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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Pvp on american hours - Guild Wars Forums - GW Guru
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Old Oct 01, 2010, 07:59 AM // 07:59   #1
Desert Nomad
 
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Default Pvp on american hours

You guys may know , inactivity in this game makes it completly impossible to play 4/5 of pvp formats on american hours .
- Fa/JQ/Ab are completly empty ( even on zquest days , you need to wait at least 15 restarts to ge tan opponent )
- GvG is just impossible to play and find an opponent
- HA is completly empty , you have to wait 15mn to either skip halls or get an opponent ( atm we're having 6 restarts in halls)
- Codex : empty on normal hours , so i won't even argue on these
Only RA left , but well it's not that fun formats due to syncers especially on these hours...I'm not saying , like you guys might think , to add HB back , since it wouldn't fix problem for people who hate that format ....

So , actually , having a WiK survey is nice , but something could aswell be done in PvP ....
I suggest to just :
-make 3 pve/pvp zaishen quests available per day ( might not be a very good solution , but since this quest makes more people play ...),
- to either allow to use more henchmen in teams ( so many got implemented recently... )
- After 6mn of restarts in FA/JQ/AB and 12 mn of restarts in Halls , you fight a team of henchmen . I do believe this might need to be argued on , in my opinion , people will come thinking they will " farm henchs " , but making more people come will make more people play aswell.....
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Old Oct 01, 2010, 08:25 AM // 08:25   #2
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Increasing the number of zquests won't do shit. People will just gravitate to whichever one is easiest for the casual to farm.
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Old Oct 01, 2010, 10:00 AM // 10:00   #3
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I really don't think that there is anything that can be done to help PvP. The activity in PvP is dependent on the numbers of players that are playing and since the activity in GW is slowly degenerating away, naturally, the activity in PvP will follow.

In regard to FA and JQ. It's not that it's empty, it's just that there are only a certain number of matches that can be played at one time. So the long wait times occur because people are waiting for current matches to complete and a space for another match to become available.
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Old Oct 02, 2010, 03:24 AM // 03:24   #4
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Increasing ZQuests is a terrible idea because atleast under a zquest specific day everyone gravitates towards that one arena. If there were 3 arenas then everyone would gravitate towards 1/3 arenas depending on their preference splitting the player base on that particular day in 3.

In terms of FA/JQ from my observations its been alot quicker on kurz side then it has been in years. I remember waiting 15-20mins always for a match, due to overpopulation.

I dont play AB anymore but from what I understand its completely dead due to terrible faction gains.

GVG/HA I cant really comment on due to not being involved in several years.

In order to fix JQ/FA/AB they need to buff the faction gain to such a level that a consistently winning team has faction gain per hour similar to pve'ing it. Until that point, then its not going to have the popularity you so desire. If they do then its possible it will return to 15-20 min waits due to overpopulation.

A suggestion I have in terms of RA to remove syncers is give 1 glad point per victory, but make it that your team changes after a match. So theres no point to leave or resign with a bad team because your not likely to have the same team the following match. It also completely destroys syncers because they cant sync more then 1 match at a time.
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Old Oct 04, 2010, 08:24 AM // 08:24   #5
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We should increase zquests, thats a really great idea and would make certain areas more crowded.
FA/JQ is dead and there's nothing to do to fix it instead of maybe making a sealed deck format out of them.
Faction gains in AB are quite good but problem is americans don't play it so you can only play that during euro hours.
GVG/HA = no updates killed it.. simple as that
If you want to fix JQ/FA/AB you need to add more quest for those but make baltha factions rewards instead of kurz/lux simply because factions gain is alrdy too high from winning JQ/FA/AB match itself so those who want to farm kurz/lux factions will do those anyway.
RA is fine the way it is and giving glad point per victory would be the worse possible idea ever... noone would ever play the monk again and ppl would just leave after each match because good teams and consecs wouldnt matter anymore.
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Old Oct 04, 2010, 08:44 AM // 08:44   #6
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If you want to make pvp areas more populated, unless you create a stupidly easy way to exploit zbounties, you're going to have to completly redesign the areas so that they are "Pug" friendly. As it stands, most of pvp has a steep learning curve, and once people get tired of loosing they are going to go back to pve where they can power through the game with cons. Anet would also have to follow up on their part and release more content pvp wise, since the amount of diversity (compared to pve missions, dungeons, and high-end areas) is pathetic.

Costume brawl has been a very popular arena because you do not have to deal with creating a skillbar, armor sets, weapon sets, or a balanced group to fight the other team. You literally pick a prof. and hit "Enter mission." Creating an area similar to CB would add a nice influx to pvp until people get bored and do something else.

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Old Oct 04, 2010, 02:55 PM // 14:55   #7
Desert Nomad
 
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Quote:
Originally Posted by The Drunkard View Post
Costume brawl has been a very popular arena because you do not have to deal with creating a skillbar, armor sets, weapon sets, or a balanced group to fight the other team. You literally pick a prof. and hit "Enter mission." Creating an area similar to CB would add a nice influx to pvp until people get bored and do something else.
Yes , many people seem to support that idea , and since they mentioned it in last interview i hope something will be done on it ...
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Old Oct 04, 2010, 03:56 PM // 15:56   #8
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Quote:
Originally Posted by The Drunkard View Post
Costume brawl has been a very popular arena because you do not have to deal with creating a skillbar, armor sets, weapon sets, or a balanced group to fight the other team. You literally pick a prof. and hit "Enter mission." Creating an area similar to CB would add a nice influx to pvp until people get bored and do something else.
Indeed, they'd probably need to mix the bars around once in a while. Actually that could replace CA very easily, since it's basically a sealed deck accept you don't get to choose your bar. Randomizing bars every few days (or every days?) to avoid the meta becoming stale would be required tought.

I want to play the day an ele have hydra costume!!! Pew pew meteor shower! (bad idea)

EDIT: btw what are american hour exactly? I play in america and I don't have much difficulty entering FA/JQ/ab
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Old Oct 21, 2010, 01:48 AM // 01:48   #9
Desert Nomad
 
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huh? I dont usually have problems getting into FA...
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Old Oct 23, 2010, 08:41 AM // 08:41   #10
Desert Nomad
 
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So , with costume brawl thesedays it's completly impossible to form a team and to find an opponent for 1st maps even during half the day..
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Old Oct 23, 2010, 10:16 AM // 10:16   #11
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Increasing the number of ZQuest wouldn't do anything. If anything it would spread the existing players even thinner between all of the different arenas.

All the reason why PvP is empty haven't changed.

FA/JQ/AB had been gimped by the ridiculous match limit for such a long time that people just lost interest. When the area was more populated people still have to wait 15 minutes to get into one match....then realized that randomly gotten a crap team and lose in 2 minutes after the 15 minute wait. In comparison RA never had "maximum two matches" ever.

HA got killed because of the rank discrimination and the huge amount of time required to form a group.

GvG got stale due to lack of update, and the number of active guilds are dwindling at this point of the game.
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Old Oct 23, 2010, 02:25 PM // 14:25   #12
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I got enough of seeing Sleepy Sleeperz farming 1v1 halls 24/7 seriously. They got 8/8 guild team always and thus can farm same teams which get 6-7/8 coz they don't want to wait long. SOmething should be done to make other teams play themselves and stop joke hall skips ...
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