spending of gold and materials, which is already in effect with consumables. You'll note that when buying a conset, the price pretty much matches the sum of all materials to make it.
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Oct 03, 2010, 03:02 PM // 15:02
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#20
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Desert Nomad
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Quote:
Originally Posted by Granamyr
Why punish farmers at all? So what if they would have more of a reward......certainly they've earned it.
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Mmmmh you're basically saying a farmer deserves more than someone who plays normally (missions and vanqs)?
I think farmers are already advantaged in many ways, I don't think there's some need to reward/encourage them more.
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