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Old Oct 30, 2010, 06:54 PM // 18:54   #21
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It's challenging without being fun-sappingly hard and the high party limit makes it possible to have a few useless dumbtards in the group and still get it done in under an hour.
Then you are someone lucky. One person can be enough to do something terribly wrong. Sure the party size is 12, but there are more monsters.

"Show stones" is the only way people have found to "prove" their experience. Yet it's a completely dumb way that should die a quick and painful death.

If you want to do a SC, join a guild that does them. It doesn't take too long to find a guild willing to teach as long as you can understand and follow directions. And they all exist : DoASC guilds, FoWSC guilds, UWSC guilds, Dungeons SC guilds. Yet there are no UrgozSC or DeepSC...you could try the faction farm guilds, but most of them just do MQSC/DTSC because it's easier and faster.
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Old Oct 30, 2010, 07:39 PM // 19:39   #22
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/notsigned

The rewards there are fine. There are plenty of exclusive/unique drops in the deep/urgoz and there don't need to be more high end weapons in the game. If you want to do 12 man areas with people, then find a guild that does it. Guildies tend to be far more friendly than pugs anyway.
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Old Oct 30, 2010, 07:41 PM // 19:41   #23
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/notsigned
The Deep/Urgoz's rewards aren't the problem, its speed clears. The deep already has the kanaxai axe unique skin and any additional rewards will only lead to short term popularity.
I remember when the deep took 1-2 hours with actual strategy.
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Old Oct 30, 2010, 08:23 PM // 20:23   #24
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If you want it to be fun, try running the deep with 1 man with 3 heroes.

Can easily get all the way to kanaxai.
If you can actually kill him, kudos.
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Old Oct 30, 2010, 08:33 PM // 20:33   #25
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Half the rewards are greens. That's the only problem.
And I don't really consider that much of a problem.
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Old Oct 30, 2010, 10:41 PM // 22:41   #26
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Originally Posted by FalloMeh View Post
god why do ppl QQ so much about how OTHERS play a game.
Cos the way I cook a steak is obviously the right way and any other way is just plain wrong. (Seriously some people just can't get off their high horse dude)
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Old Oct 30, 2010, 10:52 PM // 22:52   #27
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Originally Posted by FalloMeh View Post
/signed. i totally agree they need revamped. and also nothin wrong with speed clears, god why do ppl QQ so much about how OTHERS play a game.
It's a matter of what is healthy for the game, not how others are playing.
Speed clears do affect other players, in that it becomes harder for them to experience the UW how it's intended to be and influences players to not even want to play it normally due to the lesser efficiency. You can't let players become spoiled for a healthy community, because it offsets the balance.
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Old Oct 30, 2010, 10:56 PM // 22:56   #28
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Originally Posted by RedStar View Post
Yet there are no UrgozSC or DeepSC...you could try the faction farm guilds, but most of them just do MQSC/DTSC because it's easier and faster.
I didn't say a word of speed clear yet everyone here thinks that is the only way to go...Going with 12 people might be fun as well...

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Originally Posted by Lanier View Post
The rewards there are fine. There are plenty of exclusive/unique drops in the deep/urgoz and there don't need to be more high end weapons in the game.
You call a handful of greens and zodiacal weapons that worth nothing nowadays because of a stupidly easy farm (even easier than keg farming) that happened some time ago plenty? Really hope you are kiding.
Quote:
If you want to do 12 man areas with people, then find a guild that does it. Guildies tend to be far more friendly than pugs anyway.
So if i want to go to UW i go to ToA and can easily find a PuG. If i want to go to FoW i go to ToA and can easily find a PuG. If i want to do DoA i go to GoA and can easily find a pug. If i want to do 90% of EoTN dungeons i can go to Vlox and can find a pug. If i want to do Deep i can go to Deep and...oh wait....
It's not about it being doable with guildies, it is to make it more attractive for most of the people.


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/notsigned
The Deep/Urgoz's rewards aren't the problem, its speed clears. The deep already has the kanaxai axe unique skin and any additional rewards will only lead to short term popularity.
I remember when the deep took 1-2 hours with actual strategy.
If SC's is the problem, then why there are PuG's going on to go UWSC/FOWSC/etc and not Deep/UrgozSC? Problem are Urgoz's/Deep's rewards.

Quote:
If you want it to be fun, try running the deep with 1 man with 3 heroes.

Can easily get all the way to kanaxai.
If you can actually kill him, kudos.
Again, you fail to see the point of the post. It's not about making it funnier, it's about making it worth of doing.
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Old Oct 30, 2010, 11:46 PM // 23:46   #29
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If just the items along the way dropped inscribed, I would go down there more.
Just getting a crappy req13 with no max damage at the end after all that time down there, makes you go back to dungeons, in which every chest may have a decent drop.
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Old Oct 31, 2010, 12:33 AM // 00:33   #30
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Frog Scepters in Bogroot Growths
Voltaic Spears in Slaver's Exile
Bone Dragon Staves in Shards of Orr
Gemstones in Domain of Anguish

All of these "rare" items have plummeted in price since speed clearing those areas started. Because these areas have rare items, people speed clear them to get their hands on as many as they can as quickly as possible, and the price of those items are way lower than they ever should have been. Of course, I did not post all of the places that are speed cleared, but my point is, if rare items are put into Urgoz's Warren or The Deep, people will just speed clear these areas until those items are, like the other "valuable" items, worthless. The items found in the chests in those two chests are perfectly fine, they may not be worth much but they don't have to be. I would rather complete areas just to complete the areas, not for any end reward. Elite areas are fun the way they are, end chest or no end chest I wouldn't care, I would do them all the same.
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Old Oct 31, 2010, 02:16 AM // 02:16   #31
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Originally Posted by MithranArkanere View Post
If just the items along the way dropped inscribed, I would go down there more.
Just getting a crappy req13 with no max damage at the end after all that time down there, makes you go back to dungeons, in which every chest may have a decent drop.
This.

/notsigned for OP's idea
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Old Oct 31, 2010, 03:37 AM // 03:37   #32
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Originally Posted by P_A_A View Post
You call a handful of greens and zodiacal weapons that worth nothing nowadays because of a stupidly easy farm (even easier than keg farming) that happened some time ago plenty? Really hope you are kiding.
No, im not "kiding". There don't need to be any more several ecto costing high end weapons in the game. That leaves less valueable unique items, which there are already several of in the deep/urgoz. Besides, low req inscribable zodiac weapons (the popular ones like swords) are worth like 60k. Thats a pretty good price. The only change that I would want for the deep/urgoz is for the uninscribable items found from drops/chests to be inscribable (like several people already suggested).
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Old Oct 31, 2010, 06:43 AM // 06:43   #33
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They're "Elite Missions" but there's NO possible "Elite" drop from the endchest! The rewards for those missions were buffed multiple times so the average gains per run aren't miserable, but still something more would be great. Although there are two sides to it - if they would become the target for the extreme farming, the more common rewards would dramatically devalue so it would be much worse for the most runs and awesome in 1/XXX runs.

Right now the best and most valuable drops are some of the possible random golds found on the way there, not anything from the endchest.

Last edited by Yawgmoth; Oct 31, 2010 at 06:46 AM // 06:46..
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Old Oct 31, 2010, 06:53 AM // 06:53   #34
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The only reason the rewards for Urgoz and the Deep are worthless is because they have been overfarmed. It's simple supply and demand. If you add greater rewards, guess what? They will quickly become overfarmed until the total rewards of the area are just as bad as they are now. In other words, over the long term the only effect of this idea would be to give players more worthless crap to pick up from the chest.

/notsigned
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Old Oct 31, 2010, 08:13 AM // 08:13   #35
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You guys are seriously confusing the overfarming coming from speedclears of Deep/Urgoz from the one that came from this farm: http://www.youtube.com/watch?v=vmwWv7QcOzw

Imagine now that every single monster in UW could drop a Eternal Blade or a MiniDhuum. With high rates of doing so. Guess what will happen? That it won't be worth to complete UW anymore.

What Urgoz/Deep needs is an incentive to complete it, making exclusive items drop ONLY from END CHEST.
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Old Oct 31, 2010, 08:55 AM // 08:55   #36
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How about some new armors? Kind of like FoW? And maybe do the same thing for UW? Just throwing that out there. It'd be the perfect way to create some more gold-sink if players just have too much gold/rare materials. Also, it gives GW1's artists something to poke their talents at.
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Old Oct 31, 2010, 09:05 AM // 09:05   #37
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Quote:
Originally Posted by RedStar View Post
If you want to do a SC, join a guild that does them. It doesn't take too long to find a guild willing to teach as long as you can understand and follow directions. And they all exist : DoASC guilds, FoWSC guilds, UWSC guilds, Dungeons SC guilds. Yet there are no UrgozSC or DeepSC...you could try the faction farm guilds, but most of them just do MQSC/DTSC because it's easier and faster.
Yes there are.

Quote:
/notsigned
The Deep/Urgoz's rewards aren't the problem, its speed clears. The deep already has the kanaxai axe unique skin and any additional rewards will only lead to short term popularity.
I remember when the deep took 1-2 hours with actual strategy.
yeh, lets start a qq sc thread again, there are like more ppl in this thread against SC then ppl supporting/dont care about it. means.. if u guys werent being dumb all the time qq'ing about sc and try to make nonsc teams instead.. u would have had alot of ''nonsc'' runs already. its all in ur head
2hours for the deep? yeh sure when it first came out.

Quote:
If you want it to be fun, try running the deep with 1 man with 3 heroes.

Can easily get all the way to kanaxai.
If you can actually kill him, kudos.
dont think u get it.. the OP wants to do the deep with real ppl instead of going with hench all the time.. he is just suggesting a way to make this possible. and who cares it will attract SC ppl, other ppl will come to. if u go deep now, u see max 3-4ppl.. and they can go with henchies. b4 ''deep heroway'' it was even worse

Quote:
If just the items along the way dropped inscribed, I would go down there more.
Just getting a crappy req13 with no max damage at the end after all that time down there, makes you go back to dungeons, in which every chest may have a decent drop.
this idea is just... stupid? the chest gives u 2 inscri weps (or 2 greens). thats plenty, thats what makes it worth reaching the chest.. otherwise ppl would start farming first room with spirit spammer again over.. and over.. and over..

deep/urgoz has some nice drops

exclusive to endchest:
inscriptable zodiac weps (~40k)
Draconic scythe (90-120k)
6 jade shards/amber which are like 800g/ea atm
stones (so we can ask stone req b4 u can join the group ofc)
the useless greens.

i dont mind giving urgoz and deep another ''rare'' drop like a mini with a very low droprate, or a ''zodiac spear?''.. thats new! but i think making these areas more accessable would be good to (like make deep an outpost, then we can travel from that new town we will be getting <inset name instead>, so could make teams there)

Last edited by Warrior Babes; Oct 31, 2010 at 12:35 PM // 12:35..
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Old Oct 31, 2010, 09:26 AM // 09:26   #38
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I think that people fail to realise that by nature, the deep and urgoz are pretty difficult areas to SC, Urgoz has caster spike and deep has spiteful spike, both of which are more difficult than fowsc and perhaps UWSC, so i think that increasing the drops would encourage more pug groups and guild groups to do it, but i don't think the groups would be any more organised or fast than the guild groups that do it for fun atm. Also definitely make it an outpost, some people hardly even know the deep exists.
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Old Oct 31, 2010, 10:25 AM // 10:25   #39
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/signed.

They could at some more weapons. And those dont have to be new skins.
But a inscr. bladed shield, outcast shields etc ouwld be nice.. maybe they drop
but I have never seen them drop.
But a mini Urgozh would be great

Sure there would be some efforts to do speed clears but so what.
That is the only thing being done in UW, FoW, DoA try to make a fun random team over there.
So even with SC at least there would be some more activity again

Last edited by Scary; Oct 31, 2010 at 10:27 AM // 10:27..
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Old Oct 31, 2010, 12:44 PM // 12:44   #40
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Perhaps a few new nice weapon skins from time to time would bring a lot of people back to Urgoz/Deep. In addition, there is no reason not to change the mechanics for some of the rooms as they stand.

However, I think that the existing rewards are just fine for completion. Urgoz HM gives roughly 15-20k faction, takes 20min - 1 hr depending on the type of team build and guild, with people of course. Heroway NM is also quite easy, takes roughly 40 min, 3 man+9 heroes. In HM, there are about 6 amber chunks from chest + 3 to 4 more from turning in faction, plus 2 gold drops (even average inscriptable zodiacs sell 5-15k easy) and a scroll + summonng stone (which is quite useful for other stuff). So one can practically earn roughly 10k (in amber) + 20k (average drop value) = 30k putting some average 45min work in the area. Not bad, I would say.

Plus, did you try Deep ritway (aka spiritfest) HM? It is incredibly fun! Forget about the drops, drops aren't everything!
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