Nov 27, 2005, 09:05 PM // 21:05
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#41
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Academy Page
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Quote:
Originally Posted by Kool Pajamas
What would be the use of that?
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What is the use of emotes? I see them in the game... (And before you even say it, you could easily just type it. No one cares to see you dance.)
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Nov 27, 2005, 09:34 PM // 21:34
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#42
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Ever been to Marhan's Grotto?
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Nov 27, 2005, 09:52 PM // 21:52
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#43
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Jungle Guide
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Quote:
Originally Posted by Slade xTekno
Ever been to Marhan's Grotto?
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Oh yes, and walking, at least in this game, is not preferable to running...in any way.
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Nov 27, 2005, 09:59 PM // 21:59
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#44
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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My god, in other games I've played, running was limited to an energy amount, and when it ran out, it came back over time.
Now, in this game, you have an infinit (sp?) amount of running energy, now people are asking to walk?
I think ANet/NCSoft have better plans and time than to add walking into the game.
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Nov 27, 2005, 09:59 PM // 21:59
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#45
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Why would you want to walk..... Seriously. I don't get it.
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Nov 27, 2005, 10:12 PM // 22:12
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#46
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Ascalonian Squire
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fewer critical hits?
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Nov 27, 2005, 10:15 PM // 22:15
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#47
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Frost Gate Guardian
Join Date: Oct 2005
Location: North Yorkshire, England
Guild: If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^
Profession: R/Me
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I can see it now at Beacon's:
"LF WALKER TO DROKS! WILL PAY HIGH"
"Expert walker, from Beacon's to Droks... I can walk anywhere in Tyria whisp me!"
XD
-Adam
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Nov 27, 2005, 10:44 PM // 22:44
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#48
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Frost Gate Guardian
Join Date: May 2005
Location: San Diego, California
Guild: Ecks Di
Profession: E/N
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Walking is a RP [roleplaying] thing, like emotes. Remember that RPG, no matter what form, still have a role-playing factor. People may be literal minded and see no point in having useless features, but some people do.
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Nov 27, 2005, 10:53 PM // 22:53
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#49
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Just equip a skill that causes you to be crippled. I prefer to run.
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Nov 27, 2005, 10:56 PM // 22:56
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#50
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Lol Noob Not Being In A Rush Is For U Cuz Ur A Noob
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Nov 27, 2005, 11:08 PM // 23:08
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#51
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Ascalonian Squire
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I don't see any use of it and it's a pain in the ass.
I truly hate Marhan's Grotto because of the ice on the floor, so I dislike the idea of walking.
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Nov 27, 2005, 11:12 PM // 23:12
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#52
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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It would hurt anyone to have the option to walk, and the animations are there, so why not?
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Nov 27, 2005, 11:17 PM // 23:17
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#53
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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I'd never use it, but why not indeed? For RP purposes. People try to RP, well if you're roleplaying a kind-hearted, well-mannered soul, you're not gonna run through ascalon city shouting "Just going to run to the merchant!". No one is asking for it to be forced upon you to only walk in cities or anything, but to have it so you can choose to. I NEVER use emotes but I don't see any problem with them being there.
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Nov 27, 2005, 11:21 PM // 23:21
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#54
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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I mean, rolepalyers are a big forum. Alot of people just buy games to Roleplay. Right now Guild Wars has a very low roleplaying enviroment.
Of course, alot of young people seem to become infuriated at all forms of roleplaying. Appearently they think it "1s te gayz0rz".
And you can't use Illusion of Hast in towns.. Which makes you limp, not walk. Or Muddy Terrain.
Last edited by Sagius Truthbarron; Nov 27, 2005 at 11:23 PM // 23:23..
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Nov 28, 2005, 12:26 AM // 00:26
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#55
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Wilds Pathfinder
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I hate accidently pressing the walk button, and then have figure out how to turn it off.
But, I don't see why it couldn't be done, unfortunately it should be at the bottom of the dev's 'to do' list.
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Nov 28, 2005, 12:32 AM // 00:32
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#56
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Frost Gate Guardian
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I swear there used to be a walk button in the beta, I used to remember making my mesmer walk in the beta (at least I think I did).
And in my opinion, there should be a walk button, the animation is already there for it, I have no idea why anet didn't at least make a toggleable button for it (and remember you could always remove the button from the options).
I think walking is cooler than running, I mean why is my hero always in such a rush?!?!
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Nov 28, 2005, 02:53 AM // 02:53
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#57
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Amsterdam
Guild: The War Masters
Profession: R/W
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/not signed
GW isn't a game that is all about realism. It isn't a real roleplaying game trying to carefully simulate a fantasy envorinment. It is a lighthearted fantasy RPG with a focus on PvP. Walking is not an issue, imo. Not that I would mind it, but for me this has to be priority Z.
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Nov 28, 2005, 03:27 AM // 03:27
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#58
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Ascalonian Squire
Join Date: Jul 2005
Profession: Mo/Me
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I would much rather have a /shrug emote. I like to use the emotes when I can just to be funny (as in, during conversations and not mid-battle), and there have been so many times that I wished that I could have just shrugged.
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Nov 28, 2005, 09:49 AM // 09:49
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#59
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Ascalonian Squire
Join Date: Sep 2005
Location: Ohio, USA
Guild: Dark Moon Clan
Profession: R/Me
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what would be nice is if they made a /walk command and actually put it into a mission/quest (for those of us who have beatin the game), in which the mission/quest would require stealth and/or to look inconspicuous (ie something like the Slave quest for SF...i mean wouldn't u wonder why a slave was constantly running about? :P)
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Nov 28, 2005, 06:33 PM // 18:33
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#60
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Seekers of Justice ~ SoJ
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hmmmm....what about "skip" while anet is working on the walk command...
Acolyte Devathi
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