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Old Dec 09, 2010, 02:33 PM // 14:33   #21
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Originally Posted by fowlero View Post
All hexes in the game would then need their durations rebalanced (-20%) which is a stupid amount of work. Thus rendering you with someone that was no different to what you had before, ie completely useless.

Been suggested before and no thanks once again.
You're wrong. It should be quite easy. Also, one shouldn't consider if it is easy or hard. It is about the essence of the suggestion, not how much work it is.

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Originally Posted by Sirius Bsns View Post
20% longer Empathies, Insidious Parasites, Faintheartenesses, Vision of Regrets, Backfires, Diversions, Shames, Spoil Victors, heck even Assassin Hexes such as Seeping Wounds and Caltrops...? Hex removals are already lacking as it is!

/nothankskbai
If you have a brain, turn it on. They could alter the durations.

As for the main problem:
Using a 40/40 on hexes is fair. Besides, the last thing we need is longer hexes. Even if you made 83% (100/120=83.3333) of their original time, I would think this is a bad idea.
You would end up playing 20/20+20%, which makes your spells more interuptable (like guardian). While I would like to interupt more hexes, more easily, it is simply not fair.
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Old Dec 09, 2010, 03:14 PM // 15:14   #22
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Originally Posted by MisterB View Post
See above.

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