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Old Oct 30, 2010, 01:39 PM // 13:39   #1
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Default Penalizing leavers in PvP

Almost every single match in Costume Brawl I see at least 1 person leave. They leave, because the penalty for leaving for laughable.

My idea:
2x leaving during a PvP match within 24 hours: for 1 hour your account cannot access any PvP activity.
5x leaving during a PvP match within 24 hours: for 24 hours your account cannot access any PvP activity.

This should weed out the people who contineous leave during PvP matches for their own selfish reasons, and keep the people who came to actually play PvP playing in equal teams.
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Old Oct 30, 2010, 02:21 PM // 14:21   #2
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No, that's far too harsh for my liking. People with terrible connections especially are set to get screwed.
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Old Oct 30, 2010, 02:38 PM // 14:38   #3
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Make it 'in an hour' rather than 'within 24h'. Increase to 3/6.
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Old Oct 30, 2010, 02:39 PM // 14:39   #4
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Originally Posted by Shayne Hawke View Post
No, that's far too harsh for my liking. People with terrible connections especially are set to get screwed.
True, connection can be a pain. But why would you want to PvP when you're on an unstable connection anyway? It won't do you any good, nor any of your teammates.
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Old Oct 30, 2010, 02:48 PM // 14:48   #5
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I agree completely... leavers (in any format) should be penalized as harshly as possible. The game can recognize if a player intentionally leaves or if they get disconnected due to a bad connection, so anet could make these harsh penalties apply only to those who intentionally leave.
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Old Oct 30, 2010, 03:18 PM // 15:18   #6
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The system is fine the way it is. Every time I've had a leaver in CB my team has been losing anyways. I think in other formats only 2 out of 5 leavers left while we were winning and only 1 out of those 2 actually caused our loss by their leaving.
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Old Oct 30, 2010, 03:37 PM // 15:37   #7
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In a lot of the games I've had leavers, the team wasn't behind that far that it didn't stood a chance to win anymore (-5). Sometimes people just leave after a failed initial attack on the other team, that's just ridiculous.
People shouldn't be rewarded for leaving which is what happens right now, and which is why people rather leave than try to come up with better teamwork to try to turn a match.
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Old Oct 30, 2010, 03:39 PM // 15:39   #8
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Quote:
Originally Posted by Milennin View Post
True, connection can be a pain. But why would you want to PvP when you're on an unstable connection anyway? It won't do you any good, nor any of your teammates.
Some people have no choice. They just make do with what they have.
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Old Oct 30, 2010, 04:14 PM // 16:14   #9
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Originally Posted by Dawn Angelheart View Post
Some people have no choice. They just make do with what they have.
Even when you get disconnected, you can join back within 10 minutes. You don't just leave the party when that happens. There's a difference.
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Old Nov 02, 2010, 01:39 PM // 13:39   #10
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No, that's far too harsh for my liking. People with terrible connections especially are set to get screwed.
This:

Quote:
The game can recognize if a player intentionally leaves or if they get disconnected due to a bad connection
Heck, it even tells you if they we're d/ced or if they left, I'd love harsher penalties for leaving, annoys the hell out of me
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Old Nov 02, 2010, 03:13 PM // 15:13   #11
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remove the penalties imo, they don't solve anything
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Old Nov 02, 2010, 03:25 PM // 15:25   #12
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/signed for 5X DC in 24 hours getting a pvp "break" of 24 hours. If your connection is bad enough that you are disconnecting 5 times in 24 hours, you shouldn't be in PvP. Why? Because you are being a burden on your team by playing with a bad connection. Go PvE when that happens or stop playing GW. If you are forcing your DC's, then you shouldn't be playing anyways.

Last edited by jazilla; Nov 02, 2010 at 03:28 PM // 15:28..
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Old Nov 02, 2010, 04:55 PM // 16:55   #13
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For fake disconnect, task manager says hi.

The penalties you want are a little too excessive : imagine you are totally unlucky and twice in a row everyone is dead except two monks who try to wand each other to death. Having to waste 12 mins (everyone was dead 4 minutes after the begging) because both monks want to him and because if you leave you won't be able to get back in PvP for another hour is a little harsh.

Then comes all the little things that can make you have to leave (important phone call, unexpected thing occurring), would you rather have a leecher ?

Many people already get dishonor because they leave the match before the "return to outpost" countdown has expired. Imagine how many people might get screwed by the "leave 5 times in 24 hours, can't play PvP for 24 hours" idea.

Last edited by Jenn; Nov 04, 2010 at 07:50 PM // 19:50.. Reason: removed quoted content from deleted post
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Old Nov 02, 2010, 05:17 PM // 17:17   #14
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Lol, look.... leavers in PvP will always be a problem but its not that leaving is fundamentally wrong... its discouraged because otherwise RA would be laughable... but its not fundamentally wrong....

The argument for this is simple.... ANET cannot force you to remain in a match or agree to remain in teams with players who you deem (correctly OR not) to be at an insufficient standard to achieve success.

There is no clause in the EULA that states 'tho shalt play with crap players'

Seriously.... its true, people just don't want to... every RA session I do I utilise my 1 free leave, and will routinely leave after 1 match win or lose until I have a team I decide is likely to get me 15+ wins. Then I hang about....

What you will begin to realise and you can go check out my looonnnnggg thread on RA and other stuff is there are sure fire ways to make people in ur team leave.... this include..... W/Mo, Exalted Aegis, Mo/Me, R/E, E/Mo, N/Mo, D, P, pvp swords, Tactics shields on wars... just to name a few (the list is endless).

The end point of this is PEOPLE GENERALLY DO NOT LEAVE AT RANDOM... they leave cos 1 or 2 or 3 of the other people in the team are BAADDDD -whether i be build, profession, skills, equipment or guild (YES guild)...

If you find people are regularly leaving teams your in.... maybe dont make a thread qqing about how they should be shot, hung, and tortured for daring to abandon ship in the face of certain defeat..... and MAYBE just MAYBE you should work on making them not leave by ummmmmmm........ being good....????? I dunno thats my 2 cents....

you know what......... people never normally leave teams I'm in..... strange...... meh, guess i suck

man i'm gonna get some OP rage!

Pz

and NO, /notsigned its pointless and in a dead game why ban the few players that play it regularly???
ALSO on another note.... for all the likeminded players out there.... if you really hate a player your in a team with and wanna make them suffer in RA.... after 1 win, wait till the reset counter is below 3 seconds... i.e. 3 seconds till next match.... and THEN leave.... a) no Dishonor points
b) they don't get a new player for this match and have to fight next with 3.... = lose =/punishment for being 'pro wammo'

maybe anet should fix this???? NAAAA too much fun /notsigned for that either

pz again
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Old Nov 02, 2010, 05:27 PM // 17:27   #15
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Originally Posted by Maver1ck87 View Post
you know what......... people never normally leave teams I'm in..... strange......
Funny, the same exact thing happens in my teams. All players tend to cling to me, even the bad ones that hope I'll carry them to 15+ wins. Oh well... *maps out at 00:01!*
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Old Nov 02, 2010, 05:45 PM // 17:45   #16
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Originally Posted by RedStar View Post
The penalties you want are a little too excessive : imagine you are totally unlucky and twice in a row everyone is dead except two monks who try to wand each other to death. Having to waste 12 mins (everyone was dead 4 minutes after the begging) because both monks want to him and because if you leave you won't be able to get back in PvP for another hour is a little harsh.

Then comes all the little things that can make you have to leave (important phone call, unexpected thing occurring), would you rather have a leecher ?
I've played Random Arenas a fair bit, and I can't remember two Monks doing that or anything similar ever happening to me.
Same goes for Costume Brawls.

As for unexpected things, sure they happen, but surely not all the time. If your real life schedule is so unpredictable that you have to leave the PC every time someone calls you or something, you might want to wait till you have more time. It wastes both your time, and for everyone else on your team.

Quote:
Originally Posted by Maver1ck87 View Post
Lol, look.... leavers in PvP will always be a problem but its not that leaving is fundamentally wrong... its discouraged because otherwise RA would be laughable... but its not fundamentally wrong....

The argument for this is simple.... ANET cannot force you to remain in a match or agree to remain in teams with players who you deem (correctly OR not) to be at an insufficient standard to achieve success.

There is no clause in the EULA that states 'tho shalt play with crap players'

Seriously.... its true, people just don't want to... every RA session I do I utilise my 1 free leave, and will routinely leave after 1 match win or lose until I have a team I decide is likely to get me 15+ wins. Then I hang about....

What you will begin to realise and you can go check out my looonnnnggg thread on RA and other stuff is there are sure fire ways to make people in ur team leave.... this include..... W/Mo, Exalted Aegis, Mo/Me, R/E, E/Mo, N/Mo, D, P, pvp swords, Tactics shields on wars... just to name a few (the list is endless).

The end point of this is PEOPLE GENERALLY DO NOT LEAVE AT RANDOM... they leave cos 1 or 2 or 3 of the other people in the team are BAADDDD -whether i be build, profession, skills, equipment or guild (YES guild)...
My rant isn't about Random Arenas, though, I never saw that many leavers there. It's mainly about Costume Brawl, and as far as I know there's not a single "bad" profession with such a bad or underpowered skillbar that a player would leave at the sight of one in their team.


Quote:
Originally Posted by Maver1ck87 View Post
If you find people are regularly leaving teams your in.... maybe dont make a thread qqing about how they should be shot, hung, and tortured for daring to abandon ship in the face of certain defeat..... and MAYBE just MAYBE you should work on making them not leave by ummmmmmm........ being good....????? I dunno thats my 2 cents....

you know what......... people never normally leave teams I'm in..... strange...... meh, guess i suck
Actually, they leave just as much on the opposite team as on my team. It's boring when they leave on my side of the team, because it's pretty much a garanteed lose. It's boring when they leave on the opposite team, because it's an easy victory at their spawn point.
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Old Nov 02, 2010, 06:18 PM // 18:18   #17
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On the "They leave cause you suck" : I really don't know if we are seeing the same persons, or if things have changed that much in RA but people don't always leave because they think your team sucks.
They leave for various reasons : hmm don't like that person, think I'm gonna lose because I don't have a monk, we have two monks, we have *insert whatever possible team you can think of*, I wanted to be in the same team as my friend.

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Mo/Me, R/E, E/Mo, N/Mo, D, P, pvp swords, Tactics shields on wars.
Not every builds need a secondary profession.
This is random arena, if you want to find THE team, then go play HA or GvG with a guild. Losing sucks, and having people with horrible builds sucks (looking at all the horribles builds RoJ, MS, etc... spawned) but in RA most of the time you don't win because you are great, you win because the other team sucks more than yours (and again, no bullshit like "My team wins thanks to my presence").

Quote:
and in a dead game why ban the few players that play it regularly???
By that logic, every botting assholes shouldn't be banned ?



EDIT : wait this rant is only about CB ? Really ? A 10 days once a year arena ? Then yes your penalties are way too excessive. Teams where half the team members fail to listen to any kind of advice or doesn't want to resign makes you want to leave them. When half of your team leaves at the beginning you also want to leave.

As for the 2 monks and all the other examples : those are examples, it may not happen every time, but it can.

Last edited by RedStar; Nov 02, 2010 at 06:23 PM // 18:23..
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Old Nov 02, 2010, 06:22 PM // 18:22   #18
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remove the penalties imo, they don't solve anything
because having no penalties is much better... at least SOME people get caught by it now, having nothing would be a step backwards.

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its not that leaving is fundamentally wrong
Wrong? No. Annoying, unfair, and childish even, I'd agree with. Why should someone be able to leave and suffer no problems when they have effectively said "I have decided to make my team loose by leaving because I don't think that they can win, and I deserve a better team".

Whichever way you cut it, the penalties for leaving early are not harsh enough.
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Old Nov 02, 2010, 06:26 PM // 18:26   #19
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Originally Posted by RedStar View Post
EDIT : wait this rant is only about CB ? Really ? A 10 days once a year arena ? Then yes your penalties are way too excessive. Teams where half the team members fail to listen to any kind of advice or doesn't want to resign makes you want to leave them. When half of your team leaves at the beginning you also want to leave.
Just because my rant wasn't about Random Arenas, doesn't mean it should be excluded from the penalty system... I just don't want to get into an arguement over leavers in Random Arenas, as my original post never was about that subject...
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Old Nov 02, 2010, 06:53 PM // 18:53   #20
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Oh I see.

However there is only so much ANet can do without penalizing people too much (I've gotten dishonored more than 10 times because I leave to early in AB/FA/RA, of course this was a while ago, now I wait).
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