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Old Sep 17, 2010, 12:00 PM // 12:00   #1
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Default Skill points

Hey,

I want to suggest other utilities for the skill points.. a lot of us have a big amount of this points and his use is ridiculous when you have all the skills...

I think maybe we can change some of them for flames of balthasar, or for something more interesting...
It may be interesting to give them some use, rather than letting them accumulate for nothing ...

Any ideas?
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Old Sep 17, 2010, 12:07 PM // 12:07   #2
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Flames of Balthazar wouldn't make sense. Skills points come from experience, which is predominantly a PvE thing. PvP rewards for PvE matters shouldn't occur.

Not too sure on other ideas. We don't more stupid crap like consumables (which just keep making the players worse), and I can't think of anything that would reward a good player. Perhaps use them like TRP's, except that we can use them for hero armor upgrades instead. They would need to be unsellable so that you can't convert them straight to cash.
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Old Sep 17, 2010, 01:45 PM // 13:45   #3
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most people uses the skill point for the eye of the north consumables
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Old Sep 17, 2010, 01:52 PM // 13:52   #4
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I got 100+ skill points on my PvP sin, where do I use those? oO
Maybe just disable gaining skill pts on PvP chars if I can't use them anywhere
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Old Sep 17, 2010, 01:54 PM // 13:54   #5
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On PvP chars , yes maybe some use would be nice.
On PvE chars , i don't think it would be a good idea , because some farmer addicts can get skills points very fast , thus if you give a valuable item as reward , ... it will be an other advantage to go on farming those areas. However , like marty said , some weapons customized could be nice : like , for pve chars , you need 5 skills point to unlock a 20/20 wand , etc...
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Old Sep 17, 2010, 03:57 PM // 15:57   #6
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Considering that gaining skill points isn't hard, and that too many people are currently sitting on too many skill points, there are only a few things that you could do with them that wouldn't tilt things out of PvE balance, economy wise.

For example, if you gave something worth 100g for every skill point, then the average player would have an extra 10-50k to blow (67k for me). If you instead use it as a discount for non-salable things, or things sold between players, then it becomes more useful.

Check out this suggestion for a Faction trader:

http://wiki.guildwars.com/wiki/Feedb...FA,_JQ,_and_AB

By allowing you to exchange Kurzick for Luxon Faction for the cost of a little gold or a skill point, you can reduce queue times for FA, JQ and AB by allowing players to pick the side they want to play. Using a skill point instead of gold is just a cost saving measure, and is especially handy for those who want the higher end of that those titles.

Another good example would be in exchange for consumables, which is what is done now, except the additional materials outweigh the value of a skill point in the end game. The introduction of EotN faction scrolls at the cost of skill points would be a good idea.

http://wiki.guildwars.com/wiki/Feedb...tation_Scrolls

Tying them to miniatures is an idea, but I'm sure there would be a group of people who would get upset. You know, the people who get upset at everything. Tying them to customized weapons is another option.

I feel the best suggestion out there was to link skill points to a type of everlasting consumable, and costs one skill point to active, and lasts about 15 minutes. The effect wouldn't be too overpowered, but definitely useful, for example:
  • For 15 minutes, when your attack skills are blocked, that skill is recharged and you gain 2 adrenaline.
  • For 15 minutes, you gain +4 to your primary attribute (maximum 15)
  • For 15 minutes, your skills that are effected by armor have 10% armor penetration.
  • For 15 minutes, whenever you heal an ally, you are healed for 20% of that amount.
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Old Sep 17, 2010, 04:45 PM // 16:45   #7
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Whatever the case, if there were to be another use for skill points, they should be used to get something that can not be traded to other players so that farmers can't turn their experience they get into cash.
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Old Sep 17, 2010, 05:26 PM // 17:26   #8
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What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?

And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.

Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.

Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
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Old Sep 17, 2010, 06:15 PM // 18:15   #9
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Quote:
Originally Posted by Skye Marin View Post

For example, if you gave something worth 100g for every skill point, then the average player would have an extra 10-50k to blow (67k for me). it becomes more useful.[/LIST]
so you are an "above average" player?

on topic: use them for what they are for: trading them in for skill points for your other less used characters. that is why you can buy the stars with gold and skill points, so that you can transfer them to other characters. just because a lot of people don't use this method doesn't mean that anet hasn't already thought of this and given you a use for the unused ones. you can also use them for cons and what not as stated above. what i am saying is that there are already myriad uses for them. trying to finagle flames so you can get balth faction so you can then buy zkeys is pretty funny.
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Old Sep 17, 2010, 06:32 PM // 18:32   #10
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Quote:
Originally Posted by DetreS View Post
I want to suggest other utilities for the skill points.. a lot of us have a big amount of this points and his use is ridiculous when you have all the skills...

I think maybe we can change some of them for flames of balthasar, or for something more interesting...
It may be interesting to give them some use, rather than letting them accumulate for nothing ...

Any ideas?
Craft some cons, matey. Each requires a skill point. arrrrgggh!
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Old Sep 17, 2010, 08:11 PM // 20:11   #11
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Quote:
Originally Posted by Stoney Malloney View Post
What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?

And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.

Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.

Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
I like this idea. Of course there is the z-stuff, but this gives another way to get some extra title supplies or tomes, and the more options you have, the better. Thats my opinion at least.
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Old Sep 17, 2010, 11:02 PM // 23:02   #12
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Quote:
Originally Posted by Stoney Malloney View Post
What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?

And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.

Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.

Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
i like it but you need the cost for zkeys to be higher. on my ele alone(not even that exp) id be able to get 99 zkeys(from my ele alone). So yea, i like the idea(and im a preety casual player) and if i can get that many i can see people farming skill points for zkeys. So yea great idea but cost would need to be higher.

oh and if they implemented this they'd have to remove "stars of transference" those would sell like hotcakes for the right price...

edit:they got a title for all elite just not all regular skills
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Old Sep 18, 2010, 02:12 PM // 14:12   #13
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To twist your original suggestion, it'd be nice for pve players if you could unlock skills etc with them
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Old Sep 18, 2010, 09:37 PM // 21:37   #14
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I'd also be fine if you could trade in a set number for skill tomes, as long as the number is limited every week:

Trade in 3 for a regular skill, 10 for Elite, up to 3 maximum per week each.
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Old Sep 23, 2010, 08:06 PM // 20:06   #15
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Considering how fast a profession that can farm gets them, it shouldn't be anything usable to increase titles or to get more gold, but yes, consumables alone are not enough to have an use for spare skill points.

What about those that do not need consumables? Don't tell me to sell them, because last time I checked, there was no consumable trader, and no one should have to waste time spamming in towns or registering in sites to auction them.
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Old Sep 23, 2010, 08:46 PM // 20:46   #16
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Might be a dumb idea, but oh well here goes.......Using skill points to add retention rate to lockpicks. ex) Use of 1 skill point adds +5-10% retention chance for that 1 use.
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Old Sep 24, 2010, 08:05 AM // 08:05   #17
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As already stated, the real problem here is the huge difference between farmers and casuals, which means that every benefit obtained through skill points will encourage more farm instead of game playing.

What about a max number of skill points obtained per hour? Something like the soul-reaping limit. This would make farming for experience pointless, because you can't get more than a max quantity every hour (of playing obviously), and it would mean that whatever reward you will give for skill points would put casuals and farmers on the same plane. The limit should naturally be very low, tuned on casual players' game style.
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Old Oct 03, 2010, 06:01 AM // 06:01   #18
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Why punish farmers at all? So what if they would have more of a reward......certainly they've earned it. Don't give me the "imbalanced economy" excuse either....when was it ever balanced? There is no "right economy" anymore than there is a "right gravity"....it just is.
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Old Oct 03, 2010, 07:00 AM // 07:00   #19
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The fact is that if everyone were given a very large reward suddenly for something they've already done, it would definitely have a negative effect on the economy by making prices go up.

As a thought exercise, imagine if every gold coin in the game simply became five. All prices get increased five-fold across the board. So what? You ask.

Now imagine a brand new player is introduced to the game. Their main source of income is from quests and missions, which has not increased. Suddenly, it becomes very expensive to buy the armor they need to move onto the next part of the game. That's the danger of inflation.

If a reward is introduced for spending spare skill points, it must either be similar to a consumable effect that disappears with the instance, or must be doled out slowly over time (may only spend 10 points a week on certain valued items). The alternative is that spending skill points also requires spending of gold and materials, which is already in effect with consumables. You'll note that when buying a conset, the price pretty much matches the sum of all materials to make it.
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Old Oct 03, 2010, 03:02 PM // 15:02   #20
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Quote:
Originally Posted by Granamyr View Post
Why punish farmers at all? So what if they would have more of a reward......certainly they've earned it.
Mmmmh you're basically saying a farmer deserves more than someone who plays normally (missions and vanqs)?
I think farmers are already advantaged in many ways, I don't think there's some need to reward/encourage them more.
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