Dec 20, 2010, 11:18 AM // 11:18
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#41
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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In a tight game, almost anything can be massive.
In a perfectly balanced game, anything and everything is massive.
Both of these situations are rare.
The real question is: are these minor imbalances worth anet taking the time out to fix them?
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Dec 20, 2010, 12:04 PM // 12:04
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#42
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by reaper with no name
The real question is: are these minor imbalances worth anet taking the time out to fix them?
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The best they could do for JQ at the moment is just making RoJ deal less damage ( i will pass on bomber necro since it's only there for kill , whereas monk can cap shrine with roj , heal it , save turtle , make it faster , etc...), and maybe make turtles/juggs use skill only when bodyblock , in order to make some melee chars less irrelevant
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Dec 22, 2010, 08:44 PM // 20:44
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#43
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by reaper with no name
In a tight game, almost anything can be massive.
In a perfectly balanced game, anything and everything is massive.
Both of these situations are rare.
The real question is: are these minor imbalances worth anet taking the time out to fix them?
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The answer is that these inbalances shouldn't have existed to begin with. Therefore, they should be fixed. From a company´s perspective, I would understand the choice not to fix this problem because the game is over six year old. On the other hand, there is still some people playing it.
To a consumer, this question is absolutely irrelevant and asking it obliterates your chances of it ever being fixed.
Quote:
Originally Posted by Missing HB
The best they could do for JQ at the moment is just making RoJ deal less damage ( i will pass on bomber necro since it's only there for kill , whereas monk can cap shrine with roj , heal it , save turtle , make it faster , etc...), and maybe make turtles/juggs use skill only when bodyblock , in order to make some melee chars less irrelevant
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They should give the NPC more health instead. The bodyblock thing is already true.
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