Nov 01, 2010, 01:06 AM // 01:06
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#61
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by P_A_A
How many times do you go DoA/UW/FoW/random EotN dungeons?
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DoA is once a month (the third thursday of every month). FoW is once a month (the second friday of every month). UW is once a month (the third friday of every month). Dungeon night is once a month (the fourth thursday of every month). Why do you want to know?
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Nov 01, 2010, 01:28 AM // 01:28
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#62
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Maybe not improved, but remixed. Hopefully in time for the new content in Factions. Problem with Urgoz/Deep is that they're easy compared to DoA or UW.
Last edited by Cuilan; Nov 01, 2010 at 01:32 AM // 01:32..
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Nov 01, 2010, 02:02 AM // 02:02
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#63
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by P_A_A
Everyone's too optimistic about Embark Beach. And anyway, if it got implemented and still no new incentives were added, it will remain the same.
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I agree on the optimism part. Especially because....
Quote:
To these ends, we’re going to be adding Embark Beach—a new Zaishen outpost that will allow players to travel to all Mission outposts (that they are eligible for!) from a single location.
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It doesnt say anything about urgoz/deep/fow/doa/uw...
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Nov 01, 2010, 02:07 AM // 02:07
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#64
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Academy Page
Join Date: Dec 2007
Profession: P/W
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I think that before Urgoz and Deep the zone that would be improved are TOPK and Sorrow Furnace.
End chest with new skins would be the better, new enemies in TOPK and SF to make it harder and in SF similar to Duncan, reset all missions after complete it and open final chest, repeat only the last missions is too easy and short, but to compensate a good chest like UW or Duncan.
Is true that better chest in Urgoz or Deep would be good, but TOPK and SF are neraly forgoten after 4 years and new players dont have incentive to doing it, SF only for the statue for HOM and TOPK for nothing.
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Nov 01, 2010, 04:20 AM // 04:20
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#65
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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i'd go if I didn't always get crap from every run i've ever made to deep or warren.
Heres the deal, you people say if you up drops then it'll encourage speed clearing and devalue the drops... then GOOD. Some of us have never had a good drop from either of those places EVER. Some of us are just that unlucky.
5 years and best never had a drop that sold for 100k, ever. Got an IDS when they first came out, got 90k for it, so that was during the first wintersday event. I've had to work my ass for anything. This game has lost a lot of it's fun because of that. For some people like me, this game is more like a job to have fun because we haven't really had that "rare drop" experience of excitement.
I do any dungeon in existance...
*check HM chest, random gold + diamond or onyx.... or dual diamond/onyx*
*does this 50 times, this happens 50 times, watch someone else get highly desired skin*
*does this 100 times, this happens 100 times*
*200 times, 200 of the same result*
See where this is going? I have a suggestion, while it may not be a great solution it's still something to think about regardless.
Solution suggestion or urgoz/deep: Add inscribable versions of other weapons besides zodiac there. Examples include echovald shields, outcast shields/staffs, gothic defenders, amber aegis, etc.
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Nov 01, 2010, 04:27 AM // 04:27
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#66
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Quote:
Originally Posted by Fox Reeveheart
i'd go if I didn't always get crap from every run i've ever made to deep or warren.
Heres the deal, you people say if you up drops then it'll encourage speed clearing and devalue the drops... then GOOD. Some of us have never had a good drop from either of those places EVER. Some of us are just that unlucky.
5 years and best never had a drop that sold for 100k, ever. Got an IDS when they first came out, got 90k for it, so that was during the first wintersday event. I've had to work my ass for anything. This game has lost a lot of it's fun because of that. For some people like me, this game is more like a job to have fun because we haven't really had that "rare drop" experience of excitement.
I do any dungeon in existance...
*check HM chest, random gold + diamond or onyx.... or dual diamond/onyx*
*does this 50 times, this happens 50 times, watch someone else get highly desired skin*
*does this 100 times, this happens 100 times*
*200 times, 200 of the same result*
See where this is going? I have a suggestion, while it may not be a great solution it's still something to think about regardless.
Solution suggestion or urgoz/deep: Add inscribable versions of other weapons besides zodiac there. Examples include echovald shields, outcast shields/staffs, gothic defenders, amber aegis, etc.
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Loot-scaling system ftl...
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Nov 01, 2010, 04:38 AM // 04:38
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#67
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Fox Reeveheart
5 years and best never had a drop that sold for 100k, ever. Got an IDS when they first came out, got 90k for it, so that was during the first wintersday event. I've had to work my ass for anything. This game has lost a lot of it's fun because of that. For some people like me, this game is more like a job to have fun because we haven't really had that "rare drop" experience of excitement.
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... then why are you playing if it is like a "job" for you? I dont understand why people play games they don't enjoy and then come on forums complaining about them. If you don't enjoy it, then don't play it.
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Nov 01, 2010, 04:40 AM // 04:40
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#68
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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Quote:
Originally Posted by Lanier
... then why are you playing if it is like a "job" for you? I dont understand why people play games they don't enjoy and then come on forums complaining about them. If you don't enjoy it, then don't play it.
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Because i'm FARRRR overdue for something nice.
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Nov 01, 2010, 12:05 PM // 12:05
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#69
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Quote:
Originally Posted by Lanier
DoA is once a month (the third thursday of every month). FoW is once a month (the second friday of every month). UW is once a month (the third friday of every month). Dungeon night is once a month (the fourth thursday of every month). Why do you want to know?
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So your guild only plays 5 times a month?
Quote:
Problem with Urgoz/Deep is that they're easy compared to DoA or UW.
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I've said i wouldn't care making deep/urgoz more dificult if that'd mean we got better rewards
Quote:
I think that before Urgoz and Deep the zone that would be improved are TOPK and Sorrow Furnace.
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Even tough if they do need improving, Deep/Urgoz needs it sooner since you can go TOPK/SF H/H, and you can't in Urgoz/Deep.
Quote:
i'd go if I didn't always get crap from every run i've ever made to deep or warren.
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If there were better rewards, your chance of getting something valuable would be higher, am i right?
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Nov 01, 2010, 12:37 PM // 12:37
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#70
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Jungle Guide
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Quote:
Originally Posted by Fox Reeveheart
Solution suggestion or urgoz/deep: Add inscribable versions of other weapons besides zodiac there. Examples include echovald shields, outcast shields/staffs, gothic defenders, amber aegis, etc.
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The only reason these still have any value at all is because they don't drop as inscribable. If you want to see a relevant example of what can happen with a proposal like this just look at Guardian of the Hunt.
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Nov 01, 2010, 05:08 PM // 17:08
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#71
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by P_A_A
So your guild only plays 5 times a month?
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We have events every single night of the week from toss up tuesday to slaving saturday to vanquishing wednesday. Most events are twice a month because we used to operate on a 2 week schedule but now, as more different events are being added, we are starting to operate more on a monthly schedule. Why do you ask?
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