Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Nov 25, 2010, 11:54 PM // 23:54   #1
Krytan Explorer
 
Join Date: Sep 2006
Advertisement

Disable Ads
Default Summoned creatures

How about allowing more than 1 summoned creature from a stone being active in an instance. There's hardly any reason to use them imo, but allowing more than one active might add that novelty value which means they are used.
BoredJoe is offline   Reply With Quote
Old Nov 26, 2010, 12:08 AM // 00:08   #2
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

They add damage and heals on top of your massive damage and heals you have from your builds. If you don't want them, feel free to give them to me.
Cuilan is offline   Reply With Quote
Old Nov 26, 2010, 12:10 AM // 00:10   #3
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

/notsigned.

I don't think summoning stones are really supposed to be useful anyway, so I don't think increasing the cap would be a good thing. Besides, why would they not have novelty value if you can only have one?
__________________
Marty Silverblade is offline   Reply With Quote
Old Nov 26, 2010, 01:03 AM // 01:03   #4
Desert Nomad
 
RedDog91's Avatar
 
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
Default

Yes, because allowing 8 people to use a Shining Blade Warhorn to have 3 allies each totally wouldn't cause even the worst teams to rofl-stomp every single area
RedDog91 is offline   Reply With Quote
Old Nov 26, 2010, 01:31 AM // 01:31   #5
Grotto Attendant
 
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
Default

/not signed. There are enough "easy buttons" as it is.

Can you imagine a full party of 8, with 24 Shining Blade Allies, throw in a MM and a Mesmer or two spamming EVAS (using echos)? That's just nuts!
Kook~NBK~ is offline   Reply With Quote
Old Nov 26, 2010, 02:39 AM // 02:39   #6
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

I could go for the summoning sickness being reduced so you could pretty much have one active all the time but multiple stones at the same time is making things too easy.
gremlin is offline   Reply With Quote
Old Nov 26, 2010, 05:37 AM // 05:37   #7
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

/notsigned

Summoning stones and other consumables should have never existed to begin with.
reaper with no name is offline   Reply With Quote
Old Nov 26, 2010, 12:56 PM // 12:56   #8
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

I'd rather have the sickness linked to the Summon (like the Minion count effect) so when the creature dies, it goes away and you can bring another one.

But more than one? Hehe... no.
MithranArkanere is offline   Reply With Quote
Old Nov 26, 2010, 02:25 PM // 14:25   #9
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

I like the Mysterious summoning stones and the consumables but then I am not that great a player.
Those who never need them or like a challenge can ignore them.

Games should be fun and interesting.
Anything that adds either is to be desired.

When us average players get to somewhere difficult or in my eyes absolutely *! impossible.
Instead of a mistake causing a wipe and a restart we can repair the damage grab an extra ally and try again.

Besides its fun to have a strange companion along.
gremlin is offline   Reply With Quote
Old Nov 26, 2010, 02:50 PM // 14:50   #10
Krytan Explorer
 
Scary's Avatar
 
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
Default

Quote:
Originally Posted by BoredJoe View Post
How about allowing more than 1 summoned creature from a stone being active in an instance. There's hardly any reason to use them imo, but allowing more than one active might add that novelty value which means they are used.
More than one stone....


/unsigned.


However, What I would like to see is that they undo the time penalty on it.
This is not really a problem when you have more people in the party so they
can use stones to.
But when you are on H/H party en hopefully in the near future 7 hero's
than the time penalty is a bugger.

So if there could be a possibility that they could undo the time penalty playing
with H/H than I would be more than satisfied
Scary is offline   Reply With Quote
Old Nov 26, 2010, 04:20 PM // 16:20   #11
Desert Nomad
 
jazilla's Avatar
 
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
Default

no thanks. Here is the problem: Solo farming with multiple stones because summoned creatures don't take drops. So you go around buying 1 of each type of stone and head into an area...do I really need to explain why this is a bad idea? Even if you mean letting 1 person from the party each use one(which you didn't specify btw) it's still a bad idea because then you have a party of 8, minions, spirits and 8 summon stones as well as EVAS and Asura summons?!

/notsigned
jazilla is offline   Reply With Quote
Old Nov 26, 2010, 10:16 PM // 22:16   #12
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

  • Dump a stack of Mysterious Summoning Stones
  • Suddenly, you have a party of 250+.
  • STEAM
  • ROLL
  • EVERYTHING

Limits are there for a reason. Consumables already do terrible things for PvE balance, and summoning stones don't need to become any stronger any time soon either.
Shayne Hawke is offline   Reply With Quote
Old Nov 28, 2010, 07:10 AM // 07:10   #13
Lion's Arch Merchant
 
Zenzai's Avatar
 
Join Date: Jun 2009
Profession: N/E
Default

Quote:
Originally Posted by MithranArkanere View Post
I'd rather have the sickness linked to the Summon (like the Minion count effect) so when the creature dies, it goes away and you can bring another one.

But more than one? Hehe... no.
This. More than one is too much power.

Not signed.
Zenzai is offline   Reply With Quote
Old Nov 28, 2010, 02:05 PM // 14:05   #14
Desert Nomad
 
RedDog91's Avatar
 
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
Default

Quote:
Originally Posted by Shayne Hawke View Post
  • Dump a stack of Mysterious Summoning Stones
  • Suddenly, you have a party of 250+.
  • STEAM
  • ROLL
  • EVERYTHING
QFT
Rolling through UW and FoW with 250 summoned creatures...I don't see how that could POSSIBLY be a bad idea.
RedDog91 is offline   Reply With Quote
Old Nov 28, 2010, 02:56 PM // 14:56   #15
Forge Runner
 
Join Date: Jul 2005
Default

i find the dream rider better then 90% of pugs
lishi is offline   Reply With Quote
Old Nov 28, 2010, 03:57 PM // 15:57   #16
Wilds Pathfinder
 
Morphy's Avatar
 
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
Default

I can't see how this could possibly not be abused.

/notsigned
Morphy is offline   Reply With Quote
Old Nov 30, 2010, 03:01 AM // 03:01   #17
Krytan Explorer
 
Join Date: Sep 2006
Default

So what am I meant to do with 900 summoning stones, and steamrolling dungeons and areas is the whole idea (fun).

Considering how fast speed clears are, where is it really going to matter now adays?

Last edited by BoredJoe; Nov 30, 2010 at 03:03 AM // 03:03..
BoredJoe is offline   Reply With Quote
Old Nov 30, 2010, 04:51 AM // 04:51   #18
Jungle Guide
 
Perkunas's Avatar
 
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
Default

Quote:
Originally Posted by BoredJoe View Post
So what am I meant to do with 900 summoning stones, and steamrolling dungeons and areas is the whole idea (fun).

Considering how fast speed clears are, where is it really going to matter now adays?
If this is the case, give me back my 600/smite team. North Kryta Province and Nebo Terrace were fun to steamroll.
Perkunas is offline   Reply With Quote
Old Nov 30, 2010, 09:28 AM // 09:28   #19
Krytan Explorer
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Perkunas View Post
If this is the case, give me back my 600/smite team. North Kryta Province and Nebo Terrace were fun to steamroll.
Make a new thread then. This one is for mega-summoning mobs. At the very least it'll encourage people to team up with others.
BoredJoe is offline   Reply With Quote
Old Nov 30, 2010, 09:31 AM // 09:31   #20
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

Quote:
Originally Posted by BoredJoe View Post
So what am I meant to do with 900 summoning stones, and steamrolling dungeons and areas is the whole idea (fun).

Considering how fast speed clears are, where is it really going to matter now adays?
This is a game intended to appeal to a wide variety of playstyles. One of the reasons low-level areas exist is to allow players who like steam-rolling things to have their fun. Tougher areas are intended for people who desire a challenge. This system allows both demographics to have fun.

If, however, every area could be steamrolled, then the latter group loses their fun. Is that fair? No, it is not.
reaper with no name is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:34 AM // 05:34.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("