Nov 12, 2010, 11:36 PM // 23:36
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#1
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Pre-Searing Cadet
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Adjustment to RA Grouping and Points
the last update at the randomarena about a year back that was supposed to prevent syncing didn't really work.
Having a look at the changes of the 'costume brawl' 2010 in which one did get a new team killed syncing.
I had a very good time at this years Costume Brawl didn't like it the years before, because of the syncs. And I can't really enjoy the Random Arena right now as they are so many people syncing into it.
So I wondered if Arenanet would like to change the Random Arena aswell, as playing in a RANDOMarena with random teams versus pvp-pro-power-sync teams is no fun at all.
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Nov 13, 2010, 12:09 AM // 00:09
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#2
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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That's throwing out the baby with the bathwater since it'd make the gladiator title pretty much impossible for everybody, even non-syncers.
On the other hand, whatever.
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Nov 13, 2010, 12:18 AM // 00:18
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#3
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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I will lose faith in PvP completely if I can't get my dose of mindless 4v4 fun in Random Arena.
Syncing is hard to fight against but not impossible to beat. It's especially hard when you've randomly joined a group with a Longbow Ranger, Firestorm Ele and a Wammo, but that's what's so entertaining about RA.
Besides, with the meta of mindless Mesmers, even if you do have a monk and a perfectly ballanced teams, e-surge tards will just drain the monk and let their single damage dealer slowly ruin your fun... I've raged so much about this and even the mesmer agrees lol.
Random Arenas doesn't require much skill, but having skill will always take you that extra step further.
And if your reason these suggestions is actually about the Gladiator title, why do you care? go sync and get some points. If you're trying to fix the problem, scrap the gladiator title completely.
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Nov 13, 2010, 01:49 AM // 01:49
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#4
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Academy Page
Join Date: Aug 2010
Location: On the banks of the River Styx
Guild: Zee Boot [Boot]
Profession: A/
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I agree both on RA needing sync counters and the Mesmer issue, yea stopping syncing woulg make glatiator a hard title to earn but its ment to be that way. Also a thought I've been having on Mesmers is nerf the VoR and E surge spam skills to make the point of mesmers being counter based.
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Nov 13, 2010, 04:50 AM // 04:50
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#5
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Academy Page
Join Date: Sep 2008
Location: USA
Profession: W/A
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honestly, they should just bring Team Arenas back, it was pretty dead but atlease it wasn't full of people just syncing it to get titles like codex... total bull shit if you ask me......
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Nov 13, 2010, 07:25 AM // 07:25
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#6
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I would be in support of this idea, but anyone who does so has to recognize that the title track can not remain as it is if this idea is put into effect. I never got ten consecutives during my time in Costume Brawl, so there's no way I can expect to get them in Random Arena. With an appropriate shift in numbers for rewards and the track itself, this idea could easily be implemented.
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Nov 13, 2010, 08:43 AM // 08:43
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#7
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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I certainly like the idea of Random Arenas being random, but the title would need a rework, or the title points for an individual win boosted significantly or far fewer consecutive wins needed for bonus points, perhaps removing the whole consecutive wins thing entirely.
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Nov 13, 2010, 09:42 AM // 09:42
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#8
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Academy Page
Join Date: Aug 2010
Location: On the banks of the River Styx
Guild: Zee Boot [Boot]
Profession: A/
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Creating the sync deterrent while adjusting the title would seem to work although I would keep the consecutive wins just decrease the amount needed. Just making it any win turns it into more so a cartographer title, No skill just a little luck and a lot of time.
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Nov 13, 2010, 02:16 PM // 14:16
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#9
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Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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Quote:
Originally Posted by Illavos Lin
Creating the sync deterrent while adjusting the title would seem to work although I would keep the consecutive wins just decrease the amount needed. Just making it any win turns it into more so a cartographer title, No skill just a little luck and a lot of time.
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Agree with this. Maybe they could give something like 1 point every 3 consecutive wins? No reason to escalate because it's so difficult to reach a lot of consecutives (10+), no?
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Nov 13, 2010, 03:26 PM // 15:26
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Unless you plan on making a similar change, giving increased points per win, instead points for successive victories, it would pretty much make Gladiator slow to get AS HELL.
But if they made such a change, I'll sure be there much more than I usually am. Which is practically only during RA weekend events.
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Nov 13, 2010, 06:07 PM // 18:07
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#11
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Ewww, the change to Costume Brawl was horrible. Please don't kill RA as well. Instead, fix syncing properly (randomize teams after timer hits zero should do the trick).
/notsigned
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Nov 14, 2010, 10:40 AM // 10:40
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by Jessyi
That's throwing out the baby with the bathwater since it'd make the gladiator title pretty much impossible for everybody, even non-syncers.
On the other hand, whatever.
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That's the most ridiculous statement I've ever heard. I've run my gladiator title without syncing and it's much easier when you DON'T FACE SYNC TEAMS!
Get rid of cheaters Anet make some code if you sync you get dislinked.
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Nov 14, 2010, 10:57 AM // 10:57
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#13
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
Originally Posted by Shayne Hawke
I would be in support of this idea, but anyone who does so has to recognize that the title track can not remain as it is if this idea is put into effect. I never got ten consecutives during my time in Costume Brawl, so there's no way I can expect to get them in Random Arena. With an appropriate shift in numbers for rewards and the track itself, this idea could easily be implemented.
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+1
With randomised teams every battle, award one glad point after the second consecutive win. Then 1-2 points after the next 2-3 consecs, and so on. Bonus points every battle after getting 15 consecs.
It would also actually reduce the glad grind, making it a bit easier to get on the long run. Getting even 400 points required for HoM is weeks/months of grinding, not to mention maxing the title.
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Nov 14, 2010, 11:42 AM // 11:42
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#14
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Academy Page
Join Date: Aug 2010
Location: On the banks of the River Styx
Guild: Zee Boot [Boot]
Profession: A/
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Quote:
Originally Posted by drkn
+1
With randomised teams every battle, award one glad point after the second consecutive win. Then 1-2 points after the next 2-3 consecs, and so on. Bonus points every battle after getting 15 consecs.
It would also actually reduce the glad grind, making it a bit easier to get on the long run. Getting even 400 points required for HoM is weeks/months of grinding, not to mention maxing the title.
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Although months is a long time and I agree with shorting the length needed to earn PvP titles are meant to be hard. I would assume that's why just having one is worth 3 points.
Last edited by Illavos Lin; Nov 14, 2010 at 11:43 AM // 11:43..
Reason: Typo
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Nov 14, 2010, 05:02 PM // 17:02
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#15
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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What does it matter? You can just buy your 3 points via the Z-Title. You can also do RA during Z-Bounty days and you would get your z-rank HoM statue before the RA statue so why bother? PvP is broken on all fronts so it's a wash. I have resigned myself to having fun in PvE with friends as opposed to PvP because we haven't had a meaningful skill update in months(that affects RA). Maybe those people that just run builds that are useless in RA are on to something....I saw a Monk in RA using a bow and using all Ranger skills. Before the fight he said, "Let's do some good!". I am thinking adopting his attitude about RA may be the cure for my RA blues.
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Nov 14, 2010, 05:38 PM // 17:38
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#16
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Getting the occasional good team in RA is the only thing that makes me turn local and team chat on and turn off my DnD. With a team shakeup every round, no more than 2 wins should be required for a glad. Some days, unless you're Monking, it's hard to get even a single win with all the trash people bring.
For me, the fix to RA would be the people there. I'm so sick of ragers, 1337fags, people who intentionally bring crap, people who first log on to GW and go right to RA (newbs I can tolerate, but not total noobs like most are), and other such things. It'd be more tolerable there, if not still frustrating getting 20 bad teams in a row, if people would just play and stop being way too pro for the arena they're in.
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Nov 14, 2010, 08:18 PM // 20:18
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#17
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
What does it matter? You can just buy your 3 points via the Z-Title. You can also do RA during Z-Bounty days and you would get your z-rank HoM statue before the RA statue so why bother?
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I like RA. I'd love to see the progress while playing it even if i can't be lucky enough to get into a random, yet decent team, especially one that knows what to do with their builds.
I'd prefer to keep the current format, but change the rewards completely - one point after 3 consecs, second after five, third after seven, and then a point every win up till 10th; after that, two points every next consec up till 20, with a bonus at 15 wins. Or something along those lines - just make it less grind, more fun and rewarding.
But randomising the format seems more likely to happen.
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Nov 15, 2010, 02:29 PM // 14:29
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#18
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Frost Gate Guardian
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RA idea to change the points award system
Random Arena it supposed to be random. I personally consider that sync ra joins is actually bug abusing.
Atm RA is the only random pvp area where you don't receive something if you win a fight (you receive after every 5 consecutive wins).
Codex should remain as it is, it's true that in codex you can't use the skill that you want and you have to chose from the skills available, but, you can chose with who do you party and if you don't like their builds/class you can just not go with that party.
So my idea is this: each time you win in RA you should receive 1 point, the teams should be changed after each win as it happened in last Costume Brawl, the required points to get a title should be multiply by 5 (the fact that you receive 1 point after each win makes it easier to get this title so the requirement for this this title should be higher, changing the teams after each consecutive wins don't make it to hard to get this title cause even if you lost after 1 win you still got 1 point), because this will make this title easier to get the gladiator points that you have should be multiply by 7.
A couple of reasons:
- someone get dc during or before the 5th,10th,15th... game starts, the other team is close to your full team level but because your team actually has 3 players you will lose it
- it will stop sync ra join (if they want to sync join for just 1 point it's their decision)
- i find it not normal to need to win several games in situation where you supposed not to have control on the team you get in and when the game don't even try to balance the team you get it (really nice to end up in a team with 3 healers (monks)...)
- playing as you supposed to play (that means with random people) you can spend 7-8 hours in ra daily and barely get 2 points, at one point this starts to be annoying and a game should not annoy you, it supossed to be fun
- it will attact the people that got tired of not being able to get 5 wins in RA to get 1 point and decide to do something else
By doing this people with more gladiator points will have something to win: they will receive more points from because their points will be multiply (someone with 20000 gladiator points now, that means r10 will have 140000 after this and this means r11).
Now if you win 5 in row u get 1 point, 10 in a row u get a total of 3 points, 15 in a row u get a total of 6 points, 20 in a row u get a total of 10 points, 25 in a tow u get a total of 19 points. With my change if you win 5 in row u get a total 5 points (5x1), 10 in row u get in total 10 points (5x2), 15 in row u get in total 15 points (5x3), 20 in row u get in total 20 points (5x4), 25 in row u get in total 25 points (5x5) (because the each rank req has increase u get less points (this is why i wrote 5x?) then in the actual situation this makes it a bit harder to get the title but you get 1 point for each win this make it easier).
Random Arena is random arena not syncronized arena. If you want syncronized arena then ask them to bring back team arena. I'm sure people that like sync RA will say no to this.
Arguments like this should had been changed long time ago are not valid, same argument could had been used against SF nerf or against any other thing that had been nerfed/changed after it was used for quite some time.
Someone can say this will make RA close to Costume Brawl, Costume Brawl is actualy a random arena with predefined skills.
To implement this is not that hard, the team change code after each round is there cause it has been used in the last costume brawl, the code to add points after each win is there cause it has been used in the last costume brawl (the number of points needs to be change but that should be 1 variable or constant, u can even use that code and divide it by 15 when it add the points ) ), the title points requirements should be some variable/constants so shouldn't be hard to change them, the multiply of points you already have at gladiator title happened in the past so it can be done.
If this has been already discuss please close this, a search for RA gave me to many results and I didn't saw a topic in this forum section about this.
Last edited by thedukesd; Nov 15, 2010 at 02:37 PM // 14:37..
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Nov 15, 2010, 02:35 PM // 14:35
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#19
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Lion's Arch Merchant
Join Date: Nov 2008
Guild: Shadowed Ones
Profession: E/A
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I have seen a few discussions within topics on this subject. People have thought of your idea and similar ideas but there is one problem with it: "Red resigns" (I think this is the phrase anyway). Especially with HoM out people will be wanting to get glad points as quickly as they can. This results in a situation where it is beneficial for both teams if one of them resigns. Hence people would start saying one team, red, resigns, and then they start again. By the time you would have finished a normal length match you could have been in and resigned in 3-4 matches, meaning you could have gained double the number of points.
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Nov 15, 2010, 02:37 PM // 14:37
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#20
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Syncing can be prevented much easier, without disrupting the possibility of getting a nice team: do one additional reshuffle after the first win, award points starting at second consec.
Last edited by Shayne Hawke; Nov 16, 2010 at 02:36 PM // 14:36..
Reason: Extra thread link removed.
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