Oct 31, 2010, 02:03 PM // 14:03
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#41
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Warrior Babes
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this idea is just... stupid? the chest gives u 2 inscri weps (or 2 greens). thats plenty, thats what makes it worth reaching the chest.. otherwise ppl would start farming first room with spirit spammer again over.. and over.. and over..
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I don't say to put all drops in each chest. I would make the items with the end-game unique skins drop only from the end chest, like the draconic scythe. And the uniques would stay in the chest, of course.
But having the chance of getting something like a decent Jitte or Zodiac weapon not only from the last chest, but from every chest, would be better that just getting merchant fodder along the way until the last chest.
Places must balance Fun and Rewards.
Sorrow's Furnace is one of the most fun, but the rewards are... well...some of them are EMPTY chests!
The Anguish is one of the least fun, but the rewards are decent.
Eye of the North dungeons balance these two factors into a perfect harmony. Most of them are fun to do, and you may (or may not) get good rewards from the beginning to the end.
I say to change it so not all drops along the way suck, to add a chance of getting something decent before getting to the end chest. Even if you leave out the inscription stuff, you can't even apply/salvage mods to wands and offhand items that drop there.
Last edited by MithranArkanere; Oct 31, 2010 at 02:10 PM // 14:10..
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Oct 31, 2010, 02:13 PM // 14:13
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#42
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Krytan Explorer
Join Date: Jul 2006
Guild: Shiverpeaks Search And Rescue [Lost]
Profession: W/
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/notsigned
It's fine as is. The only change I could want is in others--to cure that hell I have getting from 10/12 to 12/12 without heroes. That's more a problem of willing resources than it is rewards.
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Oct 31, 2010, 02:34 PM // 14:34
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#43
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Ascalonian Squire
Join Date: Mar 2009
Location: Teh Deep
Guild: Hiding From Shitters [Shh]
Profession: W/
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http://www.guildwarsguru.com/forum/n...t10301067.html
apperently 2years ago every1 found it a great idea, they were talking about deep being dead backthen, guess what did happen after 2 years.
just saying!
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Oct 31, 2010, 02:50 PM // 14:50
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#44
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Quote:
Originally Posted by mage767
However, I think that the existing rewards are just fine for completion. Urgoz HM gives roughly 15-20k faction, takes 20min - 1 hr depending on the type of team build and guild, with people of course. Heroway NM is also quite easy, takes roughly 40 min, 3 man+9 heroes. In HM, there are about 6 amber chunks from chest + 3 to 4 more from turning in faction, plus 2 gold drops (even average inscriptable zodiacs sell 5-15k easy) and a scroll + summonng stone (which is quite useful for other stuff). So one can practically earn roughly 10k (in amber) + 20k (average drop value) = 30k putting some average 45min work in the area. Not bad, I would say.
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Im lolling so hard. You'll never get 30k by doing deep. Never ever ever.
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Oct 31, 2010, 04:15 PM // 16:15
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#45
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Jungle Guide
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Quote:
Originally Posted by P_A_A
Im lolling so hard. You'll never get 30k by doing deep. Never ever ever.
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Low req Draconic Scythe sells for more than that, certain Pronged Fan atts can hit close to that and so can some oldschool Zodiacs.
I would /sign for Zodiac Spear/Scythe and would also sign for opening the staging outposts to map travel. Most people might not even be aware of this but you can't even ferry first timers if you don't have direct access to Vash/Eurayle...they need to scroll in manually on their first visit. Making entry more player friendly would do wonders for the activity level in these elites.
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Oct 31, 2010, 04:51 PM // 16:51
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#46
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Oh well, you can have one item that will give you +30k. And you have 2 chances to get that item. Mmmm....not sure you'll be able to get +30k really often tbh.
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Oct 31, 2010, 05:56 PM // 17:56
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#47
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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Think I forgot the word "guild" at the end. I know that speed clears for those areas exists.
Quote:
stones (so we can ask stone req b4 u can join the group ofc)
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I really hope that people aren't using stones like for UWSC...if yes than no wonder only few people bother doing those areas.
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Oct 31, 2010, 06:06 PM // 18:06
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#48
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Ascalonian Squire
Join Date: Mar 2009
Location: Teh Deep
Guild: Hiding From Shitters [Shh]
Profession: W/
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Quote:
Originally Posted by RedStar
Think I forgot the word "guild" at the end. I know that speed clears for those areas exists.
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there used to be deep and urgoz sc guild (still are)... they are not as common as fowsc or uwsc or w/e kind of sc guild, but they are there ^^.
Quote:
I really hope that people aren't using stones like for UWSC...if yes than no wonder only few people bother doing those areas.
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sarcasm on the net fails :c, but there is a good chance this will happen ^^
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Oct 31, 2010, 06:12 PM // 18:12
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#49
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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I try to not use sarcasm on the net. It's completely useless and creates confusion and so except completely obvious sarcastic comments, I assume everything said to not be sarcastic (it's guru, there are a lot of crazy people xD).
Really DeepSC/UrgozSC guilds still exist ? Except for the fun factor, those are the speed clears the "worse" rewards compared to the others.
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Oct 31, 2010, 06:40 PM // 18:40
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#50
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Ascalonian Squire
Join Date: Mar 2009
Location: Teh Deep
Guild: Hiding From Shitters [Shh]
Profession: W/
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Quote:
Originally Posted by RedStar
Really DeepSC/UrgozSC guilds still exist ? Except for the fun factor, those are the speed clears the "worse" rewards compared to the others.
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some ppl find ''fun'' enough ;o, we do like daily deep runs, not always with 12man, because thats most of the time not possible, thats why making this area more populated would be.. great?
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Oct 31, 2010, 07:48 PM // 19:48
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#51
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Ascalonian Squire
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The thing is with Urgoz and Deep it USED TO BE FINE. I remember BEFORE NF came out when every1 worked together all the weapons in the end chest used to worth loads. Kanaxai Edge was like 70-100k for just one. Its because of new GW stuff like Spear Clears(FoW / UW), DoA, and Dungeons that made Urgoz and the Deep seem pointless.
I have recently did Deep/Urgoz with guild was pretty fun. Deep was quite easy and had fun with. Urgoz was quite challenging for us due to the fact that we kept getting lost. But i do have to agree they should "add" some new weps into the end chest. Kinda like they did with Dhuum.
/signed
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Oct 31, 2010, 07:51 PM // 19:51
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#52
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by P_A_A
Im lolling so hard. You'll never get 30k by doing deep. Never ever ever.
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What are you talking about? Most of the req 9-10 inscribable zodiacs are worth over this. Req 9 swords for example are 50-70k. I don't know what you are lolling about...
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Oct 31, 2010, 08:03 PM // 20:03
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#53
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Quote:
Originally Posted by Lanier
What are you talking about? Most of the req 9-10 inscribable zodiacs are worth over this. Req 9 swords for example are 50-70k. I don't know what you are lolling about...
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When was the last time you did deep and got something somehow valuable?
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Oct 31, 2010, 08:57 PM // 20:57
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#54
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Ascalonian Squire
Join Date: Mar 2009
Location: Teh Deep
Guild: Hiding From Shitters [Shh]
Profession: W/
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Quote:
Originally Posted by Edo123
The thing is with Urgoz and Deep it USED TO BE FINE. I remember BEFORE NF came out when every1 worked together all the weapons in the end chest used to worth loads. Kanaxai Edge was like 70-100k for just one. Its because of new GW stuff like Speed Clears(FoW / UW), DoA, and Dungeons that made Urgoz and the Deep seem pointless.
/signed
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tbh, Inscriptable weps '(introduced in nf yes) made those greens(any greens) worthless. sc had little to do with it (sc started after ursan, and prices of the kanaxai greens dropped to <10k b4 eotn came out)
Last edited by Warrior Babes; Oct 31, 2010 at 09:00 PM // 21:00..
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Oct 31, 2010, 10:07 PM // 22:07
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#55
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Warrior Babes
tbh, Inscriptable weps '(introduced in nf yes) made those greens(any greens) worthless. sc had little to do with it (sc started after ursan, and prices of the kanaxai greens dropped to <10k b4 eotn came out)
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Greens are not worthless, they are quick and dirty items great for heroes, and great for players too if the stats are nice, and some have unique skins.
Now, if you want the stuff you just to sell it, well...
Last edited by MithranArkanere; Oct 31, 2010 at 10:13 PM // 22:13..
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Oct 31, 2010, 10:38 PM // 22:38
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#56
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Ascalonian Squire
Join Date: Mar 2009
Location: Teh Deep
Guild: Hiding From Shitters [Shh]
Profession: W/
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Quote:
Originally Posted by MithranArkanere
Greens are not worthless, they are quick and dirty items great for heroes, and great for players too if the stats are nice, and some have unique skins.
Now, if you want the stuff you just to sell it, well...
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uh, i.. give those greens away or dont even pick them up at chest, and yes greens are useless, otherwise u wont be giving them to your heroes.. unique skins? sure kanaxai axe is unique.. but to small and ugly, who cares about unique skins when they look bad?
and since the inscriptable weps.. almost any wep can get maxed stats, so why pay 100k(what they were worth) to get a green with fixed stats if u can just buy an inscriptable wep for 10k and upgrade that.. u might even like the skin.
ps: idk about money.
Last edited by Warrior Babes; Oct 31, 2010 at 10:41 PM // 22:41..
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Oct 31, 2010, 11:01 PM // 23:01
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#57
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by P_A_A
When was the last time you did deep and got something somehow valuable?
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I only do deep once a month (which is when my guild organizes a deep run as a nightly event), so there isnt really any point in asking me that question. Last time though, some of my guildies did get some low req zodiac weapons from the end chest that they were able to sell for lots of k. I don't know why you are complaining when zodiac weapons are still pricy.
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Oct 31, 2010, 11:03 PM // 23:03
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#58
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I don't care about trading outside the trader NPCs themselves. If there is not actual and universal offline trade system, it's as if there was no trade system at all for me.
And if you have only factions and Prophecies, unless you also bother trading the little you can trade without spamming in Kamadan, inscribed items are not very useful, since you can't hardly get inscriptions for them.
What options do they have? Zaishe Chest, Urgoz/Deep chest, UW chest and FoW chest. And that's all the sources of inscriptions they'll have outside trading.
So greens are still great for them.
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Oct 31, 2010, 11:12 PM // 23:12
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#59
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Frost Gate Guardian
Join Date: Jul 2009
Guild: ecok
Profession: Me/
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When Embark Beach comes along, it should make finding PUG's for Urgoz, The Deep a lot easier. The only time at the moment either are doable for casual's are on the ZB days.
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Nov 01, 2010, 12:16 AM // 00:16
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#60
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Quote:
I only do deep once a month
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How many times do you go DoA/UW/FoW/random EotN dungeons?
Quote:
Originally Posted by JoeGrogan
When Embark Beach comes along, it should make finding PUG's for Urgoz, The Deep a lot easier. The only time at the moment either are doable for casual's are on the ZB days.
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Everyone's too optimistic about Embark Beach. And anyway, if it got implemented and still no new incentives were added, it will remain the same.
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